Tests: added unit test for mat3_vec_to_roll() function

This was used to investigate T73840. Since the armature math is far from
simple, I thought it would be a good idea to start writing some unit
tests for it.

No functional changes in Blender itself.
This commit is contained in:
Sybren A. Stüvel 2020-04-21 17:28:22 +02:00
parent 38f4b95635
commit 93e193399d
3 changed files with 127 additions and 0 deletions

@ -12,6 +12,7 @@ if(WITH_GTESTS)
remove_strict_flags()
add_subdirectory(testing)
add_subdirectory(blenkernel)
add_subdirectory(blenlib)
add_subdirectory(blenloader)
add_subdirectory(guardedalloc)

@ -0,0 +1,89 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation
* All rights reserved.
*/
#include "BKE_armature.h"
#include "BLI_math.h"
#include "testing/testing.h"
static const float FLOAT_EPSILON = 1e-7;
TEST(mat3_vec_to_roll, UnitMatrix)
{
float unit_matrix[3][3];
float roll;
unit_m3(unit_matrix);
// Any vector with a unit matrix should return zero roll.
mat3_vec_to_roll(unit_matrix, unit_matrix[0], &roll);
EXPECT_FLOAT_EQ(0.0f, roll);
mat3_vec_to_roll(unit_matrix, unit_matrix[1], &roll);
EXPECT_FLOAT_EQ(0.0f, roll);
mat3_vec_to_roll(unit_matrix, unit_matrix[2], &roll);
EXPECT_FLOAT_EQ(0.0f, roll);
{
// Non-unit vector.
float vector[3] = {1.0f, 1.0f, 1.0f};
mat3_vec_to_roll(unit_matrix, vector, &roll);
EXPECT_NEAR(0.0f, roll, FLOAT_EPSILON);
// Normalized version of the above vector.
normalize_v3(vector);
mat3_vec_to_roll(unit_matrix, vector, &roll);
EXPECT_NEAR(0.0f, roll, FLOAT_EPSILON);
}
}
TEST(mat3_vec_to_roll, Rotationmatrix)
{
float rotation_matrix[3][3];
float roll;
const float rot_around_x[3] = {1.234f, 0.0f, 0.0f};
eul_to_mat3(rotation_matrix, rot_around_x);
{
const float unit_axis_x[3] = {1.0f, 0.0f, 0.0f};
mat3_vec_to_roll(rotation_matrix, unit_axis_x, &roll);
EXPECT_NEAR(1.234f, roll, FLOAT_EPSILON);
}
{
const float unit_axis_y[3] = {0.0f, 1.0f, 0.0f};
mat3_vec_to_roll(rotation_matrix, unit_axis_y, &roll);
EXPECT_NEAR(0, roll, FLOAT_EPSILON);
}
{
const float unit_axis_z[3] = {0.0f, 0.0f, 1.0f};
mat3_vec_to_roll(rotation_matrix, unit_axis_z, &roll);
EXPECT_NEAR(0, roll, FLOAT_EPSILON);
}
{
const float between_x_and_y[3] = {1.0f, 1.0f, 0.0f};
mat3_vec_to_roll(rotation_matrix, between_x_and_y, &roll);
EXPECT_NEAR(0.57158958f, roll, FLOAT_EPSILON);
}
}

@ -0,0 +1,37 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2020, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
..
../../../source/blender/blenkernel
../../../source/blender/blenlib
../../../source/blender/makesdna
../../../intern/guardedalloc
../../../intern/atomic
)
setup_libdirs()
include_directories(${INC})
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
BLENDER_TEST(BKE_armature "bf_blenloader;bf_blenkernel;bf_blenlib")