forked from bartvdbraak/blender
Removed arbitrary factor 2.0 on volumetric hair friction factor.
This was introducing energy into the system for any factor beyond 0.5 and caused major instability.
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@ -593,9 +593,7 @@ static void cloth_continuum_step(ClothModifierData *clmd)
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ClothVertex *vert;
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const float fluid_factor = 0.95f; /* blend between PIC and FLIP methods */
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/* 2.0f is an experimental value that seems to give good results */
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float smoothfac = 2.0f * parms->velocity_smooth;
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float collfac = 2.0f * parms->collider_friction;
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float smoothfac = parms->velocity_smooth;
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float pressfac = parms->pressure;
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float minpress = parms->pressure_threshold;
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float gmin[3], gmax[3];
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