forked from bartvdbraak/blender
Revert "Steam Release: Script creation of Steam build files"
This reverts commit 1a375d6eceed4c17f92fd90699645856e0951530.
This commit is contained in:
parent
1a375d6ece
commit
9cbfcc4af5
@ -1 +1 @@
|
||||
Subproject commit 877a343fed9613d8e02e7fe7181d3bbb628506f2
|
||||
Subproject commit 9e40c01dffd3f720b23b906d20df8e999d34a4af
|
@ -1 +1 @@
|
||||
Subproject commit f8a16827a2568088e5206e9d4432c5b57aae3eb5
|
||||
Subproject commit 1a3f127714e8da9f0af12d9a174dae9793ae63c1
|
@ -1,70 +0,0 @@
|
||||
Creating Steam builds for Blender
|
||||
=================================
|
||||
|
||||
This script automates creation of the Steam files: download of the archives,
|
||||
extraction of the archives, preparation of the build scripts (VDF files), actual
|
||||
building of the Steam game files.
|
||||
|
||||
Requirements
|
||||
============
|
||||
|
||||
* MacOS machine - Tested on Catalina 10.15.6. Extracting contents from the DMG
|
||||
archive did not work Windows nor on Linux using 7-zip. All DMG archives tested
|
||||
failed to be extracted. As such only MacOS is known to work.
|
||||
* Steam SDK downloaded from SteamWorks - The `steamcmd` is used to generate the
|
||||
Steam game files. The path to the `steamcmd` is what is actually needed.
|
||||
* SteamWorks credentials - Needed to log in using `steamcmd`.
|
||||
* Login to SteamWorks with the `steamcmd` from the command-line at least once -
|
||||
Needded to ensure the user is properly logged in. On a new machine the user
|
||||
will have to go through two-factor authentication.
|
||||
* App ID and Depot IDs - Needed to create the VDF files.
|
||||
* Python 3.x - 3.7 was tested.
|
||||
* Base URL - for downloading the archives.
|
||||
|
||||
Usage
|
||||
=====
|
||||
|
||||
```bash
|
||||
$ export STEAMUSER=SteamUserName
|
||||
$ export STEAMPW=SteamUserPW
|
||||
$ export BASEURL=https://download.blender.org/release/Blender2.83/
|
||||
$ export VERSION=2.83.3
|
||||
$ export APPID=appidnr
|
||||
$ export WINID=winidnr
|
||||
$ export LINID=linuxidnr
|
||||
$ export MACOSID=macosidnr
|
||||
|
||||
# log in to SteamWorks from command-line at least once
|
||||
|
||||
$ ../sdk/tools/ContentBuilder/builder_osx/steamcmd +login $STEAMUSER $STEAMPW
|
||||
|
||||
# once that has been done we can now actually start our tool
|
||||
|
||||
$ python3.7 create_steam_builds.py --baseurl $BASEURL --version $VERSION --appid $APPID --winid $WINID --linuxid $LINID --macosid $MACOSID --steamuser $STEAMUSER --steampw $STEAMPW --steamcmd ../sdk/tools/ContentBuilder/builder_osx/steamcmd
|
||||
```
|
||||
|
||||
All arguments in the above example are required.
|
||||
|
||||
At the start the tool will login using `steamcmd`. This is necessary to let the
|
||||
Steam SDK update itself if necessary.
|
||||
|
||||
There are a few optional arguments:
|
||||
|
||||
* `--dryrun`: If set building the game files will not actually happen. A set of
|
||||
log files and a preview manifest per depot will be created in the output folder.
|
||||
This can be used to double-check everything works as expected.
|
||||
* `--skipdl`: If set will skip downloading of the archives. The tool expects the
|
||||
archives to already exist in the correct content location.
|
||||
* `--skipextract`: If set will skip extraction of all archives. The tool expects
|
||||
the archives to already have been correctly extracted in the content location.
|
||||
|
||||
Run the tool with `-h` for detailed information on each argument.
|
||||
|
||||
The content and output folders are generated through appending the version
|
||||
without dots to the words `content` and `output` respectively, e.g. `content2833`
|
||||
and `output2833`. These folders are created next to the tool.
|
||||
|
||||
From all `.template` files the Steam build scripts will be generated also in the
|
||||
same directory as the tool. The files will have the extension `.vdf`.
