- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.

- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
This commit is contained in:
Campbell Barton 2011-09-12 04:29:35 +00:00
parent 4bd0a2ba2d
commit 9a1f3c587e
2 changed files with 5 additions and 5 deletions

@ -2517,13 +2517,13 @@ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, flo
/* check if we've been here before (normal should not be 0) */
if(vec[3] || vec[4] || vec[5]) return;
VECCOPY(vec, co);
copy_v3_v3(vec, co);
vec+= 3;
if(no_f) {
VECCOPY(vec, no_f);
copy_v3_v3(vec, no_f);
}
else {
VECCOPY(vec, no_s);
normal_short_to_float_v3(vec, no_s);
}
}

@ -316,8 +316,8 @@ bool BL_SkinDeformer::UpdateInternal(bool shape_applied)
/* duplicate */
for (int v =0; v<m_bmesh->totvert; v++)
{
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
VECCOPY(m_transnors[v], m_bmesh->mvert[v].no);
copy_v3_v3(m_transverts[v], m_bmesh->mvert[v].co);
normal_short_to_float_v3(m_transnors[v], m_bmesh->mvert[v].no);
}
}