2.5: Screen/Scene New/Delete operators.

Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
  the exception of the copy single user stuff which is still in
  object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
  way to do this now.
This commit is contained in:
Brecht Van Lommel 2009-08-15 16:43:03 +00:00
parent 314b14301f
commit 9059639df4
19 changed files with 427 additions and 54 deletions

@ -22,8 +22,8 @@ class INFO_HT_header(bpy.types.Header):
row.itemM("INFO_MT_render")
row.itemM("INFO_MT_help")
layout.template_ID(context.window, "screen") #, new="screen.new", open="scene.unlink")
layout.template_ID(context.screen, "scene") #, new="screen.new", unlink="scene.unlink")
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
if rd.multiple_engines:
layout.itemR(rd, "engine", text="")

@ -66,6 +66,9 @@ void BKE_keyingset_add_destination(struct KeyingSet *ks, struct ID *id, const ch
struct KS_Path *BKE_keyingset_find_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode);
/* Copy all KeyingSets in the given list */
void BKE_keyingsets_copy(struct ListBase *newlist, struct ListBase *list);
/* Free data for KeyingSet but not set itself */
void BKE_keyingset_free(struct KeyingSet *ks);

@ -47,6 +47,7 @@ struct rctf;
struct ListBase;
struct RenderData;
struct Scene;
struct Main;
struct Tex;
struct GPUMaterial;
struct GPUNode;
@ -432,4 +433,8 @@ char* ntreeTexOutputMenu(struct bNodeTree *ntree);
void init_nodesystem(void);
void free_nodesystem(void);
/**/
void clear_scene_in_nodes(struct Main *bmain, struct Scene *sce);
#endif

@ -40,6 +40,12 @@ struct AviCodecData;
struct QuicktimeCodecData;
struct RenderData;
struct Text;
struct Main;
#define SCE_COPY_EMPTY 0
#define SCE_COPY_LINK_OB 1
#define SCE_COPY_LINK_DATA 2
#define SCE_COPY_FULL 3
/* note; doesn't work when scene is empty */
#define SETLOOPER(s, b) sce= s, b= (Base*)sce->base.first; b; b= (Base*)(b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
@ -48,13 +54,16 @@ struct Text;
void free_avicodecdata(struct AviCodecData *acd);
void free_qtcodecdata(struct QuicktimeCodecData *acd);
void free_scene(struct Scene *me);
void free_scene(struct Scene *sce);
struct Scene *add_scene(char *name);
struct Base *object_in_scene(struct Object *ob, struct Scene *sce);
void set_scene_bg(struct Scene *sce);
void set_scene_name(char *name);
struct Scene *copy_scene(struct Main *bmain, struct Scene *sce, int type);
void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
int next_object(struct Scene *scene, int val, struct Base **base, struct Object **ob);
struct Object *scene_find_camera(struct Scene *sc);

@ -184,3 +184,7 @@ int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test);
void free_imbuf_seq(struct ListBase * seqbasep, int check_mem_usage);
void seq_update_sound(struct Sequence *seq);
void clear_scene_in_allseqs(struct Scene *sce);

@ -342,6 +342,21 @@ void BKE_keyingset_add_destination (KeyingSet *ks, ID *id, const char group_name
BLI_addtail(&ks->paths, ksp);
}
/* Copy all KeyingSets in the given list */
void BKE_keyingsets_copy(ListBase *newlist, ListBase *list)
{
KeyingSet *ksn;
KS_Path *kspn;
BLI_duplicatelist(newlist, list);
for(ksn=newlist->first; ksn; ksn=ksn->next) {
BLI_duplicatelist(&ksn->paths, &ksn->paths);
for(kspn=ksn->paths.first; kspn; kspn=kspn->next)
kspn->rna_path= MEM_dupallocN(kspn->rna_path);
}
}
/* Freeing Tools --------------------------- */

@ -3112,3 +3112,29 @@ void free_nodesystem(void)
BLI_freelistN(&node_all_shaders);
BLI_freelistN(&node_all_textures);
}
/* called from unlink_scene, when deleting a scene goes over all scenes
* other than the input, checks if they have render layer nodes referencing
* the to-be-deleted scene, and resets them to NULL. */
/* XXX needs to get current scene then! */
void clear_scene_in_nodes(Main *bmain, Scene *sce)
{
Scene *sce1;
bNode *node;
for(sce1= bmain->scene.first; sce1; sce1=sce1->id.next) {
if(sce1!=sce) {
if(sce1->nodetree) {
for(node= sce1->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS) {
Scene *nodesce= (Scene *)node->id;
if (nodesce==sce) node->id = NULL;
}
}
}
}
}
}

