forked from bartvdbraak/blender
new python module constants
* bpy.home - result of BLI_gethome() * bpy.version - BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION * bpy.version_string, as above, formatted: "%d.%02d (sub %d)"
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@ -651,8 +651,8 @@ def write(filename, batch_objects = None, \
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}''' % (curtime))
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file.write('\nCreationTime: "%.4i-%.2i-%.2i %.2i:%.2i:%.2i:000"' % curtime)
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file.write('\nCreator: "Blender3D version 2.5"')
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# file.write('\nCreator: "Blender3D version %.2f"' % Blender.Get('version'))
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file.write('\nCreator: "Blender3D version %s"' % bpy.version_string)
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pose_items = [] # list of (fbxName, matrix) to write pose data for, easier to collect allong the way
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@ -40,29 +40,6 @@ All objects that can be represented as a mesh (mesh, curve, metaball, surface, t
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will be exported as mesh data.
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"""
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# --------------------------------------------------------------------------
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# OBJ Export v1.1 by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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# import math and other in functions that use them for the sake of fast Blender startup
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# import math
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import os
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@ -384,8 +361,7 @@ def write(filename, objects, scene,
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file = open(filename, "w")
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# Write Header
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version = "2.5"
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file.write('# Blender3D v%s OBJ File: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
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file.write('# Blender3D v%s OBJ File: %s\n' % (bpy.version_string, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
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file.write('# www.blender3d.org\n')
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# Tell the obj file what material file to use.
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@ -205,8 +205,7 @@ def write(filename, scene, ob, \
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file.write('ply\n')
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file.write('format ascii 1.0\n')
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version = "2.5" # Blender.Get('version')
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file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1]))
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file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (bpy.version_string, bpy.data.filename.split('/')[-1].split('\\')[-1]))
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file.write('element vertex %d\n' % len(ply_verts))
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@ -327,3 +326,4 @@ bpy.types.INFO_MT_file_export.append(menu_func)
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if __name__ == "__main__":
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bpy.ops.export.ply(path="/tmp/test.ply")
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@ -99,4 +99,10 @@ def _main():
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else:
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load_scripts()
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# constants
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version = _bpy._VERSION
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version_string = _bpy._VERSION_STR
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home = _bpy._HOME
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_main()
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@ -59,6 +59,7 @@
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#include "BLI_fileops.h"
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#include "BLI_string.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_text.h"
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#include "BKE_context.h"
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@ -220,6 +221,16 @@ static void bpy_init_modules( void )
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PyModule_AddObject(mod, "context", (PyObject *)bpy_context_module);
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}
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/* blender info that wont change at runtime, add into _bpy */
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{
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PyObject *mod_dict= PyModule_GetDict(mod);
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char tmpstr[256];
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PyModule_AddStringConstant(mod, "_HOME", BLI_gethome());
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PyDict_SetItemString(mod_dict, "_VERSION", Py_BuildValue("(iii)", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION));
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sprintf(tmpstr, "%d.%02d (sub %d)", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
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PyModule_AddStringConstant(mod, "_VERSION_STR", tmpstr);
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}
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/* add our own modules dir, this is a python package */
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bpy_import_test("bpy");
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}
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