YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts

GameEngine sys.path creation was broken because of a pesky slash at the end of each path name.
Win32 sys.paths were also failing when running a game that switched between blend files in different directories

On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename.

STR_String.h, cast to float to quiet compiler warnings.
This commit is contained in:
Campbell Barton 2009-06-01 05:43:58 +00:00
parent e415fa27b0
commit 94af724293
2 changed files with 9 additions and 4 deletions

@ -142,7 +142,7 @@ public:
inline operator const char *() const { return pData; }
inline char *Ptr() { return pData; }
inline const char *ReadPtr() const { return pData; }
inline float ToFloat() const { float x=atof(pData); return x; }
inline float ToFloat() const { float x=(float)atof(pData); return x; }
inline int ToInt() const { return atoi(pData); }
// Operators

@ -1508,10 +1508,12 @@ static void initPySysObjects__append(PyObject *sys_path, char *filename)
char expanded[FILE_MAXDIR + FILE_MAXFILE];
BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
BLI_convertstringcode(expanded, gp_GamePythonPath);
BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
item= PyString_FromString(expanded);
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
if(PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
@ -1535,7 +1537,9 @@ static void initPySysObjects(Main *maggie)
Library *lib= (Library *)maggie->library.first;
while(lib) {
initPySysObjects__append(sys_path, lib->name);
/* lib->name wont work in some cases (on win32),
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
initPySysObjects__append(sys_path, lib->filename);
lib= (Library *)lib->id.next;
}
@ -2083,6 +2087,7 @@ void pathGamePythonConfig( char *path )
void setGamePythonPath(char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
if (gp_GamePythonPathOrig[0] == '\0')
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));