@ -54,6 +54,7 @@
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
@ -125,7 +126,113 @@ void free_qtcodecdata(QuicktimeCodecData *qcd)
}
}
/* copy_scene moved to src/header_info.c... should be back */
Scene *copy_scene(Main *bmain, Scene *sce, int type)
{
Scene *scen;
ToolSettings *ts;
Base *base, *obase;
if(type == SCE_COPY_EMPTY) {
ListBase lb;
scen= add_scene(sce->id.name+2);
lb= scen->r.layers;
scen->r= sce->r;
scen->r.layers= lb;
}
else {
scen= copy_libblock(sce);
BLI_duplicatelist(&(scen->base), &(sce->base));
clear_id_newpoins();
id_us_plus((ID *)scen->world);
id_us_plus((ID *)scen->set);
id_us_plus((ID *)scen->ima);
id_us_plus((ID *)scen->gm.dome.warptext);
scen->ed= NULL;
scen->theDag= NULL;
scen->obedit= NULL;
scen->toolsettings= MEM_dupallocN(sce->toolsettings);
ts= scen->toolsettings;
if(ts) {
if(ts->vpaint) {
ts->vpaint= MEM_dupallocN(ts->vpaint);
ts->vpaint->paintcursor= NULL;
ts->vpaint->vpaint_prev= NULL;
ts->vpaint->wpaint_prev= NULL;
id_us_plus((ID *)ts->vpaint->brush);
}
if(ts->wpaint) {
ts->wpaint= MEM_dupallocN(ts->wpaint);
ts->wpaint->paintcursor= NULL;
ts->wpaint->vpaint_prev= NULL;
ts->wpaint->wpaint_prev= NULL;
id_us_plus((ID *)ts->wpaint->brush);
}
if(ts->sculpt) {
ts->sculpt= MEM_dupallocN(ts->sculpt);
ts->sculpt->session= NULL;
id_us_plus((ID *)ts->sculpt->brush);
}
id_us_plus((ID *)ts->imapaint.brush);
ts->imapaint.paintcursor= NULL;
ts->particle.paintcursor= NULL;
}
BLI_duplicatelist(&(scen->markers), &(sce->markers));
BLI_duplicatelist(&(scen->transform_spaces), &(sce->transform_spaces));
BLI_duplicatelist(&(scen->r.layers), &(sce->r.layers));
BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets));
scen->nodetree= ntreeCopyTree(sce->nodetree, 0);
obase= sce->base.first;
base= scen->base.first;
while(base) {
id_us_plus(&base->object->id);
if(obase==sce->basact) scen->basact= base;
obase= obase->next;
base= base->next;
}
}
/* make a private copy of the avicodecdata */
if(sce->r.avicodecdata) {
scen->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
scen->r.avicodecdata->lpFormat = MEM_dupallocN(scen->r.avicodecdata->lpFormat);
scen->r.avicodecdata->lpParms = MEM_dupallocN(scen->r.avicodecdata->lpParms);
}
/* make a private copy of the qtcodecdata */
if(sce->r.qtcodecdata) {
scen->r.qtcodecdata = MEM_dupallocN(sce->r.qtcodecdata);
scen->r.qtcodecdata->cdParms = MEM_dupallocN(scen->r.qtcodecdata->cdParms);
}
/* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations
* are done outside of blenkernel with ED_objects_single_users! */
/* camera */
if(type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) {
ID_NEW(scen->camera);
}
/* world */
if(type == SCE_COPY_FULL) {
if(scen->world) {
id_us_plus((ID *)scen->world);
scen->world= copy_world(scen->world);
}
}
return scen;
}
/* do not free scene itself */
void free_scene(Scene *sce)
@ -413,6 +520,30 @@ void set_scene_name(char *name)
//XXX error("Can't find scene: %s", name);
}
void unlink_scene(Main *bmain, Scene *sce, Scene *newsce)
{
Scene *sce1;
bScreen *sc;
/* check all sets */
for(sce1= bmain->scene.first; sce1; sce1= sce1->id.next)
if(sce1->set == sce)
sce1->set= NULL;
/* check all sequences */
clear_scene_in_allseqs(sce);
/* check render layer nodes in other scenes */
clear_scene_in_nodes(bmain, sce);
/* al screens */
for(sc= bmain->screen.first; sc; sc= sc->id.next)
if(sc->scene == sce)
sc->scene= newsce;
free_libblock(&bmain->scene, sce);
}
/* used by metaballs
* doesnt return the original duplicated object, only dupli's
*/

