forked from bartvdbraak/blender
Fix #20345: weight paint crashes with armature modifier without object.
Also fixes: * Weight paint subsurf drawing. * Missing pointer endian conversion in paint brushes. * Use of unitialized variable in screen version patch. * Multires modifier without mdisps layer crash.
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6760dbf2ad
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9a7f6e937b
@ -761,7 +761,6 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
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float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
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int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
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mc = DM_get_face_data_layer(dm, CD_ID_MCOL);
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if(!mc)
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mc = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
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@ -450,6 +450,13 @@ static void multiresModifier_disp_run(DerivedMesh *dm, Mesh *me, int invert, int
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int *gridOffset;
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int i, numGrids, gridSize, dGridSize, dSkip;
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if(!mdisps) {
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if(invert)
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mdisps = CustomData_add_layer(&me->fdata, CD_MDISPS, CD_DEFAULT, NULL, me->totface);
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else
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return;
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}
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numGrids = dm->getNumGrids(dm);
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gridSize = dm->getGridSize(dm);
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gridData = dm->getGridData(dm);
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@ -1548,12 +1548,15 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
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{
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CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
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CCGSubSurf *ss = ccgdm->ss;
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MCol *mcol = DM_get_face_data_layer(dm, CD_MCOL);
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MCol *mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
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MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
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char *faceFlags = ccgdm->faceFlags;
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int i, totface, flag, gridSize = ccgSubSurf_getGridSize(ss);
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int gridFaces = gridSize - 1;
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if(!mcol)
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mcol = dm->getFaceDataArray(dm, CD_MCOL);
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totface = ccgSubSurf_getNumFaces(ss);
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for(i = 0; i < totface; i++) {
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CCGFace *f = ccgdm->faceMap[i].face;
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@ -1719,21 +1722,35 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
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static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) {
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CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
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CCGSubSurf *ss = ccgdm->ss;
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CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
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MCol *mcol= NULL;
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int i, gridSize = ccgSubSurf_getGridSize(ss);
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char *faceFlags = ccgdm->faceFlags;
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int gridFaces = gridSize - 1, totface;
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for (i=0; !ccgFaceIterator_isStopped(fi); i++,ccgFaceIterator_next(fi)) {
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CCGFace *f = ccgFaceIterator_getCurrent(fi);
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if(useColors) {
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mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
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if(!mcol)
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mcol = dm->getFaceDataArray(dm, CD_MCOL);
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}
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totface = ccgSubSurf_getNumFaces(ss);
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for(i = 0; i < totface; i++) {
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CCGFace *f = ccgdm->faceMap[i].face;
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int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
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int drawSmooth, index = ccgDM_getFaceMapIndex(ss, f);
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int origIndex;
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unsigned char *cp= NULL;
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origIndex = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f));
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if(faceFlags) drawSmooth = (faceFlags[origIndex*2] & ME_SMOOTH);
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else drawSmooth = 1;
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if(mcol) {
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cp= (unsigned char*)mcol;
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mcol += gridFaces*gridFaces*numVerts*4;
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}
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if (index!=-1) {
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int draw;
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draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, index, &drawSmooth);
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@ -1748,41 +1765,61 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
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DMGridData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
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if (drawSmooth) {
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glShadeModel(GL_SMOOTH);
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for (y=0; y<gridSize-1; y++) {
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for (y=0; y<gridFaces; y++) {
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DMGridData *a, *b;
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glBegin(GL_QUAD_STRIP);
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for (x=0; x<gridSize; x++) {
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DMGridData *a = &faceGridData[(y+0)*gridSize + x];
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DMGridData *b = &faceGridData[(y+1)*gridSize + x];
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for (x=0; x<gridFaces; x++) {
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a = &faceGridData[(y+0)*gridSize + x];
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b = &faceGridData[(y+1)*gridSize + x];
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if(cp) glColor3ub(cp[3], cp[2], cp[1]);
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glNormal3fv(a->no);
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glVertex3fv(a->co);
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if(cp) glColor3ub(cp[7], cp[6], cp[5]);
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glNormal3fv(b->no);
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glVertex3fv(b->co);
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if(x != gridFaces-1) {
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if(cp) cp += 16;
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}
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}
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a = &faceGridData[(y+0)*gridSize + x];
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b = &faceGridData[(y+1)*gridSize + x];
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if(cp) glColor3ub(cp[15], cp[14], cp[13]);
