forked from bartvdbraak/blender
Import of single bones used infinite bone size
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@ -204,16 +204,21 @@ void ArmatureImporter::add_leaf_bone(float mat[4][4], EditBone *bone, COLLADAFW
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void ArmatureImporter::fix_leaf_bones( )
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{
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// Collada only knows Joints, Here we guess a reasonable
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// leaf bone length
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float leaf_length = (leaf_bone_length == FLT_MAX) ? 1.0:leaf_bone_length;
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// just setting tail for leaf bones here
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std::vector<LeafBone>::iterator it;
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for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
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LeafBone& leaf = *it;
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// pointing up
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float vec[3] = {0.0f, 0.0f, 0.1f};
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sub_v3_v3v3(vec, leaf.bone->tail , leaf.bone->head);
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mul_v3_fl(vec, leaf_bone_length);
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mul_v3_fl(vec, leaf_length);
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add_v3_v3v3(leaf.bone->tail, leaf.bone->head , vec);
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}
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