Attempt to fix collada compilation after recent commit

I don't have recent collada compiled here atm, so perhaps there're
more issues here.
This commit is contained in:
Sergey Sharybin 2013-02-05 13:04:01 +00:00
parent fdfa5910b5
commit 9d02ac41dc
3 changed files with 8 additions and 8 deletions

@ -601,7 +601,7 @@ bool DocumentImporter::writeMaterial(const COLLADAFW::Material *cmat)
return true;
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
Material *ma = BKE_material_add((char *)str_mat_id.c_str());
Material *ma = BKE_material_add(G.main, (char *)str_mat_id.c_str());
this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
this->uid_material_map[cmat->getUniqueId()] = ma;
@ -625,7 +625,7 @@ MTex *DocumentImporter::create_texture(COLLADAFW::EffectCommon *ef, COLLADAFW::T
ma->mtex[i] = add_mtex();
ma->mtex[i]->texco = TEXCO_UV;
ma->mtex[i]->tex = add_texture("Texture");
ma->mtex[i]->tex = add_texture(G.main, "Texture");
ma->mtex[i]->tex->type = TEX_IMAGE;
ma->mtex[i]->tex->ima = uid_image_map[ima_uid];
@ -831,8 +831,8 @@ bool DocumentImporter::writeCamera(const COLLADAFW::Camera *camera)
cam_id = camera->getOriginalId();
cam_name = camera->getName();
if (cam_name.size()) cam = (Camera *)BKE_camera_add((char *)cam_name.c_str());
else cam = (Camera *)BKE_camera_add((char *)cam_id.c_str());
if (cam_name.size()) cam = (Camera *)BKE_camera_add(G.main, (char *)cam_name.c_str());
else cam = (Camera *)BKE_camera_add(G.main, (char *)cam_id.c_str());
if (!cam) {
fprintf(stderr, "Cannot create camera.\n");
@ -981,8 +981,8 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
la_id = light->getOriginalId();
la_name = light->getName();
if (la_name.size()) lamp = (Lamp *)BKE_lamp_add((char *)la_name.c_str());
else lamp = (Lamp *)BKE_lamp_add((char *)la_id.c_str());
if (la_name.size()) lamp = (Lamp *)BKE_lamp_add(G.main, (char *)la_name.c_str());
else lamp = (Lamp *)BKE_lamp_add(G.main, (char *)la_id.c_str());
if (!lamp) {
fprintf(stderr, "Cannot create lamp.\n");

@ -1296,7 +1296,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
}
const std::string& str_geom_id = mesh->getName().size() ? mesh->getName() : mesh->getOriginalId();
Mesh *me = BKE_mesh_add((char *)str_geom_id.c_str());
Mesh *me = BKE_mesh_add(G.main, (char *)str_geom_id.c_str());
me->id.us--; // is already 1 here, but will be set later in set_mesh
// store the Mesh pointer to link it later with an Object

@ -151,7 +151,7 @@ Mesh *bc_to_mesh_apply_modifiers(Scene *scene, Object *ob, BC_export_mesh_type e
}
}
tmpmesh = BKE_mesh_add("ColladaMesh"); // name is not important here
tmpmesh = BKE_mesh_add(G.main, "ColladaMesh"); // name is not important here
DM_to_mesh(dm, tmpmesh, ob);
dm->release(dm);
return tmpmesh;