style cleanup

This commit is contained in:
Campbell Barton 2013-05-01 02:53:45 +00:00
parent 77a0d70cdb
commit 950b4f5ec9
5 changed files with 39 additions and 37 deletions

@ -760,8 +760,8 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
static void brush_imbuf_tex_co(rctf *mapping, int x, int y, float texco[3])
{
texco[0] = mapping->xmin + x*mapping->xmax;
texco[1] = mapping->ymin + y*mapping->ymax;
texco[0] = mapping->xmin + x * mapping->xmax;
texco[1] = mapping->ymin + y * mapping->ymax;
texco[2] = 0.0f;
}

@ -168,8 +168,10 @@ void *image_undo_find_tile(Image *ima, ImBuf *ibuf, int x_tile, int y_tile, unsi
if (strcmp(tile->idname, ima->id.name) == 0 && strcmp(tile->ibufname, ibuf->name) == 0) {
if (mask) {
/* allocate mask if requested */
if (!tile->mask)
tile->mask = MEM_callocN(sizeof(unsigned short)*IMAPAINT_TILE_SIZE*IMAPAINT_TILE_SIZE, "UndoImageTile.mask");
if (!tile->mask) {
tile->mask = MEM_callocN(sizeof(unsigned short) * IMAPAINT_TILE_SIZE * IMAPAINT_TILE_SIZE,
"UndoImageTile.mask");
}
*mask = tile->mask;
}

@ -233,8 +233,8 @@ static void brush_painter_2d_do_partial(BrushPainter *painter, ImBuf *oldtexibuf
otf += 4;
}
else {
texco[0] = mapping.xmin + x*mapping.xmax;
texco[1] = mapping.ymin + y*mapping.ymax;
texco[0] = mapping.xmin + x * mapping.xmax;
texco[1] = mapping.ymin + y * mapping.ymax;
texco[2] = 0.0f;
BKE_brush_sample_tex_3D(scene, brush, texco, tf, thread, painter->pool);
@ -266,8 +266,8 @@ static void brush_painter_2d_do_partial(BrushPainter *painter, ImBuf *oldtexibuf
ot += 4;
}
else {
texco[0] = mapping.xmin + x*mapping.xmax;
texco[1] = mapping.ymin + y*mapping.ymax;
texco[0] = mapping.xmin + x * mapping.xmax;
texco[1] = mapping.ymin + y * mapping.ymax;
texco[2] = 0.0f;
BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, painter->pool);
@ -339,8 +339,8 @@ static void brush_painter_2d_tiled_tex_partial_update(BrushPainter *painter, con
static void brush_painter_2d_tex_mapping(ImagePaintState *s, int bufsize, const float pos[2], bool do_stencil, bool do_3D, bool do_view, rctf *mapping)
{
float invw = 1.0f/(float)s->canvas->x;
float invh = 1.0f/(float)s->canvas->y;
float invw = 1.0f / (float)s->canvas->x;
float invh = 1.0f / (float)s->canvas->y;
int xmin, ymin, xmax, ymax;
int ipos[2];
@ -350,21 +350,21 @@ static void brush_painter_2d_tex_mapping(ImagePaintState *s, int bufsize, const
if (do_stencil || do_view) {
/* map from view coordinates of brush to region coordinates */
UI_view2d_to_region_no_clip(s->v2d, ipos[0]*invw, ipos[1]*invh, &xmin, &ymin);
UI_view2d_to_region_no_clip(s->v2d, (ipos[0] + bufsize)*invw, (ipos[1] + bufsize)*invh, &xmax, &ymax);
UI_view2d_to_region_no_clip(s->v2d, ipos[0] * invw, ipos[1] * invh, &xmin, &ymin);
UI_view2d_to_region_no_clip(s->v2d, (ipos[0] + bufsize) * invw, (ipos[1] + bufsize) * invh, &xmax, &ymax);
/* output mapping from brush ibuf x/y to region coordinates */
mapping->xmin = xmin;
mapping->ymin = ymin;
mapping->xmax = (xmax - xmin)/(float)bufsize;
mapping->ymax = (ymax - ymin)/(float)bufsize;
mapping->xmax = (xmax - xmin) / (float)bufsize;
mapping->ymax = (ymax - ymin) / (float)bufsize;
}
else if (do_3D) {
/* 3D mapping, just mapping to canvas 0..1 */
mapping->xmin = ipos[0]*invw;
mapping->ymin = ipos[1]*invh;
mapping->xmax = bufsize*invw/(float)bufsize;
mapping->ymax = bufsize*invh/(float)bufsize;
mapping->xmin = ipos[0] * invw;
mapping->ymin = ipos[1] * invh;
mapping->xmax = bufsize * invw / (float)bufsize;
mapping->ymax = bufsize * invh / (float)bufsize;
}
else {
/* other mapping */
@ -705,7 +705,7 @@ static int paint_2d_op(void *state, ImBuf *ibufb, const float lastpos[2], const
imapaint_region_tiles(s->canvas, region[a].destx, region[a].desty,
region[a].width, region[a].height,
&tilex, &tiley, &tilew, &tileh);
&tilex, &tiley, &tilew, &tileh);
for (ty = tiley; ty <= tileh; ty++) {
for (tx = tilex; tx <= tilew; tx++) {
@ -720,20 +720,20 @@ static int paint_2d_op(void *state, ImBuf *ibufb, const float lastpos[2], const
tmpbuf->rect = image_undo_find_tile(s->image, s->canvas, tx, ty, &mask);
IMB_rectblend(s->canvas, tmpbuf, frombuf, mask, mask_max,
region[a].destx, region[a].desty,
origx, origy,
region[a].srcx, region[a].srcy,
region[a].width, region[a].height, blend);
region[a].destx, region[a].desty,
origx, origy,
region[a].srcx, region[a].srcy,
region[a].width, region[a].height, blend);
}
}
}
else {
/* no masking, composite brush directly onto canvas */
IMB_rectblend(s->canvas, s->canvas, frombuf, NULL, 0,
region[a].destx, region[a].desty,
region[a].destx, region[a].desty,
region[a].srcx, region[a].srcy,
region[a].width, region[a].height, blend);
region[a].destx, region[a].desty,
region[a].destx, region[a].desty,
region[a].srcx, region[a].srcy,
region[a].width, region[a].height, blend);
}
}
@ -791,7 +791,7 @@ static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
s->do_masking = (s->brush->flag & BRUSH_AIRBRUSH ||
(s->brush->imagepaint_tool == PAINT_TOOL_SMEAR) ||
(s->brush->mtex.tex && !ELEM3(s->brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_3D)))
? false : true;
? false : true;
return 1;
}
@ -836,8 +836,8 @@ int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int era
UI_view2d_region_to_view(s->v2d, 0, 0, &startuv[0], &startuv[1]);
/* paint exactly once on first touch */
painter->startpaintpos[0] = startuv[0]*ibuf->x;
painter->startpaintpos[1] = startuv[1]*ibuf->y;
painter->startpaintpos[0] = startuv[0] * ibuf->x;
painter->startpaintpos[1] = startuv[1] * ibuf->y;
painter->firsttouch = 0;
copy_v2_v2(painter->lastpaintpos, newuv);

