forked from bartvdbraak/blender
Fix #19391: quiting BGE could give drawing errors. Blender now restores
the default OpenGL state after exiting the game engine, and also removed settings the default state on start, since the game engine already does this.
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@ -1416,8 +1416,6 @@ static void SaveState(bContext *C)
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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GPU_state_init();
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if(obact && obact->mode & OB_MODE_TEXTURE_PAINT)
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GPU_paint_set_mipmap(1);
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@ -1446,6 +1444,8 @@ static void RestoreState(bContext *C)
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win->queue= queue_back;
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GPU_state_init();
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glPopAttrib();
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}
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