forked from bartvdbraak/blender
extensions_framework: lots of docs and code formatting to be more pep8-like
This commit is contained in:
parent
b99a11bc3c
commit
9183f20fb4
@ -24,131 +24,170 @@
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#
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# ***** END GPL LICENCE BLOCK *****
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#
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import time
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import os, time
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import bpy
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#----------------------------------------------------------------------------------------------------------------------
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from extensions_framework.ui import EF_OT_msg
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bpy.types.register(EF_OT_msg)
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del EF_OT_msg
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def log(str, popup=False, module_name='EF'):
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print("[%s %s] %s" % (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
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"""Print a message to the console, prefixed with the module_name
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and the current time. If the popup flag is True, the message will
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be raised in the UI as a warning using the operator bpy.ops.ef.msg.
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"""
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print("[%s %s] %s" %
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(module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
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if popup:
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bpy.ops.ef.msg(
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msg_type='WARNING',
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msg_text=str
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)
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#----------------------------------------------------------------------------------------------------------------------
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from .ui import EF_OT_msg
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bpy.types.register(EF_OT_msg)
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ef_path = os.path.realpath( os.path.dirname(__file__) )
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# log('Extensions_Framework detected and loaded from %s'%ef_path)
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del EF_OT_msg, os
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#----------------------------------------------------------------------------------------------------------------------
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class ef(object):
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'''
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Extensions Framework base class
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'''
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added_property_cache = {}
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added_property_cache = {}
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def init_properties(obj, props, cache=True):
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if not obj in ef.added_property_cache.keys():
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ef.added_property_cache[obj] = []
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"""Initialise custom properties in the given object or type.
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The props list is described in the declarative_property_group
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class definition. If the cache flag is False, this function
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will attempt to redefine properties even if they have already been
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added.
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"""
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if not obj in added_property_cache.keys():
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added_property_cache[obj] = []
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for prop in props:
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if cache and prop['attr'] in ef.added_property_cache[obj]:
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continue
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try:
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if cache and prop['attr'] in added_property_cache[obj]:
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continue
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if prop['type'] == 'bool':
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t = bpy.props.BoolProperty
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a = {k: v for k,v in prop.items() if k in ['name','description','default']}
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a = {k: v for k,v in prop.items() if k in ['name',
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'description','default']}
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elif prop['type'] == 'collection':
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t = bpy.props.CollectionProperty
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a = {k: v for k,v in prop.items() if k in ["ptype", "name", "description"]}
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a = {k: v for k,v in prop.items() if k in ["ptype", "name",
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"description"]}
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a['type'] = a['ptype']
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del a['ptype']
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elif prop['type'] == 'enum':
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t = bpy.props.EnumProperty
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a = {k: v for k,v in prop.items() if k in ["items", "name", "description", "default"]}
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a = {k: v for k,v in prop.items() if k in ["items", "name",
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"description", "default"]}
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elif prop['type'] == 'float':
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t = bpy.props.FloatProperty
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a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default", "precision"]}
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a = {k: v for k,v in prop.items() if k in ["name",
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"description", "min", "max", "soft_min", "soft_max",
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"default", "precision"]}
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elif prop['type'] == 'float_vector':
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t = bpy.props.FloatVectorProperty
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a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default", "precision", "size", "subtype"]}
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a = {k: v for k,v in prop.items() if k in ["name",
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"description", "min", "max", "soft_min", "soft_max",
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"default", "precision", "size", "subtype"]}
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elif prop['type'] == 'int':
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t = bpy.props.IntProperty
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a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default"]}
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a = {k: v for k,v in prop.items() if k in ["name",
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"description", "min", "max", "soft_min", "soft_max",
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"default"]}
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elif prop['type'] == 'pointer':
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t = bpy.props.PointerProperty
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a = {k: v for k,v in prop.items() if k in ["ptype", "name", "description"]}
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a = {k: v for k,v in prop.items() if k in ["ptype", "name",
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"description"]}
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a['type'] = a['ptype']
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del a['ptype']
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elif prop['type'] == 'string':
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t = bpy.props.StringProperty
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a = {k: v for k,v in prop.items() if k in ["name", "description", "maxlen", "default", "subtype"]}
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a = {k: v for k,v in prop.items() if k in ["name",
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"description", "maxlen", "default", "subtype"]}
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else:
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#ef.log('Property type not recognised: %s' % prop['type'])
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continue
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setattr(obj, prop['attr'], t(**a))
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ef.added_property_cache[obj].append(prop['attr'])
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#log('Created property %s.%s' % (obj, prop['attr']))
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added_property_cache[obj].append(prop['attr'])
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except KeyError:
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# Silently skip invalid entries in props
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continue
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class declarative_property_group(bpy.types.IDPropertyGroup):
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"""A declarative_property_group describes a set of logically
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related properties, using a declarative style to list each
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property type, name, values, and other relevant information.
