forked from bartvdbraak/blender
Fix T45590: Some more missing glsl functions
Also SSS node was using wrong Normal input index.
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be047fe455
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@ -2267,6 +2267,11 @@ void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out ve
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node_bsdf_diffuse(color, 0.0, N, result);
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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}
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void node_ambient_occlusion(vec4 color, out vec4 result)
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{
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result = color;
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}
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/* emission */
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/* emission */
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void node_emission(vec4 color, float strength, vec3 N, out vec4 result)
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void node_emission(vec4 color, float strength, vec3 N, out vec4 result)
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@ -60,8 +60,8 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo
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static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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{
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if (!in[1].link)
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if (!in[5].link)
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in[1].link = GPU_builtin(GPU_VIEW_NORMAL);
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in[5].link = GPU_builtin(GPU_VIEW_NORMAL);
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return GPU_stack_link(mat, "node_subsurface_scattering", in, out);
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return GPU_stack_link(mat, "node_subsurface_scattering", in, out);
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}
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}
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