forked from bartvdbraak/blender
Bugfix for wrong / bad vorticity forming weird banding on the y and z axis.
Part of Blender Smoke Develeopment Milestone III.
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@ -1306,8 +1306,8 @@ void FLUID_3D::addVorticity(int zBegin, int zEnd)
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N[2] *= magnitude;
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_xForce[index] += (N[1] * _zVorticity[vIndex] - N[2] * _yVorticity[vIndex]) * _dx * eps;
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_yForce[index] -= (N[0] * _zVorticity[vIndex] - N[2] * _xVorticity[vIndex]) * _dx * eps;
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_zForce[index] += (N[0] * _yVorticity[vIndex] - N[1] * _xVorticity[vIndex]) * _dx * eps;
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_yForce[index] += (N[0] * _zVorticity[vIndex] - N[2] * _xVorticity[vIndex]) * _dx * eps;
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_zForce[index] -= (N[0] * _yVorticity[vIndex] - N[1] * _xVorticity[vIndex]) * _dx * eps;
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}
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} // if
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vIndex++;
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