forked from bartvdbraak/blender
== PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender. http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9 Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage. Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
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@ -33,7 +33,8 @@
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#ifndef BKE_NODE_H
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#define BKE_NODE_H
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 64
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struct ID;
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struct bNodeTree;
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@ -68,9 +68,6 @@
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#include "SHD_node.h"
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 64
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static ListBase empty_list = {NULL, NULL};
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ListBase node_all_composit = {NULL, NULL};
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ListBase node_all_shaders = {NULL, NULL};
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@ -361,6 +361,15 @@ static int pysockets_to_blendersockets(PyObject *tuple, bNodeSocketType **socks,
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len = PyTuple_Size(tuple);
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if (len >= MAX_SOCKET) {
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char error_msg[70];
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PyOS_snprintf(error_msg, sizeof(error_msg),
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"limit exceeded: each node can't have more than %d i/o sockets", MAX_SOCKET - 1);
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PyErr_SetString(PyExc_AttributeError, error_msg);
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len = 0;
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retval = -1;
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}
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nsocks = MEM_callocN(sizeof(bNodeSocketType)*(len+1), "bNodeSocketType in Node.c");
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for (pos = 0, a = 0; pos< len; pos++, a++) {
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@ -437,6 +446,7 @@ static int Map_socketdef(BPy_NodeSocketLists *self, PyObject *args, void *closur
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{
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bNode *node = NULL;
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PyObject *tuple = NULL;
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int ret = 0;
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node = self->node;
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@ -453,7 +463,7 @@ static int Map_socketdef(BPy_NodeSocketLists *self, PyObject *args, void *closur
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if (args) {
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if(PySequence_Check(args)) {
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tuple = PySequence_Tuple(args);
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pysockets_to_blendersockets(tuple,
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ret = pysockets_to_blendersockets(tuple,
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&(node->typeinfo->inputs), node->custom1, 1);
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Py_DECREF(self->input);
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self->input = tuple;
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@ -466,7 +476,7 @@ static int Map_socketdef(BPy_NodeSocketLists *self, PyObject *args, void *closur
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if (args) {
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if(PyList_Check(args)) {
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tuple = PySequence_Tuple(args);
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pysockets_to_blendersockets(tuple,
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ret = pysockets_to_blendersockets(tuple,
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&(node->typeinfo->outputs), node->custom1, 0);
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Py_DECREF(self->output);
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self->output = tuple;
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@ -479,6 +489,11 @@ static int Map_socketdef(BPy_NodeSocketLists *self, PyObject *args, void *closur
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fprintf(stderr,"DEBUG pynodes: got no list in Map_socketdef\n");
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break;
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}
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if (ret == -1) {
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node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ERROR);
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}
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return 0;
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}
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