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The information provided for each property depends on the
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property's type.
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controls = [
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# this list controls the order of property
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# layout when rendered by a property_group_renderer.
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# This can be a nested list, where each list
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# becomes a row in the panel layout.
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# nesting may be to any depth
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]
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The properties list attribute in this class describes the
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properties present in this group.
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# Include some properties in display based on values of others
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visibility = {
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# See ef.validate for test syntax
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Some additional information about the properties in this group
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can be specified, so that a UI can be generated to display them.
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To that end, the controls list attribute and the visibility dict
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attribute are present here, to be read and interpreted by a
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property_group_renderer object.
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See extensions_framework.ui.property_group_renderer.
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"""
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"""This list controls the order of property layout when rendered
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by a property_group_renderer. This can be a nested list, where each
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list becomes a row in the panel layout. Nesting may be to any depth.
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"""
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controls = []
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"""The visibility dict controls the display of properties based on
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the value of other properties. See extensions_framework.validate
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for test syntax.
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"""
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visibility = {}
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"""The properties list describes each property to be created. Each
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item should be a dict of args to pass to a
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bpy.props.<?>Property function, with the exception of 'type'
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which is used and stripped by extensions_framework in order to
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determine which Property creation function to call.
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Example item:
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{
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'type': 'int', # bpy.props.IntProperty
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'attr': 'threads', # bpy.types.<type>.threads
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'name': 'Render Threads', # Rendered next to the UI
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'description': 'Number of threads to use', # Tooltip text in the UI
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'default': 1,
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'min': 1,
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'soft_min': 1,
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'max': 64,
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'soft_max': 64
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}
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# engine-specific properties to create in the scene.
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# Each item should be a dict of args to pass to a
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# bpy.types.Scene.<?>Property function, with the exception
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# of 'type' which is used and stripped by ef
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properties = [
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# example:
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#{
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# 'type': 'int',
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# 'attr': 'threads',
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# 'name': 'Render Threads',
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# 'description': 'Number of threads to use',
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# 'default': 1,
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# 'min': 1,
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# 'soft_min': 1,
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# 'max': 64,
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# 'soft_max': 64
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#},
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]
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"""
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properties = []
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def draw_callback(self, context):
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'''
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Sub-classes can override this to get a callback
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when rendered by a property_group_renderer class
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'''
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"""Sub-classes can override this to get a callback when
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rendering is completed by a property_group_renderer sub-class.
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"""
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pass
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@classmethod
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def get_exportable_properties(cls):
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"""Return a list of properties which have the 'save_in_preset' key
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set to True, and hence should be saved into preset files.
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"""
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out = []
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for prop in cls.properties:
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if 'save_in_preset' in prop.keys() and prop['save_in_preset']:
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@ -24,12 +24,14 @@
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#
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# ***** END GPL LICENCE BLOCK *****
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#
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from .plugin import plugin
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from extensions_framework.plugin import plugin
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class engine_base(plugin):
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'''
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Render Engine plugin base class
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'''
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"""Render Engine plugin base class
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TODO: Remove, this class hasn't grown to be useful
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"""
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bl_label = 'Abstract Render Engine Base Class'
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@ -28,36 +28,49 @@ import xml.etree.cElementTree as ET
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import xml.dom.minidom as MD
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class xml_output(object):
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"""This class serves to describe an XML output, it uses
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cElementTree and minidom to construct and format the XML
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data.
