forked from bartvdbraak/blender
Merge branch 'blender-v2.93-release'
This commit is contained in:
commit
96bcd80c5a
@ -96,7 +96,49 @@ bool BlenderSync::object_is_light(BL::Object &b_ob)
|
||||
return (b_ob_data && b_ob_data.is_a(&RNA_Light));
|
||||
}
|
||||
|
||||
/* Object */
|
||||
void BlenderSync::sync_object_motion_init(BL::Object &b_parent, BL::Object &b_ob, Object *object)
|
||||
{
|
||||
/* Initialize motion blur for object, detecting if it's enabled and creating motion
|
||||
* steps array if so. */
|
||||
array<Transform> motion;
|
||||
object->set_motion(motion);
|
||||
|
||||
Scene::MotionType need_motion = scene->need_motion();
|
||||
if (need_motion == Scene::MOTION_NONE || !object->get_geometry()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Geometry *geom = object->get_geometry();
|
||||
geom->set_use_motion_blur(false);
|
||||
geom->set_motion_steps(0);
|
||||
|
||||
uint motion_steps;
|
||||
|
||||
if (need_motion == Scene::MOTION_BLUR) {
|
||||
motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS);
|
||||
geom->set_motion_steps(motion_steps);
|
||||
if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
|
||||
geom->set_use_motion_blur(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
motion_steps = 3;
|
||||
geom->set_motion_steps(motion_steps);
|
||||
}
|
||||
|
||||
motion.resize(motion_steps, transform_empty());
|
||||
|
||||
if (motion_steps) {
|
||||
motion[motion_steps / 2] = object->get_tfm();
|
||||
|
||||
/* update motion socket before trying to access object->motion_time */
|
||||
object->set_motion(motion);
|
||||
|
||||
for (size_t step = 0; step < motion_steps; step++) {
|
||||
motion_times.insert(object->motion_time(step));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
|
||||
BL::ViewLayer &b_view_layer,
|
||||
@ -277,43 +319,6 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
|
||||
object->set_pass_id(b_ob.pass_index());
|
||||
object->set_color(get_float3(b_ob.color()));
|
||||
object->set_tfm(tfm);
|
||||
array<Transform> motion;
|
||||
object->set_motion(motion);
|
||||
|
||||
/* motion blur */
|
||||
Scene::MotionType need_motion = scene->need_motion();
|
||||
if (need_motion != Scene::MOTION_NONE && object->get_geometry()) {
|
||||
Geometry *geom = object->get_geometry();
|
||||
geom->set_use_motion_blur(false);
|
||||
geom->set_motion_steps(0);
|
||||
|
||||
uint motion_steps;
|
||||
|
||||
if (need_motion == Scene::MOTION_BLUR) {
|
||||
motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS);
|
||||
geom->set_motion_steps(motion_steps);
|
||||
if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
|
||||
geom->set_use_motion_blur(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
motion_steps = 3;
|
||||
geom->set_motion_steps(motion_steps);
|
||||
}
|
||||
|
||||
motion.resize(motion_steps, transform_empty());
|
||||
|
||||
if (motion_steps) {
|
||||
motion[motion_steps / 2] = tfm;
|
||||
|
||||
/* update motion socket before trying to access object->motion_time */
|
||||
object->set_motion(motion);
|
||||
|
||||
for (size_t step = 0; step < motion_steps; step++) {
|
||||
motion_times.insert(object->motion_time(step));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* dupli texture coordinates and random_id */
|
||||
if (is_instance) {
|
||||
@ -331,6 +336,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
|
||||
object->tag_update(scene);
|
||||
}
|
||||
|
||||
sync_object_motion_init(b_parent, b_ob, object);
|
||||
|
||||
if (is_instance) {
|
||||
/* Sync possible particle data. */
|
||||
sync_dupli_particle(b_parent, b_instance, object);
|
||||
@ -613,7 +620,7 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render,
|
||||
if (b_cam) {
|
||||
sync_camera_motion(b_render, b_cam, width, height, 0.0f);
|
||||
}
|
||||
sync_objects(b_depsgraph, b_v3d, 0.0f);
|
||||
sync_objects(b_depsgraph, b_v3d);
|
||||
}
|
||||
|
||||
/* Insert motion times from camera. Motion times from other objects
|
||||
|
@ -739,12 +739,18 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
|
||||
* caches to be releases from blender side in order to reduce peak memory
|
||||
* footprint during synchronization process.