@ -347,11 +347,11 @@ void BLI_duplicatelist(ListBase *list1, ListBase *list2) /* copy from 2 to 1 */
{
struct Link *link1, *link2;
/* in this order, to ensure it works if list1 == list2 */
link2= list2->first;
list1->first= list1->last= 0;
link2= list2->first;
while(link2) {
link1= MEM_dupallocN(link2);
BLI_addtail(list1, link1);

@ -89,7 +89,9 @@ void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, char *name);
void ED_screen_set(struct bContext *C, struct bScreen *sc);
void ED_screen_delete(struct bContext *C, struct bScreen *sc);
void ED_screen_set_scene(struct bContext *C, struct Scene *scene);
void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int enable);

@ -236,7 +236,7 @@ static void template_ID(bContext *C, uiBlock *block, TemplateID *template, Struc
int w= idptr.data?UI_UNIT_X:UI_UNIT_X*6;
if(newop) {
but= uiDefIconTextButO(block, BUT, newop, WM_OP_EXEC_REGION_WIN, ICON_ZOOMIN, "Add New", 0, 0, w, UI_UNIT_Y, NULL);
but= uiDefIconTextButO(block, BUT, newop, WM_OP_INVOKE_REGION_WIN, ICON_ZOOMIN, "Add New", 0, 0, w, UI_UNIT_Y, NULL);
uiButSetNFunc(but, template_id_cb, MEM_dupallocN(template), SET_INT_IN_POINTER(UI_ID_ADD_NEW));
}
else {
@ -248,7 +248,7 @@ static void template_ID(bContext *C, uiBlock *block, TemplateID *template, Struc
/* delete button */
if(idptr.data && (flag & UI_ID_DELETE)) {
if(unlinkop) {
but= uiDefIconButO(block, BUT, unlinkop, WM_OP_EXEC_REGION_WIN, ICON_X, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL);
but= uiDefIconButO(block, BUT, unlinkop, WM_OP_INVOKE_REGION_WIN, ICON_X, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL);
}
else {
but= uiDefIconBut(block, BUT, 0, ICON_X, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);

@ -5727,7 +5727,7 @@ void new_id_matar(Material **matar, int totcol)
}
}
void single_obdata_users(Scene *scene, View3D *v3d, int flag)
void single_obdata_users(Scene *scene, int flag)
{
Object *ob;
Lamp *la;
@ -5850,7 +5850,7 @@ void single_obdata_users(Scene *scene, View3D *v3d, int flag)
}
}
void single_ipo_users(Scene *scene, View3D *v3d, int flag)
void single_ipo_users(Scene *scene, int flag)
{
#if 0 // XXX old animation system
Object *ob;
@ -5873,7 +5873,7 @@ void single_ipo_users(Scene *scene, View3D *v3d, int flag)
#endif // XXX old animation system
}
void single_mat_users(Scene *scene, View3D *v3d, int flag)
void single_mat_users(Scene *scene, int flag)
{
Object *ob;
Base *base;
@ -6059,19 +6059,19 @@ void single_user(Scene *scene, View3D *v3d)
else if(nr==2) {
single_object_users(scene, v3d, 1);
single_obdata_users(scene, v3d, 1);
single_obdata_users(scene, 1);
}
else if(nr==3) {
single_object_users(scene, v3d, 1);
single_obdata_users(scene, v3d, 1);
single_mat_users(scene, v3d, 1); /* also tex */
single_obdata_users(scene, 1);
single_mat_users(scene, 1); /* also tex */
}
else if(nr==4) {
single_mat_users(scene, v3d, 1);
single_mat_users(scene, 1);
}
else if(nr==5) {
single_ipo_users(scene, v3d, 1);
single_ipo_users(scene, 1);
}
@ -6080,6 +6080,20 @@ void single_user(Scene *scene, View3D *v3d)
}
}
/* used for copying scenes */
void ED_object_single_users(Scene *scene, int full)
{
single_object_users(scene, NULL, 0);
if(full) {
single_obdata_users(scene, 0);
single_mat_users_expand();
single_tex_users_expand();
}
clear_id_newpoins();
}
/* ************************************************************* */
/* helper for below, ma was checked to be not NULL */

