forked from bartvdbraak/blender
initial cleanup for weight paint branch
- move get_selected_defgroups & count_selected_defgroups into blenkernel - split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior
This commit is contained in:
parent
c3a718702f
commit
98961c9f19
@ -135,8 +135,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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ob = context.object
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group = ob.vertex_groups.active
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rows = 2
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if group:
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rows = 5
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@ -100,6 +100,9 @@ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[]
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void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
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void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
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char* get_selected_defgroups(struct Object *ob, int defcnt);
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int count_selected_defgroups(const char *list, int len);
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/* Common Conversions Between Co-ordinate Spaces */
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void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
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void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc);
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@ -62,6 +62,7 @@
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#include "BKE_paint.h"
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#include "BKE_texture.h"
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#include "BKE_multires.h"
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#include "BKE_armature.h"
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#include "BLO_sys_types.h" // for intptr_t support
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@ -73,8 +74,6 @@
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#include "GPU_material.h"
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extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
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// Jason was here, this is for multi-paint
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#include "ED_armature.h"
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///////////////////////////////////
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///////////////////////////////////
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@ -1678,47 +1677,58 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb)
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}
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}
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static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int unselected, int multipaint, int auto_normalize)
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/* draw_flag's for calc_weightpaint_vert_color */
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enum {
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CALC_WP_MULTIPAINT= (1<<0),
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CALC_WP_AUTO_NORMALIZE= (1<<1),
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};
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static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
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{
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Mesh *me = ob->data;
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float colf[4], input = 0.0f;// Jason
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float colf[4], input = 0.0f;
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int i;
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char make_black = FALSE;
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char was_a_nonzero = FALSE;
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// Jason was here
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int make_black= FALSE;
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if (me->dvert) {
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for (i=0; i<me->dvert[vert].totweight; i++) {
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if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
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// Jason was here
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// in multipaint, get the average if auto normalize is inactive
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// get the sum if it is active
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if(multipaint && selected > 1) {
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int was_a_nonzero= FALSE;
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for (i=0; i<me->dvert[vert].totweight; i++) {
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/* in multipaint, get the average if auto normalize is inactive
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* get the sum if it is active */
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if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
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if(me->dvert[vert].dw[i].weight) {
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input+=me->dvert[vert].dw[i].weight;
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was_a_nonzero = TRUE;
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input+= me->dvert[vert].dw[i].weight;
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was_a_nonzero= TRUE;
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}
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}
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} else if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
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input+=me->dvert[vert].dw[i].weight;
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}
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}
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// Jason was here
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// make it black if the selected groups have no weight on a vertex
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if(!make_black && multipaint && selected > 1) {
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if(!was_a_nonzero) {
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make_black = TRUE;
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} else if (!auto_normalize){
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// get the average
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input /= selected;
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}
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/* make it black if the selected groups have no weight on a vertex */
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if(was_a_nonzero == FALSE) {
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make_black = TRUE;
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}
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else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
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input /= selected; /* get the average */
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}
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}
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else {
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/* default, non tricky behavior */
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for (i=0; i<me->dvert[vert].totweight; i++) {
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if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
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input+=me->dvert[vert].dw[i].weight;
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}
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}
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}
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}
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if(make_black) {
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if (make_black) {
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input = -1;
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}else {
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}
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else {
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CLAMP(input, 0.0f, 1.0f);
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}
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@ -1740,65 +1750,30 @@ void vDM_ColorBand_store(ColorBand *coba)
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{
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stored_cb= coba;
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}
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/* TODO move duplicates to header */
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/* Jason was here duplicate function in paint_vertex.c*/
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static char* get_selected_defgroups(Object *ob, int defcnt) {
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bPoseChannel *chan;
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bPose *pose;
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bDeformGroup *defgroup;
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//Bone *bone;
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char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
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int i;
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Object *armob = ED_object_pose_armature(ob);
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if(armob) {
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pose = armob->pose;
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
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if(!strcmp(defgroup->name, chan->bone->name)) {
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dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
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}
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}
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}
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}
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return dg_flags;
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}
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/* TODO move duplicates to header */
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/* Jason was here duplicate function */
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static int count_true(char *list, int len)
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{
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int i;
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int cnt = 0;
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for(i = 0; i < len; i++) {
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if (list[i]) {
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cnt++;
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}
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}
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return cnt;
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}
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static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int multipaint, int auto_normalize)
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static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
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{
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Mesh *me = ob->data;
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MFace *mf = me->mface;
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ColorBand *coba= stored_cb; /* warning, not a local var */
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unsigned char *wtcol;
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int i;
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// Jason was here
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int defcnt = BLI_countlist(&ob->defbase);
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char *dg_flags = get_selected_defgroups(ob, defcnt);
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int selected = count_true(dg_flags, defcnt);
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int selected = count_selected_defgroups(dg_flags, defcnt);
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int unselected = defcnt - selected;
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wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
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memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
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for (i=0; i<me->totface; i++, mf++) {
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calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
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calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
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calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
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calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], dg_flags, selected, unselected, draw_flag);
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calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], dg_flags, selected, unselected, draw_flag);
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calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], dg_flags, selected, unselected, draw_flag);
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if (mf->v4)
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calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
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calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], dg_flags, selected, unselected, draw_flag);
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}
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// Jason
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MEM_freeN(dg_flags);
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@ -1830,6 +1805,10 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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int has_multires = mmd != NULL, multires_applied = 0;
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int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
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// Jason
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int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
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(scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
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if(mmd && !mmd->sculptlvl)
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has_multires = 0;
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@ -2009,7 +1988,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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}
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if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
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add_weight_mcol_dm(ob, dm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
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add_weight_mcol_dm(ob, dm, draw_flag); // Jason
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/* Constructive modifiers need to have an origindex
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* otherwise they wont have anywhere to copy the data from.
