forked from bartvdbraak/blender
split bge includes for scons onto their own lines (for easier merging)
This commit is contained in:
parent
65baf6ca5c
commit
9cf6e305a9
@ -28,25 +28,45 @@
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = [ 'GLEW_STATIC' ]
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incs = '. #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #source/gameengine/Converter #source/blender/imbuf'
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incs += ' #intern/ghost/include #intern/container'
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incs += ' #intern/audaspace/intern'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
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incs += ' #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/blenfont #source/blender/editors/include'
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incs += ' #source/blender/makesdna #source/blender/makesrna'
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incs += ' #source/gameengine/Rasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network'
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incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
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incs += ' #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader'
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incs += ' #extern/glew/include #source/blender/gpu'
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incs += ' #source/blender/windowmanager'
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defs = [
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'GLEW_STATIC',
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]
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incs = [
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'.',
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'#intern/container',
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'#intern/guardedalloc',
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'#intern/string',
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'#source/blender',
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'#extern/glew/include',
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'#intern/audaspace/intern',
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'#intern/ghost/include',
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'#intern/moto/include',
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'#source/blender/blenfont',
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'#source/blender/blenkernel',
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'#source/blender/blenlib',
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'#source/blender/blenloader',
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'#source/blender/gpu',
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'#source/blender/imbuf',
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'#source/blender/makesdna',
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'#source/blender/makesrna',
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'#source/blender/misc',
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'#source/blender/windowmanager',
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'#source/gameengine/Converter',
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'#source/gameengine/Expressions',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Network',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/SceneGraph',
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'#source/blender/editors/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#source/gameengine/Physics/Bullet',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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]
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incs = ' '.join(incs)
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if env['WITH_BF_FFMPEG']:
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defs.append('WITH_FFMPEG')
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@ -30,24 +30,43 @@ Import ('env')
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sources = env.Glob('*.cpp')
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defs = []
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incs = '. #intern/string #intern/guardedalloc #intern/container'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #intern/audaspace/intern #source/gameengine/Converter'
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incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
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incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Physics/Dummy'
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
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incs += ' #source/blender/windowmanager'
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incs += ' #source/blender/makesrna'
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incs += ' #source/blender/ikplugin'
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incs += ' #extern/recastnavigation/Detour/Include'
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incs += ' #extern/Eigen3'
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incs = [
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'.',
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'#extern/Eigen3',
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'#intern/container',
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'#intern/guardedalloc',
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'#intern/string',
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'#source/blender',
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'#intern/audaspace/intern',
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'#intern/moto/include',
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'#source/blender/blenkernel',
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'#source/blender/blenlib',
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'#source/blender/blenloader',
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'#source/blender/gpu',
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'#source/blender/ikplugin',
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'#source/blender/imbuf',
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'#source/blender/makesdna',
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'#source/blender/makesrna',
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'#source/blender/misc',
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'#source/blender/windowmanager',
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'#source/gameengine/BlenderRoutines',
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'#source/gameengine/Converter',
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'#source/gameengine/Expressions',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Network',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/SceneGraph',
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'#extern/recastnavigation/Detour/Include',
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'#source/blender/editors/include',
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'#source/gameengine/Ketsji/KXNetwork',
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'#source/gameengine/Network/LoopBackNetwork',
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'#source/gameengine/Physics/Bullet',