|
||||
|
||||
In case of errors the tool will have a non-zero return code.
|
@ -1,17 +0,0 @@
|
||||
"appbuild"
|
||||
{
|
||||
"appid" "[APPID]"
|
||||
"desc" "Blender [VERSION]" // description for this build
|
||||
"buildoutput" "./[OUTPUT]" // build output folder for .log, .csm & .csd files, relative to location of this file
|
||||
"contentroot" "./[CONTENT]" // root content folder, relative to location of this file
|
||||
"setlive" "" // branch to set live after successful build, non if empty
|
||||
"preview" "[DRYRUN]" // 1 to enable preview builds, 0 to commit build to steampipe
|
||||
"local" "" // set to flie path of local content server
|
||||
|
||||
"depots"
|
||||
{
|
||||
"[WINID]" "depot_build_win.vdf"
|
||||
"[LINUXID]" "depot_build_linux.vdf"
|
||||
"[MACOSID]" "depot_build_macos.vdf"
|
||||
}
|
||||
}
|
@ -1,397 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import argparse
|
||||
import pathlib
|
||||
import requests
|
||||
import shutil
|
||||
import subprocess
|
||||
from typing import Callable, Iterator, List, Tuple
|
||||
|
||||
# supported archive and platform endings, used to create actual archive names
|
||||
archive_endings = ["windows64.zip", "linux64.tar.xz", "macOS.dmg"]
|
||||
|
||||
|
||||
def add_optional_argument(option: str, help: str) -> None:
|
||||
global parser
|
||||
"""Add an optional argument
|
||||
|
||||
Args:
|
||||
option (str): Option to add
|
||||
help (str): Help description for the argument
|
||||
"""
|
||||
parser.add_argument(option, help=help, action='store_const', const=1)
|
||||
|
||||
|
||||
def blender_archives(version: str) -> Iterator[str]:
|
||||
"""Generator for Blender archives for version.
|
||||
|
||||
Yields for items in archive_endings an archive name in the form of
|
||||
blender-{version}-{ending}.
|
||||
|
||||
Args:
|
||||
version (str): Version string of the form 2.83.2
|
||||
|
||||
|
||||
Yields:
|
||||
Iterator[str]: Name in the form of blender-{version}-{ending}
|
||||
"""
|
||||
global archive_endings
|
||||
|
||||
for ending in archive_endings:
|
||||
yield f"blender-{version}-{ending}"
|
||||
|
||||
|
||||
def get_archive_type(archive_type: str, version: str) -> str:
|
||||
"""Return the archive of given type and version.
|
||||
|
||||
Args:
|
||||
archive_type (str): extension for archive type to check for
|
||||
version (str): Version string in the form 2.83.2
|
||||
|
||||
Raises:
|
||||
Exception: Execption when archive type isn't found
|
||||
|
||||
Returns:
|
||||
str: archive name for given type
|
||||
"""
|
||||
|
||||
for archive in blender_archives(version):
|
||||
if archive.endswith(archive_type):
|
||||
return archive
|
||||
raise Exception("Unknown archive type")
|
||||
|
||||
|
||||
def execute_command(cmd: List[str], name: str, errcode: int, cwd=".", capture_output=True) -> str:
|
||||
"""Execute the given command.
|
||||
|
||||
Returns the process stdout upon success if any.
|
||||
|
||||
On error print message the command with name that has failed. Print stdout
|
||||
and stderr of the process if any, and then exit with given error code.
|
||||
|
||||
Args:
|
||||
cmd (List[str]): Command in list format, each argument as their own item
|
||||
name (str): Name of command to use when printing to command-line
|
||||
errcode (int): Error code to use in case of exit()
|
||||
cwd (str, optional): Folder to use as current work directory for command
|
||||
execution. Defaults to ".".
|
||||
capture_output (bool, optional): Whether to capture command output or not.
|
||||
Defaults to True.
|
||||
|
||||
Returns:
|
||||
str: stdout if any, or empty string
|
||||
"""
|
||||
cmd_process = subprocess.run(
|
||||
cmd, capture_output=capture_output, encoding="UTF-8", cwd=cwd)
|
||||
if cmd_process.returncode == 0:
|
||||
if cmd_process.stdout:
|
||||
return cmd_process.stdout
|
||||
else:
|
||||
return ""
|
||||
else:
|
||||
print(f"ERROR: {name} failed.")