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"""
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"""The format dict describes the XML structure that this class
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should generate, and which properties should be used to fill
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the XML data structure
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"""
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format = {}
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def __str__(self):
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return ET.tostring(self.root)
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def write_pretty(self, file):
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"""Write a formatted XML string to file"""
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xml_dom = MD.parseString(ET.tostring(self.root, encoding='utf-8'))
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xml_dom.writexml(file, addindent=' ', newl='\n', encoding='utf-8')
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def pretty(self):
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"""Return a formatted XML string"""
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xml_str = MD.parseString(ET.tostring(self.root))
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return xml_str.toprettyxml()
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# This should be overridden in classes that produce XML conditionally
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def get_format(self):
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"""This should be overridden in classes that produce XML
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conditionally
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"""
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return self.format
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def compute(self, context):
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"""Compute the XML output from the input format"""
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self.context = context
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self.root = ET.Element(self.root_element)
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self.parse_dict(self.get_format(), self.root)
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#ET.dump(root)
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return self.root
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def make_subelement(self, elem, name):
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return ET.SubElement(elem, name)
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"""Formatting functions for various data types"""
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format_types = {
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'bool': lambda c,x: str(x).lower(),
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'collection': lambda c,x: x,
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@ -67,8 +80,12 @@ class xml_output(object):
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'pointer': lambda c,x: x,
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'string': lambda c,x: x,
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}
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def parse_dict(self, d, elem):
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"""Parse the values in the format dict and collect the
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formatted data into XML structure starting at self.root
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"""
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for key in d.keys():
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# tuple provides multiple child elements
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if type(d[key]) is tuple:
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@ -93,4 +110,7 @@ class xml_output(object):
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if 'compute' in p.keys():
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x.text = str(p['compute'](self.context, self))
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else:
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x.text = str(self.format_types[p['type']](self.context, getattr(self, d[key])))
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x.text = str(
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self.format_types[p['type']](self.context,
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getattr(self, d[key]))
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)
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@ -24,21 +24,45 @@
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#
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# ***** END GPL LICENCE BLOCK *****
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#
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from . import init_properties
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from . import log
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import bpy
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from extensions_framework import init_properties
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from extensions_framework import log
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class plugin(object):
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"""Base class for plugins which wish to make use of utilities
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provided in extensions_framework. Using the property_groups
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attribute and the install() and uninstall() methods, a large number
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of custom scene properties can be easily defined, displayed and
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managed.
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# List of IDPropertyGroup types to create in the scene
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property_groups = [
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# ('bpy.type prototype to attach to. eg. Scene', <declarative_property_group type>)
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]
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TODO: Rename, 'extension' would be more appropriate than 'plugin'
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"""
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"""The property_groups defines a list of declarative_property_group
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types to create in specified types during the initialisation of the
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plugin.
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Item format:
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('bpy.type prototype to attach to', <declarative_property_group>)
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Example item:
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('Scene', myaddon_property_group)
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In this example, a new property group will be attached to
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bpy.types.Scene and all of the properties described in that group
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will be added to it.
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See extensions_framework.declarative_property_group.
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"""
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property_groups = []
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@classmethod
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def install(r_class):
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# create custom property groups
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"""Initialise this plugin. So far, all this does is to create
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custom property groups specified in the property_groups
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attribute.
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"""
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for property_group_parent, property_group in r_class.property_groups:
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call_init = False
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if property_group_parent is not None:
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@ -52,19 +76,17 @@ class plugin(object):
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'description': property_group.__name__
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}])
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call_init = True
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#print('Created IDPropertyGroup %s.%s' % (prototype, property_group.__name__))
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else:
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call_init = True
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if call_init:
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init_properties(property_group, property_group.properties)
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#print('Initialised IDPropertyGroup %s' % property_group.__name__)
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log('Extension "%s" initialised' % r_class.bl_label)
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@classmethod
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def uninstall(r_class):
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# unregister property groups in reverse order
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"""Unregister property groups in reverse order"""
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reverse_property_groups = [p for p in r_class.property_groups]
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reverse_property_groups.reverse()
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for property_group_parent, property_group in reverse_property_groups:
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|
@ -26,9 +26,10 @@
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#
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import bpy
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from .validate import Visibility
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from extensions_framework.validate import Visibility
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class EF_OT_msg(bpy.types.Operator):
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"""An operator to show simple messages in the UI"""
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bl_idname = 'ef.msg'
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bl_label = 'Show UI Message'
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msg_type = bpy.props.StringProperty(default='INFO')
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@ -38,50 +39,81 @@ class EF_OT_msg(bpy.types.Operator):
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return {'FINISHED'}
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def _get_item_from_context(context, path):
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"""Utility to get an object when the path to it is known:
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_get_item_from_context(context, ['a','b','c']) returns
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context.a.b.c
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No error checking is performed other than checking that context
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is not None. Exceptions caused by invalid path should be caught in
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the calling code.
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"""
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if context is not None:
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for p in path:
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context = getattr(context, p)
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return context
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class property_group_renderer(object):
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"""Mix-in class for sub-classes of bpy.types.Panel. This class
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will provide the draw() method which implements drawing one or
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more property groups derived from
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extensions_framework.declarative_propery_group.
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The display_property_groups list attribute describes which
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declarative_property_groups should be drawn in the Panel, and
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how to extract those groups from the context passed to draw().
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# Choose which custom property groups this panel should draw, and
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# where to find that property group in the active context
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display_property_groups = [
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# ( ('scene',), 'declarative_property_group name')
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]
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"""
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"""The display_property_groups list attribute specifies which
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custom declarative_property_groups this panel should draw, and
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where to find that property group in the active context.
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Example item:
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( ('scene',), 'myaddon_property_group')
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In this case, this renderer will look for properties in
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context.scene.myaddon_property_group to draw in the Panel.
