forked from bartvdbraak/blender
Scene.c - deprecation warning for getScene
bvh_import.py - use old slow method of adding keyframes. setting IPO's was having problems.
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@ -261,7 +261,7 @@ def read_bvh(file_path, GLOBAL_SCALE=1.0):
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while anim_data[-1][5] - rz > 180: rz+=360
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while anim_data[-1][5] - rz < -180: rz-=360
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# Done importing motion data #
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anim_data.append( (lx, ly, lz, rx, ry, rz) )
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lineIdx += 1
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@ -484,12 +484,12 @@ def bvh_node_dict2armature(bvh_nodes, IMPORT_START_FRAME= 1):
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# KEYFRAME METHOD, SLOW, USE IPOS DIRECT
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'''
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# Animate the data, the last used bvh_node will do since they all have the same number of frames
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for current_frame in xrange(len(bvh_node.anim_data)):
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if current_frame==40:
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break
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#if current_frame==40: # debugging
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# break
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# Dont neet to set the current frame
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for bvh_node in bvh_nodes.itervalues():
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@ -516,9 +516,9 @@ def bvh_node_dict2armature(bvh_nodes, IMPORT_START_FRAME= 1):
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# Insert the keyframe from the loc/quat
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pose_bone.insertKey(arm_ob, current_frame+IMPORT_START_FRAME, xformConstants)
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# END KEYFRAME METHOD
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'''
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"""
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# IPO KEYFRAME SETTING
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# Add in the IPOs by adding keyframes, AFAIK theres no way to add IPOs to an action so I do this :/
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for bvh_node in bvh_nodes.itervalues():
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@ -646,7 +646,7 @@ def bvh_node_dict2armature(bvh_nodes, IMPORT_START_FRAME= 1):
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w,x,y,z= nw,nx,ny,nz
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# IPO KEYFRAME SETTING
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"""
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pose.update()
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return arm_ob
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@ -677,7 +677,7 @@ for f in ('/d/staggered_walk.bvh',):
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bvh_node_dict2armature(bvh_nodes, 1)
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'''
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def load_bvh_ui(file):
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def load_bvh_ui(file, PREF_UI= True):
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if BPyMessages.Error_NoFile(file):
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return
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@ -690,15 +690,16 @@ def load_bvh_ui(file):
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IMPORT_AS_EMPTIES = Draw.Create(0)
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# Get USER Options
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pup_block = [\
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('As Armature', IMPORT_AS_ARMATURE, 'Imports the BVH as an armature'),\
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('As Empties', IMPORT_AS_EMPTIES, 'Imports the BVH as empties'),\
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('Scale: ', IMPORT_SCALE, 0.001, 100.0, 'Scale the BVH, Use 0.01 when 1.0 is 1 metre'),\
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('Start Frame: ', IMPORT_START_FRAME, 1, 30000, 'Frame to start BVH motion'),\
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]
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if not Draw.PupBlock('BVH Import...', pup_block):
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return
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if PREF_UI:
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pup_block = [\
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('As Armature', IMPORT_AS_ARMATURE, 'Imports the BVH as an armature'),\
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('As Empties', IMPORT_AS_EMPTIES, 'Imports the BVH as empties'),\
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('Scale: ', IMPORT_SCALE, 0.001, 100.0, 'Scale the BVH, Use 0.01 when 1.0 is 1 metre'),\
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('Start Frame: ', IMPORT_START_FRAME, 1, 30000, 'Frame to start BVH motion'),\
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]
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if not Draw.PupBlock('BVH Import...', pup_block):
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return
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print 'Attempting import BVH', file
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@ -724,10 +725,13 @@ def load_bvh_ui(file):
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print 'Done in %.4f\n' % (Blender.sys.time()-t1)
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Blender.Window.WaitCursor(0)
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def main():
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Blender.Window.FileSelector(load_bvh_ui, 'Import BVH', '*.bvh')
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if __name__ == '__main__':
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main()
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'''
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scn = Blender.Scene.GetCurrent()
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for ob in list(scn.objects): scn.objects.unlink(ob)
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load_bvh_ui('/test.bvh', False)
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'''
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@ -96,6 +96,7 @@ static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * keywords );
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static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
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static PyObject *M_Scene_GetCurrent( PyObject * self );
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static PyObject *M_Scene_getCurrent_deprecated( PyObject * self );
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
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/*-----------------------Scene module doc strings-----------------------------*/
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static char M_Scene_doc[] = "The Blender.Scene submodule";
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@ -115,7 +116,7 @@ struct PyMethodDef M_Scene_methods[] = {
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{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"getCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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{"getCurrent", ( PyCFunction ) M_Scene_getCurrent_deprecated,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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@ -534,6 +535,12 @@ static PyObject *M_Scene_GetCurrent( PyObject * self )
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{
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return Scene_CreatePyObject( ( Scene * ) G.scene );
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}
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static PyObject *M_Scene_getCurrent_deprecated( PyObject * self )
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{
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printf("Blender.Scene.getCurrent() is deprecated,\n\tuse Blender.Scene.GetCurrent() instead.\n");
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return Scene_CreatePyObject( ( Scene * ) G.scene );
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}
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/*-----------------------Scene.Unlink()----------------------------------*/
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
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