forked from bartvdbraak/blender
changes needed for building the blenderplayer with cmake on linux.
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8d407b7b28
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@ -402,9 +402,6 @@ dobj = B.buildinfo(env, "dynamic") + B.resources
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thestatlibs, thelibincs = B.setup_staticlibs(env)
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thesyslibs = B.setup_syslibs(env)
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if env['WITH_BF_PLAYER']:
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print("Warning: Game player may not build on 2.5")
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if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
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#env.BlenderProg(B.root_build_dir, "blender", dobj , [], mainlist + thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
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env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
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@ -80,11 +80,11 @@ IF(UNIX)
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bf_oglrasterizer
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bf_expressions
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bf_scenegraph
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bf_IK
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bf_IK
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bf_moto
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bf_kernel
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bf_nodes
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bf_gpu
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bf_gpu
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bf_imbuf
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bf_avi
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kx_network
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@ -93,15 +93,21 @@ IF(UNIX)
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extern_bullet
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bf_guardedalloc
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bf_memutil
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bf_python
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bf_gen_python
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bf_blenlib
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bf_cineon
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bf_openexr
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extern_libopenjpeg
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bf_dds
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bf_readblenfile
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bf_dna
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bf_rna
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bf_blenfont
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bf_audaspace
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blenkernel_blc
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extern_binreloc
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extern_glew
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extern_glew
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)
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IF(WITH_QUICKTIME)
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@ -29,7 +29,7 @@
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*/
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#include <stdlib.h>
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#include "dna_listbase.h"
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#include "DNA_listBase.h"
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#include "RNA_types.h"
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/*new render funcs */
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@ -70,7 +70,6 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype){}
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char stipple_quarttone[1]; //GLubyte stipple_quarttone[128]
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double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;}
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char bprogname[]="";
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/* rna */
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void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference){}
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@ -177,3 +176,25 @@ void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), v
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void WM_operator_bl_idname(char *to, const char *from){}
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short insert_keyframe (struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag){return 0;}
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/* smoke */
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void lzo1x_1_compress(void) {return;};
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void LzmaCompress(void) {return;};
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void smoke_export(void) {return;};
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void lzo1x_decompress(void) {return;};
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void LzmaUncompress(void) {return;};
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void smoke_init(void) {return;};
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void smoke_turbulence_init(void) {return;};
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void smoke_turbulence_initBlenderRNA(void) {return;};
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void smoke_initBlenderRNA(void) {return;};
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void smoke_free(void) {return;};
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void smoke_turbulence_free(void) {return;};
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void smoke_turbulence_step(void) {return;};
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void smoke_dissolve(void) {return;};
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void smoke_get_density(void) {return;};
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void smoke_get_heat(void) {return;};
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void smoke_get_velocity_x(void) {return;};
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void smoke_get_velocity_y(void) {return;};
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void smoke_get_velocity_z(void) {return;};
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void smoke_get_obstacle(void) {return;};
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void smoke_get_index(void) {return;};
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void smoke_step(void) {return;};
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