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"""
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display_property_groups = []
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def draw(self, context):
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'''
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Sub-classes should override this if they need to display
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other (object-related) property groups
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'''
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for property_group_path, property_group_name in self.display_property_groups:
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"""Sub-classes should override this if they need to display
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other (object-related) property groups. super().draw(context)
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can be a useful call in those cases.
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"""
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for property_group_path, property_group_name in \
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self.display_property_groups:
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ctx = _get_item_from_context(context, property_group_path)
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property_group = getattr(ctx, property_group_name)
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for p in property_group.controls:
|
||||
self.draw_column(p, self.layout, ctx, context, property_group=property_group)
|
||||
self.draw_column(p, self.layout, ctx, context,
|
||||
property_group=property_group)
|
||||
property_group.draw_callback(context)
|
||||
|
||||
@staticmethod
|
||||
def property_reload():
|
||||
'''
|
||||
override this in sub classes to force data refresh upon scene reload
|
||||
'''
|
||||
"""Override this in sub classes to force data refresh upon scene reload
|
||||
|
||||
TODO: Remove, this is not used anywhere
|
||||
"""
|
||||
pass
|
||||
|
||||
def check_visibility(self, lookup_property, context, property_group):
|
||||
def check_visibility(self, lookup_property, property_group):
|
||||
"""Determine if the lookup_property should be drawn in the Panel"""
|
||||
vt = Visibility(property_group)
|
||||
if lookup_property in property_group.visibility.keys():
|
||||
if hasattr(property_group, lookup_property):
|
||||
member = getattr(property_group, lookup_property)
|
||||
else:
|
||||
member = None
|
||||
return vt.test_logic(member, property_group.visibility[lookup_property])
|
||||
return vt.test_logic(member,
|
||||
property_group.visibility[lookup_property])
|
||||
else:
|
||||
return True
|
||||
|
||||
def draw_column(self, control_list_item, layout, context, supercontext=None, property_group=None):
|
||||
def draw_column(self, control_list_item, layout, context,
|
||||
supercontext=None, property_group=None):
|
||||
"""Draw a column's worth of UI controls in this Panel"""
|
||||
if type(control_list_item) is list:
|
||||
do_split = False
|
||||
|
||||
@ -91,85 +123,117 @@ class property_group_renderer(object):
|
||||
found_percent = sp
|
||||
elif type(sp) is list:
|
||||
for ssp in control_list_item:
|
||||
do_split = do_split and self.check_visibility(ssp, context, property_group)
|
||||
do_split = do_split and self.check_visibility(ssp,
|
||||
property_group)
|
||||
else:
|
||||
do_split = do_split or self.check_visibility(sp, context, property_group)
|
||||
do_split = do_split or self.check_visibility(sp,
|
||||
property_group)
|
||||
|
||||
if do_split:
|
||||
# print('split %s'%p)
|
||||
if found_percent is not None:
|
||||
fp = { 'percentage': found_percent }
|
||||
fp = {'percentage': found_percent}
|
||||
splt = layout.split(**fp)
|
||||
else:
|
||||
splt = layout.row(True)
|
||||
for sp in [s for s in control_list_item if type(s) in [str, list] ]:
|
||||
for sp in [s for s in control_list_item if type(s) in \
|
||||
[str, list]]:
|
||||
col2 = splt.column()
|
||||
self.draw_column(sp, col2, context, supercontext, property_group)
|
||||
#else:
|
||||
# print('dont split %s'%p)
|
||||
self.draw_column(sp, col2, context, supercontext,
|
||||
property_group)
|
||||
else:
|
||||
if self.check_visibility(control_list_item, context, property_group):
|
||||
if self.check_visibility(control_list_item, property_group):
|
||||
|
||||
for current_property in property_group.properties:
|
||||
if current_property['attr'] == control_list_item:
|
||||
current_property_keys = current_property.keys()
|
||||
if 'type' in current_property_keys:
|
||||
|
||||
if current_property['type'] in ['int', 'float', 'float_vector', 'enum', 'string']:
|
||||
if current_property['type'] in ['int', 'float',
|
||||
'float_vector', 'enum', 'string']:
|
||||
layout.prop(
|
||||
property_group,
|
||||
control_list_item,
|
||||
text = current_property['name'],
|
||||
expand = current_property['expand'] if 'expand' in current_property_keys else False,
|
||||
slider = current_property['slider'] if 'slider' in current_property_keys else False,
|
||||
toggle = current_property['toggle'] if 'toggle' in current_property_keys else False,
