rigidbody: Don't abort connect operator if last selected object is active

Was silly logic error.
This commit is contained in:
Sergej Reich 2013-02-23 23:40:51 +00:00
parent c42b51ed96
commit 93c3593d82

@ -227,7 +227,7 @@ class ConnectRigidBodies(Operator):
def _add_constraint(self, context, object1, object2): def _add_constraint(self, context, object1, object2):
if object1 == object2: if object1 == object2:
return False return
if self.pivot_type == 'ACTIVE': if self.pivot_type == 'ACTIVE':
loc = object1.location loc = object1.location
@ -251,8 +251,6 @@ class ConnectRigidBodies(Operator):
con.object1 = object1 con.object1 = object1
con.object2 = object2 con.object2 = object2
return True
def execute(self, context): def execute(self, context):
scene = context.scene scene = context.scene
objects = context.selected_objects objects = context.selected_objects
@ -274,11 +272,13 @@ class ConnectRigidBodies(Operator):
objects_tmp.remove(objects_tmp[0]) objects_tmp.remove(objects_tmp[0])
for i in range(1, len(objs_sorted)): for i in range(1, len(objs_sorted)):
change = self._add_constraint(context, objs_sorted[i-1], objs_sorted[i]) self._add_constraint(context, objs_sorted[i-1], objs_sorted[i])
change = True
else: # SELECTED_TO_ACTIVE else: # SELECTED_TO_ACTIVE
for obj in objects: for obj in objects:
change = self._add_constraint(context, obj_act, obj) self._add_constraint(context, obj_act, obj)
change = True;
if change: if change:
# restore selection # restore selection