initial cleanup for weight paint branch

- move get_selected_defgroups & count_selected_defgroups into blenkernel
- split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior
This commit is contained in:
Campbell Barton 2011-09-14 02:04:26 +00:00
parent c3a718702f
commit 98961c9f19
6 changed files with 98 additions and 116 deletions

@ -136,7 +136,6 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
ob = context.object
group = ob.vertex_groups.active
rows = 2
if group:
rows = 5

@ -100,6 +100,9 @@ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[]
void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
char* get_selected_defgroups(struct Object *ob, int defcnt);
int count_selected_defgroups(const char *list, int len);
/* Common Conversions Between Co-ordinate Spaces */
void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc);

@ -62,6 +62,7 @@
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
#include "BKE_armature.h"
#include "BLO_sys_types.h" // for intptr_t support
@ -73,8 +74,6 @@
#include "GPU_material.h"
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
// Jason was here, this is for multi-paint
#include "ED_armature.h"
///////////////////////////////////
///////////////////////////////////
@ -1678,47 +1677,58 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb)
}
}
static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int unselected, int multipaint, int auto_normalize)
/* draw_flag's for calc_weightpaint_vert_color */
enum {
CALC_WP_MULTIPAINT= (1<<0),
CALC_WP_AUTO_NORMALIZE= (1<<1),
};
static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
{
Mesh *me = ob->data;
float colf[4], input = 0.0f;// Jason
float colf[4], input = 0.0f;
int i;
char make_black = FALSE;
char was_a_nonzero = FALSE;
// Jason was here
int make_black= FALSE;
if (me->dvert) {
for (i=0; i<me->dvert[vert].totweight; i++) {
if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
// Jason was here
// in multipaint, get the average if auto normalize is inactive
// get the sum if it is active
if(multipaint && selected > 1) {
int was_a_nonzero= FALSE;
for (i=0; i<me->dvert[vert].totweight; i++) {
/* in multipaint, get the average if auto normalize is inactive
* get the sum if it is active */
if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
if(me->dvert[vert].dw[i].weight) {
input+=me->dvert[vert].dw[i].weight;
was_a_nonzero = TRUE;
input+= me->dvert[vert].dw[i].weight;
was_a_nonzero= TRUE;
}
}
} else if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
input+=me->dvert[vert].dw[i].weight;
}
}
// Jason was here
// make it black if the selected groups have no weight on a vertex
if(!make_black && multipaint && selected > 1) {
if(!was_a_nonzero) {
/* make it black if the selected groups have no weight on a vertex */
if(was_a_nonzero == FALSE) {
make_black = TRUE;
} else if (!auto_normalize){
// get the average
input /= selected;
}
else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
input /= selected; /* get the average */
}
}
else {
/* default, non tricky behavior */
for (i=0; i<me->dvert[vert].totweight; i++) {
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
input+=me->dvert[vert].dw[i].weight;
}
}
}
}
if(make_black) {
if (make_black) {
input = -1;
}else {
}
else {
CLAMP(input, 0.0f, 1.0f);
}
@ -1740,65 +1750,30 @@ void vDM_ColorBand_store(ColorBand *coba)
{
stored_cb= coba;
}
/* TODO move duplicates to header */
/* Jason was here duplicate function in paint_vertex.c*/
static char* get_selected_defgroups(Object *ob, int defcnt) {
bPoseChannel *chan;
bPose *pose;
bDeformGroup *defgroup;
//Bone *bone;
char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
int i;
Object *armob = ED_object_pose_armature(ob);
if(armob) {
pose = armob->pose;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
if(!strcmp(defgroup->name, chan->bone->name)) {
dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
}
}
}
}
return dg_flags;
}
/* TODO move duplicates to header */
/* Jason was here duplicate function */
static int count_true(char *list, int len)
{
int i;
int cnt = 0;
for(i = 0; i < len; i++) {
if (list[i]) {
cnt++;
}
}
return cnt;
}
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int multipaint, int auto_normalize)
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol;
int i;
// Jason was here
int defcnt = BLI_countlist(&ob->defbase);
char *dg_flags = get_selected_defgroups(ob, defcnt);
int selected = count_true(dg_flags, defcnt);
int selected = count_selected_defgroups(dg_flags, defcnt);
int unselected = defcnt - selected;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++) {
calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], dg_flags, selected, unselected, draw_flag);
calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], dg_flags, selected, unselected, draw_flag);
calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], dg_flags, selected, unselected, draw_flag);
if (mf->v4)
calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], dg_flags, selected, unselected, draw_flag);
}
// Jason
MEM_freeN(dg_flags);
@ -1830,6 +1805,10 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
int has_multires = mmd != NULL, multires_applied = 0;
int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
// Jason
int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
(scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
if(mmd && !mmd->sculptlvl)
has_multires = 0;
@ -2009,7 +1988,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, dm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
add_weight_mcol_dm(ob, dm, draw_flag); // Jason
/* Constructive modifiers need to have an origindex
* otherwise they wont have anywhere to copy the data from.
@ -2121,7 +2100,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
CDDM_calc_normals(finaldm);
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, finaldm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
} else if(dm) {
finaldm = dm;
} else {
@ -2133,7 +2112,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, finaldm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
}
/* add an orco layer if needed */

