forked from bartvdbraak/blender
speedup for DM_to_bmesh_ex(), no need to check vertex order when converting faces since the loops are already in order, will speedup modifiers that use bmesh.
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@ -161,7 +161,7 @@ void DM_to_bmesh_ex(DerivedMesh *dm, BMesh *bm)
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edges[j] = etable[ml->e];
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}
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f = BM_face_create_ngon(bm, verts[0], verts[1], edges, mp->totloop, BM_CREATE_SKIP_CD);
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f = BM_face_create(bm, verts, edges, mp->totloop, BM_CREATE_SKIP_CD);
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if (UNLIKELY(f == NULL)) {
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continue;
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