|
||||
icon_only = current_property['icon_only'] if 'icon_only' in current_property_keys else False,
|
||||
event = current_property['event'] if 'event' in current_property_keys else False,
|
||||
full_event = current_property['full_event'] if 'full_event' in current_property_keys else False,
|
||||
emboss = current_property['emboss'] if 'emboss' in current_property_keys else True,
|
||||
text = current_property['name'],
|
||||
expand = current_property['expand'] \
|
||||
if 'expand' in current_property_keys \
|
||||
else False,
|
||||
slider = current_property['slider'] \
|
||||
if 'slider' in current_property_keys \
|
||||
else False,
|
||||
toggle = current_property['toggle'] \
|
||||
if 'toggle' in current_property_keys \
|
||||
else False,
|
||||
icon_only = current_property['icon_only'] \
|
||||
if 'icon_only' in current_property_keys \
|
||||
else False,
|
||||
event = current_property['event'] \
|
||||
if 'event' in current_property_keys \
|
||||
else False,
|
||||
full_event = current_property['full_event'] \
|
||||
if 'full_event' in current_property_keys \
|
||||
else False,
|
||||
emboss = current_property['emboss'] \
|
||||
if 'emboss' in current_property_keys \
|
||||
else True,
|
||||
)
|
||||
if current_property['type'] in ['bool']:
|
||||
layout.prop(
|
||||
property_group,
|
||||
control_list_item,
|
||||
text = current_property['name'],
|
||||
toggle = current_property['toggle'] if 'toggle' in current_property_keys else False,
|
||||
icon_only = current_property['icon_only'] if 'icon_only' in current_property_keys else False,
|
||||
event = current_property['event'] if 'event' in current_property_keys else False,
|
||||
full_event = current_property['full_event'] if 'full_event' in current_property_keys else False,
|
||||
emboss = current_property['emboss'] if 'emboss' in current_property_keys else True,
|
||||
text = current_property['name'],
|
||||
toggle = current_property['toggle'] \
|
||||
if 'toggle' in current_property_keys \
|
||||
else False,
|
||||
icon_only = current_property['icon_only'] \
|
||||
if 'icon_only' in current_property_keys \
|
||||
else False,
|
||||
event = current_property['event'] \
|
||||
if 'event' in current_property_keys \
|
||||
else False,
|
||||
full_event = current_property['full_event'] \
|
||||
if 'full_event' in current_property_keys \
|
||||
else False,
|
||||
emboss = current_property['emboss'] \
|
||||
if 'emboss' in current_property_keys \
|
||||
else True,
|
||||
)
|
||||
elif current_property['type'] in ['operator']:
|
||||
layout.operator(current_property['operator'],
|
||||
text = current_property['text'],
|
||||
icon = current_property['icon']
|
||||
text = current_property['text'],
|
||||
icon = current_property['icon']
|
||||
)
|
||||
|
||||
elif current_property['type'] in ['text']:
|
||||
layout.label(
|
||||
text = current_property['name']
|
||||
text = current_property['name']
|
||||
)
|
||||
|
||||
elif current_property['type'] in ['template_list']:
|
||||
# row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2)
|
||||
layout.template_list(
|
||||
current_property['src'](supercontext, context),
|
||||
current_property['src_attr'],
|
||||
current_property['trg'](supercontext, context),
|
||||
current_property['trg_attr'],
|
||||
rows = 4 if not 'rows' in current_property_keys else current_property['rows'],
|
||||
maxrows = 4 if not 'rows' in current_property_keys else current_property['rows'],
|
||||
type = 'DEFAULT' if not 'list_type' in current_property_keys else current_property['list_type']
|
||||
rows = 4 \
|
||||
if not 'rows' in current_property_keys \
|
||||
else current_property['rows'],
|
||||
maxrows = 4 \
|
||||
if not 'rows' in current_property_keys \
|
||||
else current_property['rows'],
|
||||
type = 'DEFAULT' \
|
||||
if not 'list_type' in current_property_keys \
|
||||
else current_property['list_type']
|
||||
)
|
||||
|
||||
elif current_property['type'] in ['prop_search']:
|
||||
# split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="")
|
||||
layout.prop_search(
|
||||
current_property['trg'](supercontext, context),
|
||||
current_property['trg'](supercontext,
|
||||
context),
|
||||
current_property['trg_attr'],
|
||||
current_property['src'](supercontext, context),
|
||||
current_property['src'](supercontext,
|
||||
context),
|
||||
current_property['src_attr'],
|
||||
text = current_property['name'],
|
||||
text = current_property['name'],
|
||||
)
|
||||
else:
|
||||
layout.prop(property_group, control_list_item)
|
||||
|
@ -25,23 +25,24 @@
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
#
|
||||
import datetime, os, configparser, threading, tempfile
|
||||
import configparser
|
||||
import datetime
|
||||
import os
|
||||
import tempfile
|
||||
import threading
|
||||
|
||||
import bpy
|
||||
|
||||
config_paths = bpy.utils.script_paths()
|
||||
|
||||
'''
|
||||
This path is set at the start of export, so that
|
||||
calls to path_relative_to_export() can make all
|
||||
exported paths relative to this one
|
||||
'''
|
||||
"""This path is set at the start of export, so that calls to
|
||||
path_relative_to_export() can make all exported paths relative to
|
||||
this one.
