forked from bartvdbraak/blender
Tinsy cleanup of combo drawing Manipulators:
- translate+scale : arrow at end of axis - translate+rotate: draws axis lines now - while translate: draws the axis line too And: GCC was nagging about Martin's precious code! transform_constraints.c:745: warning: suggest parentheses around comparison in operand of & Apparently the if(a & b == c) is undefined? Whatever!
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@ -742,13 +742,13 @@ void BIF_drawPropCircle()
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int isLockConstraint(TransInfo *t) {
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int isLockConstraint(TransInfo *t) {
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int mode = t->con.mode;
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int mode = t->con.mode;
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if (mode & (CON_AXIS0|CON_AXIS1) == (CON_AXIS0|CON_AXIS1))
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if ( (mode & (CON_AXIS0|CON_AXIS1)) == (CON_AXIS0|CON_AXIS1))
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return 1;
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return 1;
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if (mode & (CON_AXIS1|CON_AXIS2) == (CON_AXIS1|CON_AXIS2))
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if ( (mode & (CON_AXIS1|CON_AXIS2)) == (CON_AXIS1|CON_AXIS2))
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return 1;
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return 1;
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if (mode & (CON_AXIS0|CON_AXIS2) == (CON_AXIS0|CON_AXIS2))
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if ( (mode & (CON_AXIS0|CON_AXIS2)) == (CON_AXIS0|CON_AXIS2))
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return 1;
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return 1;
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return 0;
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return 0;
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@ -1093,13 +1093,14 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
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/* axis */
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/* axis */
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glLoadName(-1);
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glLoadName(-1);
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// translate drawn as last, only axis when no combo
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// translate drawn as last, only axis when no combo with scale, or for ghosting
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if(combo==V3D_MANIP_TRANSLATE)
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if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
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draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
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draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
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/* offset in combo mode */
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/* offset in combo mode, for rotate a bit more */
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if(combo & (V3D_MANIP_ROTATE|V3D_MANIP_SCALE)) dz= 1.0f+2.0*cylen;
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if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0*cylen;
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else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5*cylen;
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else dz= 1.0f;
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else dz= 1.0f;
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/* Z Cone */
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/* Z Cone */
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