|
||||
*/
|
||||
|
||||
const bool is_interface_locked = b_engine.render() && b_engine.render().use_lock_interface();
|
||||
const bool can_free_caches = (BlenderSession::headless || is_interface_locked) &&
|
||||
/* Baking re-uses the depsgraph multiple times, clearing crashes
|
||||
* reading un-evaluated mesh data which isn't aligned with the
|
||||
* geometry we're baking, see T71012. */
|
||||
!scene->bake_manager->get_baking();
|
||||
const bool is_persistent_data = b_engine.render() && b_engine.render().use_persistent_data();
|
||||
const bool can_free_caches =
|
||||
(BlenderSession::headless || is_interface_locked) &&
|
||||
/* Baking re-uses the depsgraph multiple times, clearing crashes
|
||||
* reading un-evaluated mesh data which isn't aligned with the
|
||||
* geometry we're baking, see T71012. */
|
||||
!scene->bake_manager->get_baking() &&
|
||||
/* Persistent data must main caches for performance and correctness. */
|
||||
!is_persistent_data;
|
||||
|
||||
if (!can_free_caches) {
|
||||
return;
|
||||
}
|
||||
|
@ -150,6 +150,7 @@ class BlenderSync {
|
||||
BlenderObjectCulling &culling,
|
||||
bool *use_portal,
|
||||
TaskPool *geom_task_pool);
|
||||
void sync_object_motion_init(BL::Object &b_parent, BL::Object &b_ob, Object *object);
|
||||
|
||||
bool sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object);
|
||||
|
||||
|
@ -25,8 +25,9 @@ CCL_NAMESPACE_BEGIN
|
||||
ccl_device_inline float3
|
||||
subsurface_scatter_eval(ShaderData *sd, const ShaderClosure *sc, float disk_r, float r, bool all)
|
||||
{
|
||||
/* this is the veach one-sample model with balance heuristic, some pdf
|
||||
* factors drop out when using balance heuristic weighting */
|
||||
/* This is the Veach one-sample model with balance heuristic, some pdf
|
||||
* factors drop out when using balance heuristic weighting. For branched
|
||||
* path tracing (all) we sample all closure and don't use MIS. */
|
||||
float3 eval_sum = zero_float3();
|
||||
float pdf_sum = 0.0f;
|
||||
float sample_weight_inv = 0.0f;
|
||||
@ -65,6 +66,30 @@ subsurface_scatter_eval(ShaderData *sd, const ShaderClosure *sc, float disk_r, f
|
||||
return (pdf_sum > 0.0f) ? eval_sum / pdf_sum : zero_float3();
|
||||
}
|
||||
|
||||
ccl_device_inline float3 subsurface_scatter_walk_eval(ShaderData *sd,
|
||||
const ShaderClosure *sc,
|
||||
float3 throughput,
|
||||
bool all)
|
||||
{
|
||||
/* This is the Veach one-sample model with balance heuristic, some pdf
|
||||
* factors drop out when using balance heuristic weighting. For branched
|
||||
* path tracing (all) we sample all closure and don't use MIS. */
|
||||
if (!all) {
|
||||
float bssrdf_weight = 0.0f;
|
||||
float weight = sc->sample_weight;
|
||||
|
||||
for (int i = 0; i < sd->num_closure; i++) {
|
||||
sc = &sd->closure[i];
|
||||
|
||||
if (CLOSURE_IS_BSSRDF(sc->type)) {
|
||||
bssrdf_weight += sc->sample_weight;
|
||||
}
|
||||
}
|
||||
throughput *= bssrdf_weight / weight;
|
||||
}
|
||||
return throughput;
|
||||
}
|
||||
|
||||
/* replace closures with a single diffuse bsdf closure after scatter step */
|
||||
ccl_device void subsurface_scatter_setup_diffuse_bsdf(
|
||||
KernelGlobals *kg, ShaderData *sd, ClosureType type, float roughness, float3 weight, float3 N)
|
||||
@ -437,7 +462,8 @@ ccl_device_noinline
|
||||
ccl_addr_space PathState *state,
|
||||
const ShaderClosure *sc,
|
||||
const float bssrdf_u,
|
||||
const float bssrdf_v)
|
||||
const float bssrdf_v,
|
||||
bool all)
|
||||
{
|
||||
/* Sample diffuse surface scatter into the object. */
|
||||
float3 D;
|
||||
@ -669,7 +695,7 @@ ccl_device_noinline
|
||||
/* TODO: gain back performance lost from merging with disk BSSRDF. We
|
||||
* only need to return on hit so this indirect ray push/pop overhead
|
||||
* is not actually needed, but it does keep the code simpler. */
|
||||
ss_isect->weight[0] = throughput;
|
||||
ss_isect->weight[0] = subsurface_scatter_walk_eval(sd, sc, throughput, all);
|
||||
#ifdef __SPLIT_KERNEL__
|
||||
ss_isect->ray = *ray;
|
||||
#endif
|
||||
@ -691,7 +717,7 @@ ccl_device_inline int subsurface_scatter_multi_intersect(KernelGlobals *kg,
|
||||
return subsurface_scatter_disk(kg, ss_isect, sd, sc, lcg_state, bssrdf_u, bssrdf_v, all);
|
||||
}
|
||||
else {
|
||||
return subsurface_random_walk(kg, ss_isect, sd, state, sc, bssrdf_u, bssrdf_v);
|
||||
return subsurface_random_walk(kg, ss_isect, sd, state, sc, bssrdf_u, bssrdf_v, all);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user