|
||||
"""
|
||||
export_path = '';
|
||||
|
||||
def path_relative_to_export(p):
|
||||
'''
|
||||
Return a path that is relative to the export path
|
||||
'''
|
||||
"""Return a path that is relative to the export path"""
|
||||
global export_path
|
||||
p = filesystem_path(p)
|
||||
try:
|
||||
@ -49,26 +50,25 @@ def path_relative_to_export(p):
|
||||
except ValueError: # path on different drive on windows
|
||||
relp = p
|
||||
|
||||
#print('Resolving rel path %s -> %s' % (p, relp))
|
||||
|
||||
return relp.replace('\\', '/')
|
||||
|
||||
def filesystem_path(p):
|
||||
'''
|
||||
Resolve a relative Blender path to a real filesystem path
|
||||
'''
|
||||
"""Resolve a relative Blender path to a real filesystem path"""
|
||||
if p.startswith('//'):
|
||||
pout = bpy.path.abspath(p)
|
||||
else:
|
||||
pout = os.path.realpath(p)
|
||||
|
||||
#print('Resolving FS path %s -> %s' % (p,pout))
|
||||
|
||||
return pout.replace('\\', '/')
|
||||
|
||||
# TODO: - somehow specify TYPES to get/set from config
|
||||
|
||||
def find_config_value(module, section, key, default):
|
||||
"""Attempt to find the configuration value specified by string key
|
||||
in the specified section of module's configuration file. If it is
|
||||
not found, return default.
|
||||
|
||||
"""
|
||||
global config_paths
|
||||
fc = []
|
||||
for p in config_paths:
|
||||
@ -97,6 +97,10 @@ def find_config_value(module, section, key, default):
|
||||
return default
|
||||
|
||||
def write_config_value(module, section, key, value):
|
||||
"""Attempt to write the configuration value specified by string key
|
||||
in the specified section of module's configuration file.
|
||||
|
||||
"""
|
||||
global config_paths
|
||||
fc = []
|
||||
for p in config_paths:
|
||||
@ -104,7 +108,8 @@ def write_config_value(module, section, key, value):
|
||||
fc.append( '/'.join([p, '%s.cfg' % module]))
|
||||
|
||||
if len(fc) < 1:
|
||||
raise Exception('Cannot find a writable path to store %s config file' % module)
|
||||
raise Exception('Cannot find a writable path to store %s config file' %
|
||||
module)
|
||||
|
||||
cp = configparser.SafeConfigParser()
|
||||
|
||||
@ -130,32 +135,35 @@ def write_config_value(module, section, key, value):
|
||||
return True
|
||||
|
||||
def scene_filename():
|
||||
'''
|
||||
Construct a safe scene filename
|
||||
'''
|
||||
"""Construct a safe scene filename, using 'untitled' instead of ''"""
|
||||
filename = os.path.splitext(os.path.basename(bpy.data.filepath))[0]
|
||||
if filename == '':
|
||||
filename = 'untitled'
|
||||
return bpy.path.clean_name(filename)
|
||||
|
||||
def temp_directory():
|
||||
'''
|
||||
Return the system temp directory
|
||||
'''
|
||||
"""Return the system temp directory"""
|
||||
return tempfile.gettempdir()
|
||||
|
||||
def temp_file(ext='tmp'):
|
||||
'''
|
||||
Get a temporary filename with the given extension
|
||||
'''
|
||||
"""Get a temporary filename with the given extension. This function
|
||||
will actually attempt to create the file."""
|
||||
tf, fn = tempfile.mkstemp(suffix='.%s'%ext)
|
||||
os.close(tf)
|
||||
return fn
|
||||
|
||||
class TimerThread(threading.Thread):
|
||||
'''
|
||||
Periodically call self.kick()
|
||||
'''
|
||||
"""Periodically call self.kick(). The period of time in seconds
|
||||
between calling is given by self.KICK_PERIOD, and the first call
|
||||
may be delayed by setting self.STARTUP_DELAY, also in seconds.
|
||||
self.kick() will continue to be called at regular intervals until
|
||||
self.stop() is called. Since this is a thread, calling self.join()
|
||||
may be wise after calling self.stop() if self.kick() is performing
|
||||
a task necessary for the continuation of the program.
|
||||
The object that creates this TimerThread may pass into it data
|
||||
needed during self.kick() as a dict LocalStorage in __init__().