@ -2465,3 +2465,42 @@ void where_is_pose (Scene *scene, Object *ob)
}
}
}
/* Jason was here */
char* get_selected_defgroups(Object *ob, int defcnt)
{
bPoseChannel *chan;
bPose *pose;
bDeformGroup *defgroup;
//Bone *bone;
char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
int i;
Object *armob = object_pose_armature_get(ob);
if(armob) {
pose = armob->pose;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
if(!strcmp(defgroup->name, chan->bone->name)) {
dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
}
}
}
}
return dg_flags;
}
/* TODO move duplicates to header */
/* Jason was here duplicate function */
int count_selected_defgroups(const char *list, int len)
{
int i;
int cnt = 0;
for(i = 0; i < len; i++) {
if (list[i]) {
cnt++;
}
}
return cnt;
}

@ -64,6 +64,7 @@
#include "RNA_enum_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_context.h"
@ -1493,42 +1494,6 @@ static int apply_mp_lcks_normalize(Object *ob, Mesh *me, int index, MDeformWeigh
return FALSE;
}
/* Jason was here duplicate function I used in DerivedMesh.c*/
static char* get_selected_defgroups(Object *ob, int defcnt) {
bPoseChannel *chan;
bPose *pose;
bDeformGroup *defgroup;
//Bone *bone;
char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
int i;
Object *armob = ED_object_pose_armature(ob);
if(armob) {
pose = armob->pose;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
if(!strcmp(defgroup->name, chan->bone->name)) {
dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
}
}
}
}
// the array has whether or not the corresponding group is selected
return dg_flags;
}
/* TODO move duplicates to header */
/* Jason was here duplicate function */
static int count_true(char *list, int len)
{
int i;
int cnt = 0;
for(i = 0; i < len; i++) {
if (list[i]) {
cnt++;
}
}
return cnt;
}
// within the current dvert index, get the dw that is selected and has a weight above 0
// this helps multi-paint
static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *selection) {
@ -1588,7 +1553,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
/* Jason was here */
flags = gen_lck_flags(ob, defcnt = BLI_countlist(&ob->defbase), bone_groups);
selection = get_selected_defgroups(ob, defcnt);
selected = count_true(selection, defcnt);
selected = count_selected_defgroups(selection, defcnt);
if(!selected && ob->actdef) {
selected = 1;
}

@ -2004,9 +2004,6 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
short enumerate= RNA_boolean_get(op->ptr, "enumerate");
short object= RNA_boolean_get(op->ptr, "object");
int retval = 0;
// Jason
Mesh *me;
Scene *scene = CTX_data_scene(C);
view3d_operator_needs_opengl(C);
@ -2040,8 +2037,8 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
else if(obact && paint_facesel_test(obact))
retval = paintface_mouse_select(C, obact, event->mval, extend);
/*Jason*/
else if (paint_vertsel_test(obact) && (me = (Mesh*)(obact->data))) {
retval = mouse_wp_select(C, event->mval, extend, obact, me);
else if (paint_vertsel_test(obact)) {
retval = mouse_wp_select(C, event->mval, extend, obact, obact->data);
} else {
retval = mouse_select(C, event->mval, extend, center, enumerate);
}