@ -923,12 +923,6 @@ bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
newsc= ED_screen_add(win, sc->scene, sc->id.name+2);
/* copy all data */
screen_copy(newsc, sc);
/* set in window */
win->screen= newsc;
/* store identifier */
win->screen->winid= win->winid;
BLI_strncpy(win->screenname, win->screen->id.name+2, 21);
return newsc;
}
@ -1289,6 +1283,49 @@ void ED_screen_set(bContext *C, bScreen *sc)
}
}
static int ed_screen_used(wmWindowManager *wm, bScreen *sc)
{
wmWindow *win;
for(win=wm->windows.first; win; win=win->next)
if(win->screen == sc)
return 1;
return 0;
}
/* only call outside of area/region loops */
void ED_screen_delete(bContext *C, bScreen *sc)
{
Main *bmain= CTX_data_main(C);
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
bScreen *newsc;
int delete= 1;
/* screen can only be in use by one window at a time, so as
long as we are able to find a screen that is unused, we
can safely assume ours is not in use anywhere an delete it */
for(newsc= sc->id.prev; newsc; newsc=newsc->id.prev)
if(!ed_screen_used(wm, newsc))
break;
if(!newsc) {
for(newsc= sc->id.next; newsc; newsc=newsc->id.next)
if(!ed_screen_used(wm, newsc))
break;
}
if(!newsc)
return;
ED_screen_set(C, newsc);
if(delete && win->screen != sc)
free_libblock(&bmain->screen, sc);
}
/* only call outside of area/region loops */
void ED_screen_set_scene(bContext *C, Scene *scene)
{
@ -1346,6 +1383,24 @@ void ED_screen_set_scene(bContext *C, Scene *scene)
}
/* only call outside of area/region loops */
void ED_screen_delete_scene(bContext *C, Scene *scene)
{
Main *bmain= CTX_data_main(C);
Scene *newscene;
if(scene->id.prev)
newscene= scene->id.prev;
else if(scene->id.next)
newscene= scene->id.next;
else
return;
ED_screen_set_scene(C, newscene);
unlink_scene(bmain, scene, newscene);
}
/* this function toggles: if area is full then the parent will be restored */
void ed_screen_fullarea(bContext *C, ScrArea *sa)
{

@ -54,6 +54,7 @@
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BKE_sound.h"
@ -3087,7 +3088,124 @@ static void SCREEN_OT_userpref_show(struct wmOperatorType *ot)
ot->poll= ED_operator_screenactive;
}
/********************* new screen operator *********************/
static int screen_new_exec(bContext *C, wmOperator *op)
{
wmWindow *win= CTX_wm_window(C);
bScreen *sc= CTX_wm_screen(C);
sc= ED_screen_duplicate(win, sc);
WM_event_add_notifier(C, NC_SCREEN|ND_SCREENBROWSE, sc);
return OPERATOR_FINISHED;
}
void SCREEN_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "New Screen";
ot->idname= "SCREEN_OT_new";
/* api callbacks */
ot->exec= screen_new_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************* delete screen operator *********************/
static int screen_delete_exec(bContext *C, wmOperator *op)
{
bScreen *sc= CTX_wm_screen(C);
WM_event_add_notifier(C, NC_SCREEN|ND_SCREENDELETE, sc);
return OPERATOR_FINISHED;
}
void SCREEN_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Delete Scene";
ot->idname= "SCREEN_OT_delete";
/* api callbacks */
ot->exec= screen_delete_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************* new scene operator *********************/
static int scene_new_exec(bContext *C, wmOperator *op)
{
Scene *newscene, *scene= CTX_data_scene(C);
Main *bmain= CTX_data_main(C);
int type= RNA_enum_get(op->ptr, "type");
newscene= copy_scene(bmain, scene, type);
/* these can't be handled in blenkernel curently, so do them here */
if(type == SCE_COPY_LINK_DATA)
ED_object_single_users(newscene, 0);
else if(type == SCE_COPY_FULL)
ED_object_single_users(newscene, 1);
WM_event_add_notifier(C, NC_SCENE|ND_SCENEBROWSE, newscene);
return OPERATOR_FINISHED;
}
void SCENE_OT_new(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
{SCE_COPY_EMPTY, "EMPTY", 0, "Empty", "Add empty scene."},
{SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene."},
{SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene."},
{SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene."},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
ot->name= "New Scene";
ot->idname= "SCENE_OT_new";
/* api callbacks */
ot->exec= scene_new_exec;
ot->invoke= WM_menu_invoke;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
}
/********************* delete scene operator *********************/
static int scene_delete_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
WM_event_add_notifier(C, NC_SCENE|ND_SCENEDELETE, scene);
return OPERATOR_FINISHED;
}
void SCENE_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Delete Scene";
ot->idname= "SCENE_OT_delete";
/* api callbacks */
ot->exec= scene_delete_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* **************** Assigning operatortypes to global list, adding handlers **************** */
@ -3129,6 +3247,12 @@ void ED_operatortypes_screen(void)
WM_operatortype_append(SCREEN_OT_render_view_cancel);
WM_operatortype_append(SCREEN_OT_render_view_show);
/* new/delete */
WM_operatortype_append(SCREEN_OT_new);
WM_operatortype_append(SCREEN_OT_delete);
WM_operatortype_append(SCENE_OT_new);
WM_operatortype_append(SCENE_OT_delete);
/* tools shared by more space types */
WM_operatortype_append(ED_OT_undo);
WM_operatortype_append(ED_OT_redo);