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'#source/gameengine/Physics/Dummy',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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]
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incs = ' '.join(incs)
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_BOOST_INC']
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@ -41,7 +41,7 @@ incs = [
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defs = []
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if env['WITH_BF_PYTHON']:
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incs += env['BF_PYTHON_INC'].split()
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incs.extend(Split(env['BF_PYTHON_INC']))
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defs.append('WITH_PYTHON')
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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@ -29,10 +29,18 @@ Import ('env')
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sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
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incs = '. #/intern/string #intern/container #intern/ghost'
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incs += ' #/source/gameengine/Expressions #/intern/moto/include'
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incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
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incs += ' #/source/blender/blenlib'
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incs = [
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'.',
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'#intern/container',
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'#intern/ghost',
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'#/intern/string',
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'#/intern/moto/include',
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'#/source/blender/blenlib',
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'#/source/gameengine/Expressions',
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'#/source/gameengine/Rasterizer',
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'#/source/gameengine/SceneGraph',
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]
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incs = ' '.join(incs)
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defs = []
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@ -29,7 +29,8 @@ import sys
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Import ('env')
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source_files = ['bmfont.cpp',
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source_files = [
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'bmfont.cpp',
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'GPC_Canvas.cpp',
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'GPC_Engine.cpp',
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'GPC_KeyboardDevice.cpp',
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@ -38,9 +39,11 @@ source_files = ['bmfont.cpp',
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'GPC_RawLoadDotBlendArray.cpp',
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'GPC_RawLogoArrays.cpp',
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'GPC_RenderTools.cpp',
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'GPC_System.cpp']
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'GPC_System.cpp',
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]
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incs = ['.',
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incs = [
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'.',
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'#intern/string',
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'#intern/ghost',
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'#intern/guardedalloc',
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@ -68,15 +71,18 @@ incs = ['.',
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'#source/blender/misc',
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'#source/blender/blenloader',
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'#source/blender/gpu',
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'#extern/glew/include']
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'#extern/glew/include',
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]
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defs = [ 'GLEW_STATIC' ]
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defs = [
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'GLEW_STATIC',
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]
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if env['WITH_BF_PYTHON']:
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incs += Split(env['BF_PYTHON_INC'])
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incs.extend(Split(env['BF_PYTHON_INC']))
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defs.append('WITH_PYTHON')
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incs += Split(env['BF_PNG_INC'])
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incs += Split(env['BF_ZLIB_INC'])
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incs.extend(Split(env['BF_PNG_INC']))
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incs.extend(Split(env['BF_ZLIB_INC']))
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env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
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@ -28,13 +28,16 @@
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import sys
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Import ('env')
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source_files = ['GPG_Application.cpp',
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source_files = [
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'GPG_Application.cpp',
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'GPG_Canvas.cpp',
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'GPG_ghost.cpp',
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'GPG_KeyboardDevice.cpp',
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'GPG_System.cpp']
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'GPG_System.cpp',
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]
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incs = ['.',
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incs = [
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'.',
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'#intern/string',
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'#intern/ghost',
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'#intern/guardedalloc',
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@ -63,11 +66,14 @@ incs = ['.',
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'#source/blender/misc',
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'#source/blender/blenloader',
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'#source/blender/gpu',
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'#extern/glew/include']
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'#extern/glew/include',
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]
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incs.append(env['BF_PTHREADS_INC'])
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defs = [ 'GLEW_STATIC' ]
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defs = [
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'GLEW_STATIC',
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]