|
||||
if cmd_process.stdout:
|
||||
print(cmd_process.stdout)
|
||||
if cmd_process.stderr:
|
||||
print(cmd_process.stderr)
|
||||
exit(errcode)
|
||||
return ""
|
||||
|
||||
|
||||
def download_archives(base_url: str, archives: Callable[[str], Iterator[str]], version: str, dst_dir: pathlib.Path):
|
||||
"""Download archives from the given base_url.
|
||||
|
||||
Archives is a generator for Blender archive names based on version.
|
||||
|
||||
Archive names are appended to the base_url to load from, and appended to
|
||||
dst_dir to save to.
|
||||
|
||||
Args:
|
||||
base_url (str): Base URL to load archives from
|
||||
archives (Callable[[str], Iterator[str]]): Generator for Blender archive
|
||||
names based on version
|
||||
version (str): Version string in the form of 2.83.2
|
||||
dst_dir (pathlib.Path): Download destination
|
||||
"""
|
||||
|
||||
if base_url[-1] != '/':
|
||||
base_url = base_url + '/'
|
||||
|
||||
for archive in archives(version):
|
||||
download_url = f"{base_url}{archive}"
|
||||
target_file = dst_dir.joinpath(archive)
|
||||
download_file(download_url, target_file)
|
||||
|
||||
|
||||
def download_file(from_url: str, to_file: pathlib.Path) -> None:
|
||||
"""Download from_url as to_file.
|
||||
|
||||
Actual downloading will be skipped if --skipdl is given on the command-line.
|
||||
|
||||
Args:
|
||||
from_url (str): Full URL to resource to download
|
||||
to_file (pathlib.Path): Full path to save downloaded resource as
|
||||
"""
|
||||
global args
|
||||
|
||||
if not args.skipdl or not to_file.exists():
|
||||
print(f"Downloading {from_url}")
|
||||
with open(to_file, "wb") as download_zip:
|
||||
response = requests.get(from_url)
|
||||
if response.status_code != requests.codes.ok:
|
||||
print(f"ERROR: failed to download {from_url} (status code: {response.status_code})")
|
||||
exit(1313)
|
||||
download_zip.write(response.content)
|
||||
else:
|
||||
print(f"Downloading {from_url} skipped")
|
||||
print(" ... OK")
|
||||
|
||||
|
||||
def copy_contents_from_dmg_to_path(dmg_file: pathlib.Path, dst: pathlib.Path) -> None:
|
||||
"""Copy the contents of the given DMG file to the destination folder.
|
||||
|
||||
Args:
|
||||
dmg_file (pathlib.Path): Full path to DMG archive to extract from
|
||||
dst (pathlib.Path): Full path to destination to extract to
|
||||
"""
|
||||
hdiutil_attach = ["hdiutil",
|
||||
"attach",
|
||||
"-readonly",
|
||||
f"{dmg_file}"
|
||||
]
|
||||
attached = execute_command(hdiutil_attach, "hdiutil attach", 1)
|
||||
|
||||
# Last line of output is what we want, it is of the form
|
||||
# /dev/somedisk Apple_HFS /Volumes/Blender
|
||||
# We want to retain the mount point, and the folder the mount is
|
||||
# created on. The mounted disk we need for detaching, the folder we
|
||||
# need to be able to copy the contents to where we can use them
|
||||
attachment_items = attached.splitlines()[-1].split()
|
||||
mounted_disk = attachment_items[0]
|
||||
source_location = pathlib.Path(attachment_items[2], "Blender.app")
|
||||
|
||||
print(f"{source_location} -> {dst}")
|
||||
|
||||
shutil.copytree(source_location, dst)
|
||||
|
||||
hdiutil_detach = ["hdiutil",
|
||||
"detach",
|
||||
f"{mounted_disk}"
|
||||
]
|
||||
execute_command(hdiutil_detach, "hdiutil detach", 2)
|
||||
|
||||
|
||||
def create_build_script(template_name: str, vars: List[Tuple[str, str]]) -> pathlib.Path:
|
||||
"""
|
||||
Create the Steam build script
|
||||
|
||||
Use the given template and template variable tuple list.