@ -3912,21 +3912,21 @@ static void *do_projectpaint_thread(void *ph_v)
switch (tool) {
case PAINT_TOOL_CLONE:
if (is_floatbuf) do_projectpaint_clone_f(ps, projPixel, mask);
else do_projectpaint_clone(ps, projPixel, mask);
else do_projectpaint_clone(ps, projPixel, mask);
break;
case PAINT_TOOL_SMEAR:
sub_v2_v2v2(co, projPixel->projCoSS, pos_ofs);
if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, mask, smearArena, &smearPixels_f, co);
else do_projectpaint_smear(ps, projPixel, mask, smearArena, &smearPixels, co);
else do_projectpaint_smear(ps, projPixel, mask, smearArena, &smearPixels, co);
break;
case PAINT_TOOL_SOFTEN:
if (is_floatbuf) do_projectpaint_soften_f(ps, projPixel, mask, softenArena, &softenPixels_f);
else do_projectpaint_soften(ps, projPixel, mask, softenArena, &softenPixels);
else do_projectpaint_soften(ps, projPixel, mask, softenArena, &softenPixels);
break;
default:
if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, texrgb, mask*mixalpha);
else do_projectpaint_draw(ps, projPixel, texrgb, mask*mixalpha);
if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, texrgb, mask * mixalpha);
else do_projectpaint_draw(ps, projPixel, texrgb, mask * mixalpha);
break;
}
}

@ -397,7 +397,7 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *maskre
mr = maskrect;
for (x = width; x > 0; x--, dr++, or++, sr++, mr++) {
unsigned char *src = (unsigned char*)sr;
unsigned char *src = (unsigned char *)sr;
if (src[3]) {
unsigned short mask = *mr + divide_round_i((mask_max - *mr) * src[3], 255);
@ -448,7 +448,7 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *maskre
if (mask > *mr) {
float mask_srf[4];
float new_alpha = mask * (1.0f/65535.0f);
float new_alpha = mask * (1.0f / 65535.0f);
float map_alpha = new_alpha / srf[3];
*mr = mask;