forked from bartvdbraak/blender
Cycles: Fix wrong initialization order of mesh flags and object transform
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185d002586
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9431fc6764
@ -167,13 +167,13 @@ void Scene::device_update(Device *device_, Progress& progress)
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if(progress.get_cancel() || device->have_error()) return;
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progress.set_status("Updating Objects");
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object_manager->device_update(device, &dscene, this, progress);
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progress.set_status("Updating Meshes Flags");
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mesh_manager->device_update_flags(device, &dscene, this, progress);
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if(progress.get_cancel() || device->have_error()) return;
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progress.set_status("Updating Meshes Flags");
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mesh_manager->device_update_flags(device, &dscene, this, progress);
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progress.set_status("Updating Objects");
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object_manager->device_update(device, &dscene, this, progress);
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if(progress.get_cancel() || device->have_error()) return;
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