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if env['WITH_BF_PYTHON']:
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incs += Split(env['BF_PYTHON_INC'])
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@ -29,10 +29,18 @@ Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #intern/string #intern/moto/include'
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incs += ' #source/gameengine/Ketsji #intern/container'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions'
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incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
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incs = [
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'.',
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'#intern/container',
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'#intern/string',
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'#intern/moto/include',
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'#source/gameengine/Expressions',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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]
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incs = ' '.join(incs)
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defs = []
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@ -32,21 +32,46 @@ Import ('env')
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sources = env.Glob('*.cpp')
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defs = [ 'GLEW_STATIC' ]
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incs = '. #source/blender/python/generic' # Only for bpy_internal_import.h, be very careful
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incs += ' #source/blender/python/mathutils' # Only for mathutils, be very careful
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incs += ' #intern/string #intern/guardedalloc #intern/container'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
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incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
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incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
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incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
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incs += ' #source/blender/makesdna #source/blender/makesrna #source/blender/python #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
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incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
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incs += ' #source/gameengine/Physics/Dummy'
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incs += ' #source/blender/misc #extern/glew/include #source/blender/gpu'
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incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
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incs = [
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'.',
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'#intern/container',
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'#intern/guardedalloc',
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'#intern/string',
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'#source/blender',
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'#extern/glew/include',
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'#intern/audaspace/FX',
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'#intern/audaspace/intern',
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'#intern/moto/include',
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'#source/blender/blenfont',
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'#source/blender/blenkernel',
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'#source/blender/blenlib',
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'#source/blender/gpu',
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'#source/blender/imbuf',
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'#source/blender/makesdna',
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'#source/blender/makesrna',
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'#source/blender/misc',
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'#source/blender/python',
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'#source/gameengine/BlenderRoutines',
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'#source/gameengine/Converter',
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'#source/gameengine/Expressions',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Network',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/SceneGraph',
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'#extern/recastnavigation/Detour/Include',
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'#extern/recastnavigation/Recast/Include',
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'#source/blender/editors/include',
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# Only for bpy_internal_import.h, be very careful
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'#source/blender/python/generic',
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# Only for mathutils, be very careful
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'#source/blender/python/mathutils',
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'#source/gameengine/Ketsji/KXNetwork',
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'#source/gameengine/Physics/Dummy',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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]
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incs = ' '.join(incs)
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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@ -27,8 +27,15 @@
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Import ('env')
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sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
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sources = [
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'NG_LoopBackNetworkDeviceInterface.cpp',
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]
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incs = '. #intern/string #intern/container #source/gameengine/Network'
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incs = [
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'.',
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'#intern/container',
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'#intern/string',
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'#source/gameengine/Network',
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]
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env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
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env.BlenderLib('ge_logic_loopbacknetwork', sources, incs, defines=[], libtype=['core', 'player'], priority=[400, 135])
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@ -29,12 +29,17 @@ Import ('env')
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sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
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incs = '. #intern/string #intern/moto/include #intern/container'
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incs = [
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'.',
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'#intern/container',
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'#intern/string',
