forked from bartvdbraak/blender
small improvement to previous commit, use pre-calculated ngon normal to avoid calculating twice when dupli-scale is enabled.
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b0bf816ece
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@ -98,7 +98,7 @@ void BKE_mesh_calc_poly_center(struct MPoly *mpoly, struct MLoop *loopstart,
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struct MVert *mvarray, float cent[3]);
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float BKE_mesh_calc_poly_area(struct MPoly *mpoly, struct MLoop *loopstart,
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struct MVert *mvarray, float polynormal[3]);
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struct MVert *mvarray, const float polynormal[3]);
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/* Find the index of the loop in 'poly' which references vertex,
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* returns -1 if not found */
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@ -1171,7 +1171,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
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/* scale */
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if (par->transflag & OB_DUPLIFACES_SCALE) {
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float size = BKE_mesh_calc_poly_area(mp, loopstart, mvert, NULL);
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float size = BKE_mesh_calc_poly_area(mp, loopstart, mvert, f_no);
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size = sqrtf(size) * par->dupfacesca;
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mul_m3_fl(mat, size);
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}
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@ -3016,7 +3016,7 @@ void BKE_mesh_calc_poly_center(MPoly *mpoly, MLoop *loopstart,
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/* note, passing polynormal is only a speedup so we can skip calculating it */
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float BKE_mesh_calc_poly_area(MPoly *mpoly, MLoop *loopstart,
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MVert *mvarray, float polynormal[3])
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MVert *mvarray, const float polynormal[3])
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{
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if (mpoly->totloop == 3) {
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return area_tri_v3(mvarray[loopstart[0].v].co,
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@ -3035,7 +3035,7 @@ float BKE_mesh_calc_poly_area(MPoly *mpoly, MLoop *loopstart,
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int i;
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MLoop *l_iter = loopstart;
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float area, polynorm_local[3], (*vertexcos)[3];
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float *no = polynormal ? polynormal : polynorm_local;
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const float *no = polynormal ? polynormal : polynorm_local;
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BLI_array_fixedstack_declare(vertexcos, BM_NGON_STACK_SIZE, mpoly->totloop, __func__);
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/* pack vertex cos into an array for area_poly_v3 */
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@ -3045,7 +3045,7 @@ float BKE_mesh_calc_poly_area(MPoly *mpoly, MLoop *loopstart,
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/* need normal for area_poly_v3 as well */
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if (polynormal == NULL) {
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BKE_mesh_calc_poly_normal(mpoly, loopstart, mvarray, no);
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BKE_mesh_calc_poly_normal(mpoly, loopstart, mvarray, polynorm_local);
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}
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/* finally calculate the area */
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