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glNormal3fv(a->no);
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glVertex3fv(a->co);
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if(cp) glColor3ub(cp[11], cp[10], cp[9]);
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glNormal3fv(b->no);
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glVertex3fv(b->co);
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if(cp) cp += 16;
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glEnd();
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}
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} else {
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glShadeModel(GL_FLAT);
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glBegin(GL_QUADS);
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for (y=0; y<gridSize-1; y++) {
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for (x=0; x<gridSize-1; x++) {
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for (y=0; y<gridFaces; y++) {
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for (x=0; x<gridFaces; x++) {
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float *a = faceGridData[(y+0)*gridSize + x].co;
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float *b = faceGridData[(y+0)*gridSize + x + 1].co;
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float *c = faceGridData[(y+1)*gridSize + x + 1].co;
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float *d = faceGridData[(y+1)*gridSize + x].co;
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float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
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float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
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float no[3];
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no[0] = b_dY*a_cZ - b_dZ*a_cY;
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no[1] = b_dZ*a_cX - b_dX*a_cZ;
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no[2] = b_dX*a_cY - b_dY*a_cX;
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glNormal3fv(no);
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ccgDM_glNormalFast(a, b, c, d);
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if(cp) glColor3ub(cp[7], cp[6], cp[5]);
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glVertex3fv(d);
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if(cp) glColor3ub(cp[11], cp[10], cp[9]);
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glVertex3fv(c);
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if(cp) glColor3ub(cp[15], cp[14], cp[13]);
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glVertex3fv(b);
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if(cp) glColor3ub(cp[3], cp[2], cp[1]);
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glVertex3fv(a);
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if(cp) cp += 16;
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}
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}
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glEnd();
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@ -1793,8 +1830,6 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
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}
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}
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}
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ccgFaceIterator_free(fi);
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}
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static void ccgDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) {
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CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
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@ -4269,10 +4269,13 @@ static void link_recurs_seq(FileData *fd, ListBase *lb)
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static void direct_link_paint(FileData *fd, Paint **paint)
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{
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(*paint)= newdataadr(fd, (*paint));
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if(*paint) {
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(*paint)->paint_cursor= NULL;
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(*paint)->brushes= newdataadr(fd, (*paint)->brushes);
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Paint *p;
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p= (*paint)= newdataadr(fd, (*paint));
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if(p) {
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p->paint_cursor= NULL;
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p->brushes= newdataadr(fd, p->brushes);
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test_pointer_array(fd, (void**)&p->brushes);
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}
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}
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@ -4309,6 +4312,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
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direct_link_paint(fd, (Paint**)&sce->toolsettings->wpaint);
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sce->toolsettings->imapaint.paint.brushes= newdataadr(fd, sce->toolsettings->imapaint.paint.brushes);
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test_pointer_array(fd, (void**)&sce->toolsettings->imapaint.paint.brushes);
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sce->toolsettings->imapaint.paintcursor= NULL;
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sce->toolsettings->particle.paintcursor= NULL;
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@ -10115,8 +10119,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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/* clear hanging 'temp' screens from older 2.5 files*/
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if (main->versionfile == 250) {
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bScreen *screen;
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for(screen= main->screen.first; screen; screen= screen->id.next) {
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bScreen *screen, *nextscreen;
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for(screen= main->screen.first; screen; screen= nextscreen) {
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nextscreen= screen->id.next;
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if (screen->full == SCREENTEMP)
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free_libblock(&main->screen, screen);
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}
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@ -1300,15 +1300,18 @@ static char *wpaint_make_validmap(Mesh *me, Object *ob)
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if (md->type == eModifierType_Armature)
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{
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amd = (ArmatureModifierData*) md;
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pose = amd->object->pose;
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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if (chan->bone->flag & BONE_NO_DEFORM)
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continue;
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if (BLI_ghash_haskey(gh, chan->name)) {
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BLI_ghash_remove(gh, chan->name, NULL, NULL);
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BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
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if(amd->object && amd->object->pose) {
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pose = amd->object->pose;
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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if (chan->bone->flag & BONE_NO_DEFORM)
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continue;
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if (BLI_ghash_haskey(gh, chan->name)) {
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BLI_ghash_remove(gh, chan->name, NULL, NULL);
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BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
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}
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}
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}
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}
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