forked from bartvdbraak/blender
pep8 update & some minor cmake edits.
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0af633a36c
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8f5112f191
@ -52,7 +52,7 @@ def get_platform(filename):
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platform_tokens = []
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found = False
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for i, token in enumerate(tokens):
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for token in tokens:
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if not found:
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for platform in platforms:
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if platform in token.lower():
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@ -43,6 +43,7 @@ CHECKER_ARGS = [
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# "--enable=all", # if you want sixty hundred pedantic suggestions
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]
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def main():
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source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
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@ -27,7 +27,6 @@ __all__ = (
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)
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import os
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import sys
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from os.path import join, dirname, normpath, abspath
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SOURCE_DIR = join(dirname(__file__), "..", "..")
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@ -35,11 +34,6 @@ SOURCE_DIR = normpath(SOURCE_DIR)
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SOURCE_DIR = abspath(SOURCE_DIR)
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def is_c_header(filename):
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ext = os.path.splitext(filename)[1]
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return (ext in (".h", ".hpp", ".hxx"))
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def is_c_header(filename):
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ext = os.path.splitext(filename)[1]
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return (ext in (".h", ".hpp", ".hxx"))
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@ -79,6 +73,7 @@ def do_ignore(filepath, ignore_prefix_list):
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def makefile_log():
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import subprocess
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import time
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# Check blender is not 2.5x until it supports playback again
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print("running make with --dry-run ...")
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process = subprocess.Popen(["make", "--always-make", "--dry-run", "--keep-going", "VERBOSE=1"],
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@ -67,6 +67,7 @@ set(SRC
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FX/AUD_SuperposeFactory.cpp
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FX/AUD_SuperposeReader.cpp
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FX/AUD_VolumeFactory.cpp
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intern/AUD_3DMath.h
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intern/AUD_AnimateableProperty.cpp
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intern/AUD_AnimateableProperty.h
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@ -99,6 +100,7 @@ set(SRC
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intern/AUD_IWriter.h
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intern/AUD_JOSResampleFactory.cpp
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intern/AUD_JOSResampleFactory.h
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intern/AUD_JOSResampleReaderCoeff.cpp
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intern/AUD_JOSResampleReader.cpp
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intern/AUD_JOSResampleReader.h
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intern/AUD_LinearResampleFactory.cpp
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@ -25,6 +25,7 @@
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# dont register these classes since they are only helpers.
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from blf import gettext as _
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class MotionPathButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ from bpy.types import Panel, Menu
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class ArmatureButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -23,6 +23,7 @@ from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class BoneButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class CameraButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class CurveButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -21,6 +21,7 @@ import bpy
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from bpy.types import Panel
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from blf import gettext as _
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class DataButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ from bpy.types import Menu, Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class LAMP_MT_sunsky_presets(Menu):
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bl_label = _("Sun & Sky Presets")
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preset_subdir = "sunsky"
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@ -22,6 +22,7 @@ from bpy.types import Menu, Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class MESH_MT_vertex_group_specials(Menu):
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bl_label = _("Vertex Group Specials")
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@ -22,6 +22,7 @@ from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class DataButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -21,6 +21,7 @@ import bpy
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from bpy.types import Panel
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from blf import gettext as _
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class ModifierButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -203,7 +204,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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def DECIMATE(self, layout, ob, md):
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layout.prop(md, "ratio")
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layout.label(text=_("Face Count")+": %s" % str(md.face_count))
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layout.label(text=_("Face Count") + ": %d" % md.face_count)
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def DISPLACE(self, layout, ob, md):
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split = layout.split()
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@ -21,6 +21,7 @@ import bpy
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from bpy.types import Panel
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from blf import gettext as _
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class PhysicsButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ from bpy.types import Menu, Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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def active_node_mat(mat):
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# TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
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# which settings from node-materials are used
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@ -636,6 +637,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
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row.prop(game, "alpha_blend", text="")
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row.prop(game, "face_orientation", text="")
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class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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@ -22,6 +22,7 @@ from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class ObjectButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -21,6 +21,7 @@ import bpy
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from bpy.types import Panel
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from blf import gettext as _
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class ConstraintButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ import bpy
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from bpy.types import Panel
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from blf import gettext as _
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class PhysicButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -21,6 +21,7 @@ import bpy
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from bpy.types import Panel
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from blf import gettext as _
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class PhysicButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -22,6 +22,7 @@ from bpy.types import Operator, Panel
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class SceneButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -21,11 +21,11 @@
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set(INC
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../include
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../interface
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../../blenfont
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../../blenkernel
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../../blenlib
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../../blenloader
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../../editors/interface
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../../makesdna
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../../makesrna
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../../windowmanager
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@ -25,7 +25,6 @@ import addon_utils
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import sys
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import os
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import imp
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def source_list(path, filename_check=None):
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