forked from bartvdbraak/blender
Fix #31518: changing cycles exposure did unnecessary rerender in viewport.
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@ -220,6 +220,7 @@ void BlenderSession::render()
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buffer_params.passes = passes;
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scene->film->passes = passes;
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scene->film->tag_update(scene);
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scene->integrator->tag_update(scene);
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/* update scene */
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sync->sync_data(b_v3d, b_engine.camera_override(), b_iter->name().c_str());
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@ -298,7 +298,6 @@ bool Film::modified(const Film& film)
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void Film::tag_update(Scene *scene)
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{
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scene->integrator->tag_update(scene);
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need_update = true;
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}
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