Edit Mesh Selection Drawing: Make sure the state of point size is enabled.

This commit is contained in:
mano-wii 2019-05-18 12:25:53 -03:00
parent 4f6e252805
commit 94db2c1f32

@ -2771,7 +2771,6 @@ void DRW_draw_select_id_object(Scene *scene,
}
GPU_matrix_mul(ob->obmat);
GPU_depth_test(true);
const float(*world_clip_planes)[4] = NULL;
if (rv3d->rflag & RV3D_CLIPPING) {
@ -2897,7 +2896,7 @@ void DRW_framebuffer_select_id_setup(ARegion *ar, const bool clear)
glDisable(GL_DITHER);
GPU_depth_test(true);
glDisable(GL_SCISSOR_TEST);
GPU_enable_program_point_size();
if (clear) {
GPU_framebuffer_clear_color_depth(