forked from bartvdbraak/blender
Fix for bug #4607:
- Crash in recalc normals with vertices in infinity.
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@ -2665,6 +2665,9 @@ void righthandfaces(int select) /* makes faces righthand turning */
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efa= efa->next;
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}
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if (startvl==NULL)
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startvl= em->faces.first;
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/* set first face correct: calc normal */
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if(tria_nr==1) {
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