Fix #31518: changing cycles exposure did unnecessary rerender in viewport.

This commit is contained in:
Brecht Van Lommel 2012-05-18 14:06:53 +00:00
parent 74367ae091
commit 93aa83f0a3
2 changed files with 1 additions and 1 deletions

@ -220,6 +220,7 @@ void BlenderSession::render()
buffer_params.passes = passes; buffer_params.passes = passes;
scene->film->passes = passes; scene->film->passes = passes;
scene->film->tag_update(scene); scene->film->tag_update(scene);
scene->integrator->tag_update(scene);
/* update scene */ /* update scene */
sync->sync_data(b_v3d, b_engine.camera_override(), b_iter->name().c_str()); sync->sync_data(b_v3d, b_engine.camera_override(), b_iter->name().c_str());

@ -298,7 +298,6 @@ bool Film::modified(const Film& film)
void Film::tag_update(Scene *scene) void Film::tag_update(Scene *scene)
{ {
scene->integrator->tag_update(scene);
need_update = true; need_update = true;
} }