|
||||
|
||||
Returns pathlib.Path to the created script.
|
||||
|
||||
Args:
|
||||
template_name (str): [description]
|
||||
vars (List[Tuple[str, str]]): [description]
|
||||
|
||||
Returns:
|
||||
pathlib.Path: Full path to the generated script
|
||||
"""
|
||||
build_script = pathlib.Path(".", template_name).read_text()
|
||||
for var in vars:
|
||||
build_script = build_script.replace(var[0], var[1])
|
||||
build_script_file = template_name.replace(".template", "")
|
||||
build_script_path = pathlib.Path(".", build_script_file)
|
||||
build_script_path.write_text(build_script)
|
||||
return build_script_path
|
||||
|
||||
|
||||
def clean_up() -> None:
|
||||
"""Remove intermediate files depending on given command-line arguments
|
||||
"""
|
||||
global content_location, args
|
||||
|
||||
if not args.leavearch and not args.leaveextracted:
|
||||
shutil.rmtree(content_location)
|
||||
|
||||
if args.leavearch and not args.leaveextracted:
|
||||
shutil.rmtree(content_location.joinpath(zip_extract_folder))
|
||||
shutil.rmtree(content_location.joinpath(tarxz_extract_folder))
|
||||
shutil.rmtree(content_location.joinpath(dmg_extract_folder))
|
||||
|
||||
if args.leaveextracted and not args.leavearch:
|
||||
import os
|
||||
os.remove(content_location.joinpath(zipped_blender))
|
||||
os.remove(content_location.joinpath(tarxz_blender))
|
||||
os.remove(content_location.joinpath(dmg_blender))
|
||||
|
||||
|
||||
def extract_archive(archive: str, extract_folder_name: str,
|
||||
cmd: List[str], errcode: int) -> None:
|
||||
"""Extract all files from archive to given folder name.
|
||||
|
||||
Will not extract if
|
||||
target folder already exists, or if --skipextract was given on the
|
||||
command-line.
|
||||
|
||||
Args:
|
||||
archive (str): Archive name to extract
|
||||
extract_folder_name (str): Folder name to extract to
|
||||
cmd (List[str]): Command with arguments to use
|
||||
errcode (int): Error code to use for exit()
|
||||
"""
|
||||
global args, content_location
|
||||
|
||||
extract_location = content_location.joinpath(extract_folder_name)
|
||||
|
||||
pre_extract = set(content_location.glob("*"))
|
||||
|
||||
if not args.skipextract or not extract_location.exists():
|
||||
print(f"Extracting files from {archive}...")
|
||||
cmd.append(content_location.joinpath(archive))
|
||||
execute_command(cmd, cmd[0], errcode, cwd=content_location)
|
||||
# in case we use a non-release archive the naming will be incorrect.
|
||||
# simply rename to expected target name
|
||||
post_extract = set(content_location.glob("*"))
|
||||
diff_extract = post_extract - pre_extract
|
||||
if not extract_location in diff_extract:
|
||||
folder_to_rename = list(diff_extract)[0]
|
||||
folder_to_rename.rename(extract_location)
|
||||
print(" OK")
|
||||
else:
|
||||
print(f"Skipping extraction {archive}!")
|
||||
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
|
||||
parser.add_argument("--baseurl", required=True,
|
||||
help="The base URL for files to download, "
|
||||
"i.e. https://download.blender.org/release/Blender2.83/")
|
||||
|
||||
parser.add_argument("--version", required=True,
|
||||
help="The Blender version to release, in the form 2.83.3")
|
||||
|
||||
parser.add_argument("--appid", required=True,
|
||||
help="The Blender App ID on Steam")
|
||||
parser.add_argument("--winid", required=True,
|
||||
help="The Windows depot ID")
|
||||
parser.add_argument("--linuxid", required=True,
|
||||
help="The Linux depot ID")
|
||||
parser.add_argument("--macosid", required=True,
|
||||
help="The MacOS depot ID")
|
||||
|
||||
parser.add_argument("--steamcmd", required=True,
|
||||
help="Path to the steamcmd")
|
||||
parser.add_argument("--steamuser", required=True,
|
||||
help="The login for the Steam builder user")
|
||||
parser.add_argument("--steampw", required=True,
|
||||
help="Login password for the Steam builder user")
|
||||
|
||||
add_optional_argument("--dryrun",
|
||||
"If set the Steam files will not be uploaded")
|
||||
add_optional_argument("--leavearch",
|
||||
help="If set don't clean up the downloaded archives")
|
||||
add_optional_argument("--leaveextracted",
|
||||
help="If set don't clean up the extraction folders")
|
||||
add_optional_argument("--skipdl",
|
||||
help="If set downloading the archives is skipped if it already exists locally.")
