forked from bartvdbraak/blender
Bugfix for [#23676] Obj Import fails again.
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25af4f12fa
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@ -298,32 +298,52 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
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# Image has alpha
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# XXX bitmask won't work?
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blender_material.add_texture(texture, 'UV', {'COLOR', 'ALPHA'})
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_color_diffuse = True
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mtex.use_map_alpha = True
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texture.mipmap = True
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texture.interpolation = True
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texture.use_alpha = True
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blender_material.use_transparency = True
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blender_material.alpha = 0.0
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else:
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blender_material.add_texture(texture, 'UV', 'COLOR')
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_color_diffuse = True
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# adds textures to faces (Textured/Alt-Z mode)
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# Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
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unique_material_images[context_material_name]= image, has_data # set the texface image
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elif type == 'Ka':
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blender_material.add_texture(texture, 'UV', 'AMBIENT')
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_ambient = True
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# blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API
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elif type == 'Ks':
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blender_material.add_texture(texture, 'UV', 'SPECULARITY')
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# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC)
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_specular = True
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# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC)
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elif type == 'Bump':
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blender_material.add_texture(texture, 'UV', 'NORMAL')
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_normal = True
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# blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR)
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elif type == 'D':
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blender_material.add_texture(texture, 'UV', 'ALPHA')
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_alpha = True
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blender_material.z_transparency = True
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blender_material.alpha = 0.0
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# blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA)
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@ -332,7 +352,10 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
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# Todo, unset deffuse material alpha if it has an alpha channel
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elif type == 'refl':
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blender_material.add_texture(texture, 'UV', 'REFLECTION')
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mtex = blender_material.texture_slots.add()
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mtex.texture = texture
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mtex.texture_coords = 'UV'
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mtex.use_map_reflect = True
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# blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF)
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