|
||||
|
||||
"""
|
||||
STARTUP_DELAY = 0
|
||||
KICK_PERIOD = 8
|
||||
|
||||
@ -169,24 +177,27 @@ class TimerThread(threading.Thread):
|
||||
self.LocalStorage = LocalStorage
|
||||
|
||||
def set_kick_period(self, period):
|
||||
"""Adjust the KICK_PERIOD between __init__() and start()"""
|
||||
self.KICK_PERIOD = period + self.STARTUP_DELAY
|
||||
|
||||
def stop(self):
|
||||
"""Stop this timer. This method does not join()"""
|
||||
self.active = False
|
||||
if self.timer is not None:
|
||||
self.timer.cancel()
|
||||
|
||||
def run(self):
|
||||
'''
|
||||
Timed Thread loop
|
||||
'''
|
||||
|
||||
"""Timed Thread loop"""
|
||||
while self.active:
|
||||
self.timer = threading.Timer(self.KICK_PERIOD, self.kick_caller)
|
||||
self.timer.start()
|
||||
if self.timer.isAlive(): self.timer.join()
|
||||
|
||||
def kick_caller(self):
|
||||
"""Intermediary between the kick-wait-loop and kick to allow
|
||||
adjustment of the first KICK_PERIOD by STARTUP_DELAY
|
||||
|
||||
"""
|
||||
if self.STARTUP_DELAY > 0:
|
||||
self.KICK_PERIOD -= self.STARTUP_DELAY
|
||||
self.STARTUP_DELAY = 0
|
||||
@ -194,15 +205,11 @@ class TimerThread(threading.Thread):
|
||||
self.kick()
|
||||
|
||||
def kick(self):
|
||||
'''
|
||||
sub-classes do their work here
|
||||
'''
|
||||
"""Sub-classes do their work here"""
|
||||
pass
|
||||
|
||||
def format_elapsed_time(t):
|
||||
'''
|
||||
Format a duration in seconds as an HH:MM:SS format time
|
||||
'''
|
||||
"""Format a duration in seconds as an HH:MM:SS format time"""
|
||||
|
||||
td = datetime.timedelta(seconds=t)
|
||||
min = td.days*1440 + td.seconds/60.0
|
||||
|
@ -24,7 +24,7 @@
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
#
|
||||
'''
|
||||
"""
|
||||
Pure logic and validation class.
|
||||
|
||||
By using a Subject object, and a dict of described logic tests, it
|
||||
@ -45,10 +45,11 @@ class Subject(object):
|
||||
|
||||
Tests are described thus:
|
||||
|
||||
Use the special list types Logic_AND and Logic_OR to describe combinations
|
||||
of values and other members. Use Logic_Operator for numerical comparison.
|
||||
Use the special list types Logic_AND and Logic_OR to describe
|
||||
combinations of values and other members. Use Logic_Operator for
|
||||
numerical comparison.
|
||||
|
||||
# With regards to Subject, each of these evaluate to True:
|
||||
With regards to Subject, each of these evaluate to True:
|
||||
TESTA = {
|
||||
'a': 0,
|
||||
'c': Logic_OR([ 'foo', 'bar' ]),
|
||||
@ -58,7 +59,7 @@ TESTA = {
|
||||
'g': Logic_OR([ 'baz', Logic_AND([{'b': 1}, {'f': 8}]) ])
|
||||
}
|
||||
|
||||
# With regards to Subject, each of these evaluate to False:
|
||||
With regards to Subject, each of these evaluate to False:
|
||||
TESTB = {
|
||||
'a': 'foo',
|
||||
'c': Logic_OR([ 'bar', 'baz' ]),
|
||||
@ -68,17 +69,17 @@ TESTB = {
|
||||
'g': Logic_OR([ 'baz', Logic_AND([{'b':0}, {'f': 8}]) ])
|
||||
}
|
||||
|
||||
# With regards to Subject, this test is invalid
|
||||
With regards to Subject, this test is invalid
|
||||
TESTC = {
|
||||
'n': 0
|
||||
}
|
||||
|
||||
# Tests are executed thus:
|
||||
Tests are executed thus:
|
||||
S = Subject()
|
||||
L = Logician(S)
|
||||
L.execute(TESTA)
|
||||
|
||||
'''
|
||||
"""
|
||||
|
||||
class Logic_AND(list):
|
||||
pass
|
||||
@ -88,31 +89,28 @@ class Logic_Operator(dict):
|
||||
pass
|
||||
|
||||
class Logician(object):
|
||||
'''
|
||||
Given a subject and a dict that describes tests to perform on its members,
|
||||
this class will evaluate True or False results for each member/test pair.
|
||||
|
||||
See the examples below for test syntax.