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@ -2121,7 +2100,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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CDDM_calc_normals(finaldm);
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if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
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add_weight_mcol_dm(ob, finaldm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
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add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
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} else if(dm) {
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finaldm = dm;
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} else {
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@ -2133,7 +2112,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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}
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if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
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add_weight_mcol_dm(ob, finaldm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
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add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
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}
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/* add an orco layer if needed */
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@ -2465,3 +2465,42 @@ void where_is_pose (Scene *scene, Object *ob)
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}
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}
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}
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/* Jason was here */
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char* get_selected_defgroups(Object *ob, int defcnt)
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{
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bPoseChannel *chan;
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bPose *pose;
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bDeformGroup *defgroup;
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//Bone *bone;
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char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
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int i;
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Object *armob = object_pose_armature_get(ob);
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if(armob) {
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pose = armob->pose;
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
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if(!strcmp(defgroup->name, chan->bone->name)) {
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dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
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}
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}
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}
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}
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return dg_flags;
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}
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/* TODO move duplicates to header */
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/* Jason was here duplicate function */
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int count_selected_defgroups(const char *list, int len)
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{
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int i;
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int cnt = 0;
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for(i = 0; i < len; i++) {
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if (list[i]) {
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cnt++;
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}
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}
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return cnt;
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}
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@ -64,6 +64,7 @@
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#include "RNA_enum_types.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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@ -1493,42 +1494,6 @@ static int apply_mp_lcks_normalize(Object *ob, Mesh *me, int index, MDeformWeigh
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return FALSE;
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}
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/* Jason was here duplicate function I used in DerivedMesh.c*/
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static char* get_selected_defgroups(Object *ob, int defcnt) {
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bPoseChannel *chan;
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bPose *pose;
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bDeformGroup *defgroup;
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//Bone *bone;
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char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
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int i;
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Object *armob = ED_object_pose_armature(ob);
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if(armob) {
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pose = armob->pose;
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
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if(!strcmp(defgroup->name, chan->bone->name)) {
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dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
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}
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}
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}
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}
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// the array has whether or not the corresponding group is selected
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return dg_flags;
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}
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/* TODO move duplicates to header */
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/* Jason was here duplicate function */
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static int count_true(char *list, int len)
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{
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int i;
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int cnt = 0;
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for(i = 0; i < len; i++) {
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if (list[i]) {
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cnt++;
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}
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}
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return cnt;
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}
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// within the current dvert index, get the dw that is selected and has a weight above 0
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// this helps multi-paint
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static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *selection) {
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@ -1588,7 +1553,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
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/* Jason was here */
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flags = gen_lck_flags(ob, defcnt = BLI_countlist(&ob->defbase), bone_groups);
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selection = get_selected_defgroups(ob, defcnt);
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selected = count_true(selection, defcnt);
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selected = count_selected_defgroups(selection, defcnt);
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if(!selected && ob->actdef) {
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selected = 1;
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}
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@ -2004,9 +2004,6 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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short enumerate= RNA_boolean_get(op->ptr, "enumerate");
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short object= RNA_boolean_get(op->ptr, "object");
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int retval = 0;
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// Jason
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Mesh *me;
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Scene *scene = CTX_data_scene(C);
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view3d_operator_needs_opengl(C);
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@ -2040,8 +2037,8 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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else if(obact && paint_facesel_test(obact))
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retval = paintface_mouse_select(C, obact, event->mval, extend);
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/*Jason*/
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else if (paint_vertsel_test(obact) && (me = (Mesh*)(obact->data))) {
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retval = mouse_wp_select(C, event->mval, extend, obact, me);
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else if (paint_vertsel_test(obact)) {
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retval = mouse_wp_select(C, event->mval, extend, obact, obact->data);
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} else {
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retval = mouse_select(C, event->mval, extend, center, enumerate);
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}
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