|
||||
add_optional_argument("--skipextract",
|
||||
help="If set skips extracting of archives. The tool assumes the archives"
|
||||
"have already been extracted to their correct locations")
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
VERSIONNODOTS = args.version.replace('.', '')
|
||||
OUTPUT = f"output{VERSIONNODOTS}"
|
||||
CONTENT = f"content{VERSIONNODOTS}"
|
||||
|
||||
# ===== set up main locations
|
||||
|
||||
content_location = pathlib.Path(".", CONTENT).absolute()
|
||||
output_location = pathlib.Path(".", OUTPUT).absolute()
|
||||
|
||||
content_location.mkdir(parents=True, exist_ok=True)
|
||||
output_location.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
# ===== login
|
||||
|
||||
# Logging into Steam once to ensure the SDK updates itself properly. If we don't
|
||||
# do that the combined +login and +run_app_build_http at the end of the tool
|
||||
# will fail.
|
||||
steam_login = [args.steamcmd,
|
||||
"+login",
|
||||
args.steamuser,
|
||||
args.steampw,
|
||||
"+quit"
|
||||
]
|
||||
print("Logging in to Steam...")
|
||||
execute_command(steam_login, "Login to Steam", 10)
|
||||
print(" OK")
|
||||
|
||||
# ===== prepare Steam build scripts
|
||||
|
||||
template_vars = [
|
||||
("[APPID]", args.appid),
|
||||
("[OUTPUT]", OUTPUT),
|
||||
("[CONTENT]", CONTENT),
|
||||
("[VERSION]", args.version),
|
||||
("[WINID]", args.winid),
|
||||
("[LINUXID]", args.linuxid),
|
||||
("[MACOSID]", args.macosid),
|
||||
("[DRYRUN]", f"{args.dryrun}" if args.dryrun else "0")
|
||||
]
|
||||
|
||||
blender_app_build = create_build_script(
|
||||
"blender_app_build.vdf.template", template_vars)
|
||||
create_build_script("depot_build_win.vdf.template", template_vars)
|
||||
create_build_script("depot_build_linux.vdf.template", template_vars)
|
||||
create_build_script("depot_build_macos.vdf.template", template_vars)
|
||||
|
||||
# ===== download archives
|
||||
|
||||
download_archives(args.baseurl, blender_archives,
|
||||
args.version, content_location)
|
||||
|
||||
# ===== set up file and folder names
|
||||
|
||||
zipped_blender = get_archive_type("zip", args.version)
|
||||
zip_extract_folder = zipped_blender.replace(".zip", "")
|
||||
tarxz_blender = get_archive_type("tar.xz", args.version)
|
||||
tarxz_extract_folder = tarxz_blender.replace(".tar.xz", "")
|
||||
dmg_blender = get_archive_type("dmg", args.version)
|
||||
dmg_extract_folder = dmg_blender.replace(".dmg", "")
|
||||
|
||||
# ===== extract
|
||||
|
||||
unzip_cmd = ["unzip", "-q"]
|
||||
extract_archive(zipped_blender, zip_extract_folder, unzip_cmd, 3)
|
||||
|
||||
untarxz_cmd = ["tar", "-xf"]
|
||||
extract_archive(tarxz_blender, tarxz_extract_folder, untarxz_cmd, 4)
|
||||
|
||||
if not args.skipextract or not content_location.joinpath(dmg_extract_folder).exists():
|
||||
print("Extracting files from Blender MacOS archive...")
|
||||
blender_dmg = content_location.joinpath(dmg_blender)
|
||||
target_location = content_location.joinpath(
|
||||
dmg_extract_folder, "Blender.app")
|
||||
copy_contents_from_dmg_to_path(blender_dmg, target_location)
|
||||
print(" OK")
|
||||
else:
|
||||
print("Skipping extraction of .dmg!")