|
||||
'''
|
||||
"""Given a subject and a dict that describes tests to perform on
|
||||
its members, this class will evaluate True or False results for
|
||||
each member/test pair. See the examples below for test syntax.
|
||||
|
||||
"""
|
||||
|
||||
subject = None
|
||||
def __init__(self, subject):
|
||||
self.subject = subject
|
||||
|
||||
def get_member(self, member_name):
|
||||
'''
|
||||
Get a member value from the subject object.
|
||||
Raise exception is subject is None or member not found.
|
||||
'''
|
||||
"""Get a member value from the subject object. Raise exception
|
||||
if subject is None or member not found.
|
||||
|
||||
"""
|
||||
if self.subject is None:
|
||||
raise Exception('Cannot run tests on a subject which is None')
|
||||
|
||||
return getattr(self.subject, member_name)
|
||||
|
||||
def test_logic(self, member, logic, operator='eq'):
|
||||
'''
|
||||
Find the type of test to run on member, and perform that test
|
||||
'''
|
||||
"""Find the type of test to run on member, and perform that test"""
|
||||
|
||||
if type(logic) is dict:
|
||||
return self.test_dict(member, logic)
|
||||
@ -123,17 +121,21 @@ class Logician(object):
|
||||
elif type(logic) is Logic_Operator:
|
||||
return self.test_operator(member, logic)
|
||||
else:
|
||||
# compare the value, I think using Logic_Operator() here allows completeness in test_operator(),
|
||||
# but I can't put my finger on why for the minute
|
||||
return self.test_operator(member, Logic_Operator({operator: logic}))
|
||||
# compare the value, I think using Logic_Operator() here
|
||||
# allows completeness in test_operator(), but I can't put
|
||||
# my finger on why for the minute
|
||||
return self.test_operator(member,
|
||||
Logic_Operator({operator: logic}))
|
||||
|
||||
def test_operator(self, member, value):
|
||||
'''
|
||||
execute the operators contained within value and expect that ALL operators are True
|
||||
'''
|
||||
"""Execute the operators contained within value and expect that
|
||||
ALL operators are True
|
||||
|
||||
# something in this method is incomplete, what if operand is a dict, Logic_AND, Logic_OR or another Logic_Operator ?
|
||||
# do those constructs even make any sense ?
|
||||
"""
|
||||
|
||||
# something in this method is incomplete, what if operand is
|
||||
# a dict, Logic_AND, Logic_OR or another Logic_Operator ?
|
||||
# Do those constructs even make any sense ?
|
||||
|
||||
result = True
|
||||
for operator, operand in value.items():
|
||||
@ -161,9 +163,10 @@ class Logician(object):
|
||||
return result
|
||||
|
||||
def test_or(self, member, logic):
|
||||
'''
|
||||
member is a value, logic is a set of values, ANY of which can be True
|
||||
'''
|
||||
"""Member is a value, logic is a set of values, ANY of which
|
||||
can be True
|
||||
|
||||
"""
|
||||
result = False
|
||||
for test in logic:
|
||||
result |= self.test_logic(member, test)
|
||||
@ -171,9 +174,10 @@ class Logician(object):
|
||||
return result
|
||||
|
||||
def test_and(self, member, logic):
|
||||
'''
|
||||
member is a value, logic is a list of values, ALL of which must be True
|
||||
'''
|
||||
"""Member is a value, logic is a list of values, ALL of which
|
||||
must be True
|
||||
|
||||
"""
|
||||
result = True
|
||||
for test in logic:
|
||||
result &= self.test_logic(member, test)
|
||||
@ -181,9 +185,10 @@ class Logician(object):
|
||||
return result
|
||||
|
||||
def test_dict(self, member, logic):
|
||||
'''
|
||||
member is a value, logic is a dict of other members to compare to. All other member tests must be True
|
||||
'''
|
||||
"""Member is a value, logic is a dict of other members to
|
||||
compare to. All other member tests must be True
|
||||
|
||||
"""
|
||||
result = True
|
||||
for other_member, test in logic.items():
|
||||
result &= self.test_logic(self.get_member(other_member), test)
|
||||
@ -191,11 +196,11 @@ class Logician(object):
|
||||
return result
|
||||
|
||||
def execute(self, test):
|
||||
'''
|
||||
subject is an object,
|
||||
test is a dict of {member: test} pairs to perform on subject's members.
|
||||
each key in test is a member of subject.
|
||||
'''
|
||||
"""Subject is an object, test is a dict of {member: test} pairs
|
||||
to perform on subject's members. Wach key in test is a member
|
||||
of subject.
|
||||
|
||||
"""
|
||||
|
||||
for member_name, logic in test.items():
|
||||
result = self.test_logic(self.get_member(member_name), logic)
|
||||
|
Loading…
Reference in New Issue
Block a user