Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone

flag for drawing even though that feature is no longer in 2.5.
This commit is contained in:
Brecht Van Lommel 2011-07-05 09:35:38 +00:00
parent 3d5ae95986
commit 962c1606fc

@ -197,8 +197,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
case PCHAN_COLOR_CONSTS:
{
if ( (bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS) ) {
if (constflag & PCHAN_HAS_STRIDE) glColor4ub(0, 0, 200, 80);
else if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80);
if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80);
else if (constflag & PCHAN_HAS_IK) glColor4ub(255, 255, 0, 80);
else if (constflag & PCHAN_HAS_SPLINEIK) glColor4ub(200, 255, 0, 80);
else if (constflag & PCHAN_HAS_CONST) glColor4ub(0, 255, 120, 80);
@ -269,8 +268,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
{
/* inner part in background color or constraint */
if ( (constflag) && ((bcolor==NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) ) {
if (constflag & PCHAN_HAS_STRIDE) glColor3ub(0, 0, 200);
else if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0);
else if (constflag & PCHAN_HAS_SPLINEIK) glColor3ub(200, 255, 0);
else if (constflag & PCHAN_HAS_CONST) glColor3ub(0, 255, 120);
@ -1865,9 +1863,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
constflag= pchan->constflag;
if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE))
constflag |= PCHAN_HAS_ACTION;
if (pchan->flag & POSE_STRIDE)
constflag |= PCHAN_HAS_STRIDE;
/* set color-set to use */
set_pchan_colorset(ob, pchan);