@ -2270,34 +2270,6 @@ void node_read_fullsamplelayers(SpaceNode *snode)
WM_cursor_wait(0);
}
/* called from header_info, when deleting a scene
* goes over all scenes other than the input, checks if they have
* render layer nodes referencing the to-be-deleted scene, and
* resets them to NULL. */
/* XXX needs to get current scene then! */
void clear_scene_in_nodes(Scene *sce)
{
Scene *sce1;
bNode *node;
sce1= G.main->scene.first;
while(sce1) {
if(sce1!=sce) {
if (sce1->nodetree) {
for(node= sce1->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS) {
Scene *nodesce= (Scene *)node->id;
if (nodesce==sce) node->id = NULL;
}
}
}
}
sce1= sce1->id.next;
}
}
void imagepaint_composite_tags(bNodeTree *ntree, Image *image, ImageUser *iuser)
{
bNode *node;

@ -468,7 +468,7 @@ typedef struct TransformOrientation {
struct SculptSession;
typedef struct Sculpt
{
/* Note! a deep copy of this struct must be done header_info.c's copy_scene function */
/* Note! a deep copy of this struct must be done scene.c's copy_scene function */
/* Data stored only from entering sculptmode until exiting sculptmode */
struct SculptSession *session;
struct Brush *brush;

@ -144,8 +144,9 @@ typedef struct wmNotifier {
/* NC_SCREEN screen */
#define ND_SCREENBROWSE (1<<16)
#define ND_SCREENCAST (2<<16)
#define ND_ANIMPLAY (3<<16)
#define ND_SCREENDELETE (2<<16)
#define ND_SCREENCAST (3<<16)
#define ND_ANIMPLAY (4<<16)
/* NC_SCENE Scene */
#define ND_SCENEBROWSE (1<<16)
@ -160,6 +161,7 @@ typedef struct wmNotifier {
#define ND_RENDER_RESULT (10<<16)
#define ND_COMPO_RESULT (11<<16)
#define ND_KEYINGSET (12<<16)
#define ND_SCENEDELETE (13<<16)
/* NC_OBJECT Object */
#define ND_TRANSFORM (16<<16)

@ -156,12 +156,20 @@ void wm_event_do_notifiers(bContext *C)
ED_screen_set(C, note->reference); // XXX hrms, think this over!
printf("screen set %p\n", note->reference);
}
else if(note->data==ND_SCREENDELETE) {
ED_screen_delete(C, note->reference); // XXX hrms, think this over!
printf("screen delete %p\n", note->reference);
}
}
else if(note->category==NC_SCENE) {
if(note->data==ND_SCENEBROWSE) {
ED_screen_set_scene(C, note->reference); // XXX hrms, think this over!
printf("scene set %p\n", note->reference);
}
if(note->data==ND_SCENEDELETE) {
ED_screen_delete_scene(C, note->reference); // XXX hrms, think this over!
printf("scene delete %p\n", note->reference);
}
else if(note->data==ND_FRAME)
do_anim= 1;
}

@ -207,7 +207,10 @@ wmWindow *wm_window_copy(bContext *C, wmWindow *winorig)
win->sizey= winorig->sizey;
/* duplicate assigns to window */
ED_screen_duplicate(win, winorig->screen);
win->screen= ED_screen_duplicate(win, winorig->screen);
BLI_strncpy(win->screenname, win->screen->id.name+2, 21);
win->screen->winid= win->winid;
win->screen->do_refresh= 1;
win->screen->do_draw= 1;