|
||||
|
||||
# ===== building
|
||||
|
||||
print("Build Steam game files...")
|
||||
steam_build = [args.steamcmd,
|
||||
"+login",
|
||||
args.steamuser,
|
||||
args.steampw,
|
||||
"+run_app_build_http",
|
||||
blender_app_build.absolute(),
|
||||
"+quit"
|
||||
]
|
||||
execute_command(steam_build, "Build with steamcmd", 13)
|
||||
print(" OK")
|
||||
|
||||
clean_up()
|
@ -1,31 +0,0 @@
|
||||
"DepotBuildConfig"
|
||||
{
|
||||
// Set your assigned depot ID here
|
||||
"DepotID" "[LINUXID]"
|
||||
|
||||
// Set a root for all content.
|
||||
// All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths)
|
||||
// will be resolved relative to this root.
|
||||
// If you don't define ContentRoot, then it will be assumed to be
|
||||
// the location of this script file, which probably isn't what you want
|
||||
"ContentRoot" "./blender-[VERSION]-linux64/"
|
||||
|
||||
// include all files recursivley
|
||||
"FileMapping"
|
||||
{
|
||||
// This can be a full path, or a path relative to ContentRoot
|
||||
"LocalPath" "*"
|
||||
|
||||
// This is a path relative to the install folder of your game
|
||||
"DepotPath" "."
|
||||
|
||||
// If LocalPath contains wildcards, setting this means that all
|
||||
// matching files within subdirectories of LocalPath will also
|
||||
// be included.
|
||||
"recursive" "1"
|
||||
}
|
||||
|
||||
// but exclude all symbol files
|
||||
// This can be a full path, or a path relative to ContentRoot
|
||||
"FileExclusion" "*.pdb"
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
"DepotBuildConfig"
|
||||
{
|
||||
// Set your assigned depot ID here
|
||||
"DepotID" "[MACOSID]"
|
||||
|
||||
// Set a root for all content.
|
||||
// All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths)
|
||||
// will be resolved relative to this root.
|
||||
// If you don't define ContentRoot, then it will be assumed to be
|
||||
// the location of this script file, which probably isn't what you want
|
||||
"ContentRoot" "./blender-[VERSION]-macOS/"
|
||||
// include all files recursivley
|
||||
"FileMapping"
|
||||
{
|
||||
// This can be a full path, or a path relative to ContentRoot
|
||||
"LocalPath" "*"
|
||||
|
||||
// This is a path relative to the install folder of your game
|
||||
"DepotPath" "."
|
||||
|
||||
// If LocalPath contains wildcards, setting this means that all
|
||||
// matching files within subdirectories of LocalPath will also
|
||||
// be included.
|
||||
"recursive" "1"
|
||||
}
|
||||
|
||||
// but exclude all symbol files
|
||||
// This can be a full path, or a path relative to ContentRoot
|
||||
"FileExclusion" "*.pdb"
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
"DepotBuildConfig"
|
||||
{
|
||||
// Set your assigned depot ID here
|
||||
"DepotID" "[WINID]"
|
||||
|
||||
// Set a root for all content.
|
||||
// All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths)
|
||||
// will be resolved relative to this root.
|
||||
// If you don't define ContentRoot, then it will be assumed to be
|
||||
// the location of this script file, which probably isn't what you want
|
||||
"ContentRoot" "./blender-[VERSION]-windows64/"
|
||||
|
||||
// include all files recursivley
|
||||
"FileMapping"
|
||||
{
|
||||
// This can be a full path, or a path relative to ContentRoot
|
||||
"LocalPath" "*"
|
||||
|
||||
// This is a path relative to the install folder of your game
|
||||
"DepotPath" "."
|
||||
|
||||
// If LocalPath contains wildcards, setting this means that all
|
||||
// matching files within subdirectories of LocalPath will also
|
||||
// be included.
|
||||
"recursive" "1"
|
||||
}
|
||||
|
||||
// but exclude all symbol files
|
||||
// This can be a full path, or a path relative to ContentRoot
|
||||
"FileExclusion" "*.pdb"
|
||||
}
|
Loading…
Reference in New Issue
Block a user