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'#intern/moto/include',
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]
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defs = []
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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defs.append('WITH_CXX_GUARDEDALLOC')
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incs += ' #intern/guardedalloc'
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incs.append('#intern/guardedalloc')
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env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
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env.BlenderLib('ge_logic_ngnetwork', sources, incs, defs, libtype=['core', 'player'], priority=[400, 130])
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@ -29,20 +29,24 @@ Import ('env')
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sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
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incs = '. ../common'
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incs += ' #intern/string'
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incs += ' #intern/moto/include'
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incs += ' #extern/glew/include'
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incs += ' #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Ketsji'
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incs += ' #source/gameengine/Expressions'
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incs += ' #source/gameengine/GameLogic'
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incs += ' #source/gameengine/SceneGraph'
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incs += ' #source/blender/makesdna'
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incs += ' #source/blender/blenkernel'
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incs += ' #source/blender/blenlib'
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incs += ' #intern/guardedalloc'
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incs += ' #intern/container'
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incs = [
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'.',
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'#intern/container',
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'#intern/guardedalloc',
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'#intern/string',
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'#extern/glew/include',
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'#intern/moto/include',
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'#source/blender/blenkernel',
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'#source/blender/blenlib',
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'#source/blender/makesdna',
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'#source/gameengine/Expressions',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/SceneGraph',
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'../common',
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]
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incs = ' '.join(incs)
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incs += ' ' + env['BF_BULLET_INC']
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|
@ -29,7 +29,12 @@ Import ('env')
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sources = 'DummyPhysicsEnvironment.cpp'
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incs = '. ../common ../../../../intern/moto/include'
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incs = [
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'.',
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'../common',
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'../../../../intern/moto/include',
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]
|
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incs = ' '.join(incs)
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defs = []
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||||
|
@ -5,10 +5,24 @@ sources = env.Glob('*.cpp')
|
||||
|
||||
defs = [ 'GLEW_STATIC' ]
|
||||
|
||||
incs = '. #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
|
||||
incs += ' #intern/container #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
|
||||
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
|
||||
incs += ' #intern/guardedalloc #source/blender/blenlib'
|
||||
incs = [
|
||||
'.',
|
||||
'#intern/container',
|
||||
'#intern/guardedalloc',
|
||||
'#intern/string',
|
||||
'#extern/glew/include',
|
||||
'#intern/moto/include',
|
||||
'#source/blender/blenkernel',
|
||||
'#source/blender/blenlib',
|
||||
'#source/blender/gpu',
|
||||
'#source/blender/makesdna',
|
||||
'#source/gameengine/BlenderRoutines',
|
||||
'#source/gameengine/Rasterizer',
|
||||
'#source/gameengine/SceneGraph',
|
||||
'#source/blender/gameengine/Ketsji',
|
||||
env['BF_OPENGL_INC'],
|
||||
]
|
||||
incs = ' '.join(incs)
|
||||
|
||||
if env['WITH_BF_CXX_GUARDEDALLOC']:
|
||||
defs.append('WITH_CXX_GUARDEDALLOC')
|
||||
|
@ -29,16 +29,19 @@ Import ('env')
|
||||
|
||||
sources = env.Glob('*.cpp')
|
||||
|
||||
incs = '. #intern/moto/include'
|
||||
incs = [
|
||||
'.',
|
||||
'#intern/moto/include',
|
||||
]
|
||||
|
||||
defs = []
|
||||
|
||||
if env['WITH_BF_CXX_GUARDEDALLOC']:
|
||||
defs.append('WITH_CXX_GUARDEDALLOC')
|
||||
incs += ' #intern/guardedalloc'
|
||||
incs.append('#intern/guardedalloc')
|
||||
|
||||
if env['WITH_BF_PYTHON']:
|
||||
incs += ' ' + env['BF_PYTHON_INC']
|
||||
defs.append('WITH_PYTHON')
|
||||
incs.extend(Split(env['BF_PYTHON_INC']))
|
||||
|
||||
env.BlenderLib ( 'ge_scenegraph', sources, Split(incs), defs, libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])
|
||||
env.BlenderLib('ge_scenegraph', sources, incs, defs, libtype=['core', 'player'], priority=[325, 85], cxx_compileflags=env['BGE_CXXFLAGS'])
|
||||
|
@ -31,15 +31,31 @@ Import ('env')
|
||||
|
||||
sources = env.Glob('*.cpp')
|
||||
|
||||
incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
|
||||
incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
|
||||
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
|
||||
incs += ' #source/gameengine/BlenderRoutines'
|
||||
incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel'
|
||||
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic'
|
||||
incs += ' #source/blender/gpu #intern/string #intern/moto/include'
|
||||
incs += ' #intern/guardedalloc #intern/container #extern/glew/include'
|
||||
incs += ' #intern/ffmpeg'
|
||||
incs = [
|
||||
'.',
|
||||
'#intern/container',
|
||||
'#intern/ffmpeg',
|
||||
'#intern/guardedalloc',
|
||||
'#intern/string',
|
||||
'#extern/glew/include',
|
||||
'#intern/moto/include',
|
||||
'#source/blender/blenkernel',
|
||||
'#source/blender/blenlib',
|
||||
'#source/blender/gpu',
|
||||
'#source/blender/imbuf',
|
||||
'#source/blender/makesdna',
|
||||
'#source/blender/python',
|
||||
'#source/gameengine/BlenderRoutines',
|
||||
'#source/gameengine/Expressions',
|
||||
'#source/gameengine/GameLogic',
|
||||
'#source/gameengine/Ketsji',
|
||||
'#source/gameengine/Rasterizer',
|
||||
'#source/gameengine/SceneGraph',
|
||||
'#source/blender/editors/include',
|
||||
'#source/blender/python/generic',
|
||||
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
|
||||
]
|
||||
incs = ' '.join(incs)
|
||||
|
||||
defs = ['GLEW_STATIC']
|
||||
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw', 'win64-mingw'):
|
||||
|
Loading…
Reference in New Issue
Block a user