forked from bartvdbraak/blender
template for python node operators
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release/scripts/templates/operator_node.py
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58
release/scripts/templates/operator_node.py
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import bpy
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def main(operator, context):
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space = context.space_data
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node_tree = space.node_tree
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node_active = context.active_node
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node_selected = context.selected_nodes
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# now we have the context, perform a simple operation
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if node_active in node_selected:
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node_selected.remove(node_active)
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if len(node_selected) != 1:
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operator.report({'ERROR'}, "2 nodes must be selected")
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return
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node_other, = node_selected
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# now we have 2 nodes to operate on
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if not node_active.inputs:
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operator.report({'ERROR'}, "Active node has no inputs")
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return
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if not node_other.outputs:
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operator.report({'ERROR'}, "Selected node has no outputs")
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return
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socket_in = node_active.inputs[0]
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socket_out = node_other.outputs[0]
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# add a link between the two nodes
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node_link = node_tree.links.new(socket_in, socket_out)
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class NodeOperator(bpy.types.Operator):
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'''Tooltip'''
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bl_idname = "node.simple_operator"
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bl_label = "Simple Node Operator"
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return space.type == 'NODE_EDITOR'
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def execute(self, context):
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main(context)
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return {'FINISHED'}
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def register():
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bpy.utils.register_class(NodeOperator)
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def unregister():
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bpy.utils.unregister_class(NodeOperator)
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if __name__ == "__main__":
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register()
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