forked from bartvdbraak/blender
Cycles: Fix wrong initialization order of mesh flags and object transform
This commit is contained in:
parent
185d002586
commit
9431fc6764
@ -167,13 +167,13 @@ void Scene::device_update(Device *device_, Progress& progress)
|
|||||||
|
|
||||||
if(progress.get_cancel() || device->have_error()) return;
|
if(progress.get_cancel() || device->have_error()) return;
|
||||||
|
|
||||||
progress.set_status("Updating Objects");
|
progress.set_status("Updating Meshes Flags");
|
||||||
object_manager->device_update(device, &dscene, this, progress);
|
mesh_manager->device_update_flags(device, &dscene, this, progress);
|
||||||
|
|
||||||
if(progress.get_cancel() || device->have_error()) return;
|
if(progress.get_cancel() || device->have_error()) return;
|
||||||
|
|
||||||
progress.set_status("Updating Meshes Flags");
|
progress.set_status("Updating Objects");
|
||||||
mesh_manager->device_update_flags(device, &dscene, this, progress);
|
object_manager->device_update(device, &dscene, this, progress);
|
||||||
|
|
||||||
if(progress.get_cancel() || device->have_error()) return;
|
if(progress.get_cancel() || device->have_error()) return;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user