forked from bartvdbraak/blender
BLI_math: avoid assert with non-finite numbers
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53d69e6d04
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92f36586e3
@ -240,7 +240,7 @@ void BLI_bitmap_draw_2d_tri_v2i(
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float inv_slope1 = inv_slope(p2, p1);
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float inv_slope2 = inv_slope(p3, p1);
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ORDER_VARS2(float, inv_slope1, inv_slope2);
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BLI_assert(inv_slope1 <= inv_slope2);
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BLI_assert(!(inv_slope1 > inv_slope2));
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draw_tri_flat_max(
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p1, p2[1],
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inv_slope1, inv_slope2,
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@ -251,7 +251,7 @@ void BLI_bitmap_draw_2d_tri_v2i(
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float inv_slope1 = inv_slope(p3, p1);
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float inv_slope2 = inv_slope(p3, p2);
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ORDER_VARS2(float, inv_slope2, inv_slope1);
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BLI_assert(inv_slope1 >= inv_slope2);
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BLI_assert(!(inv_slope1 < inv_slope2));
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draw_tri_flat_min(
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p3, p2[1] + 1, /* avoid overlap */
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inv_slope1, inv_slope2,
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