changing the gl texture limit wasn't updating the displayed sizes.

This commit is contained in:
Campbell Barton 2011-04-16 10:19:34 +00:00
parent dbf509237e
commit 99aec11acf

@ -110,6 +110,12 @@ static void rna_userdef_mipmap_update(Main *bmain, Scene *scene, PointerRNA *ptr
rna_userdef_update(bmain, scene, ptr);
}
static void rna_userdef_gl_texture_limit_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
GPU_free_images();
rna_userdef_update(bmain, scene, ptr);
}
static void rna_userdef_select_mouse_set(PointerRNA *ptr,int value)
{
UserDef *userdef = (UserDef*)ptr->data;
@ -2549,7 +2555,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "glreslimit");
RNA_def_property_enum_items(prop, gl_texture_clamp_items);
RNA_def_property_ui_text(prop, "GL Texture Limit", "Limit the texture size to save graphics memory");
RNA_def_property_update(prop, 0, "rna_userdef_mipmap_update");
RNA_def_property_update(prop, 0, "rna_userdef_gl_texture_limit_update");
prop= RNA_def_property(srna, "texture_time_out", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "textimeout");