Compositor: Allow using debug pass output in the compositor

Currently only works correct with single float output, RGBA and vector are not
supported so if one need to use this passes he'll need to wait a bit still.

It is coming, don't worry.
This commit is contained in:
Sergey Sharybin 2015-07-24 12:56:05 +02:00
parent 54e6413d67
commit a028575c4a
9 changed files with 48 additions and 1 deletions

@ -849,6 +849,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMateria
#define RRES_OUT_SUBSURFACE_DIRECT 28
#define RRES_OUT_SUBSURFACE_INDIRECT 29
#define RRES_OUT_SUBSURFACE_COLOR 30
#define RRES_OUT_DEBUG 31
/* note: types are needed to restore callbacks, don't change values */
#define CMP_NODE_VIEWER 201

@ -551,4 +551,8 @@ data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
add_definitions(-DCL_USE_DEPRECATED_OPENCL_1_1_APIS)
if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")

@ -59,6 +59,9 @@ incs = [
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs.append(env['BF_PTHREADS_INC'])
if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_DEBUG']:
defs.append('WITH_CYCLES_DEBUG')
if False: # gives link errors 'win' in env['OURPLATFORM']:
# split into 3 modules to work around command length limit on Windows
env.BlenderLib('bf_composite_intern', sources_intern, incs, defines=defs, libtype=['core'], priority=[166])

@ -86,4 +86,8 @@ void RenderLayersNode::convertToOperations(NodeConverter &converter, const Compo
testSocketLink(converter, context, 28, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_DIRECT));
testSocketLink(converter, context, 29, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_INDIRECT));
testSocketLink(converter, context, 30, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_COLOR));
#ifdef WITH_CYCLES_DEBUG
testSocketLink(converter, context, 31, new RenderLayersCyclesDebugOperation(SCE_PASS_DEBUG));
#endif
}

@ -388,3 +388,11 @@ RenderLayersUVOperation::RenderLayersUVOperation() : RenderLayersBaseProg(SCE_PA
{
this->addOutputSocket(COM_DT_VECTOR);
}
/* ******** Debug Render Layers Cycles Operation ******** */
RenderLayersCyclesDebugOperation::RenderLayersCyclesDebugOperation(int pass)
: RenderLayersBaseProg(pass, 1)
{
this->addOutputSocket(COM_DT_VALUE);
}

@ -213,4 +213,9 @@ public:
RenderLayersUVOperation();
};
class RenderLayersCyclesDebugOperation : public RenderLayersBaseProg {
public:
RenderLayersCyclesDebugOperation(int pass);
};
#endif

@ -288,4 +288,8 @@ if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")

@ -75,6 +75,9 @@ if env['WITH_BF_COMPOSITOR']:
if env['WITH_BF_FREESTYLE']:
defs.append('WITH_FREESTYLE')
if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_DEBUG']:
defs.append('WITH_CYCLES_DEBUG')
env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )

@ -73,6 +73,9 @@ static bNodeSocketTemplate cmp_node_rlayers_out[] = {
{ SOCK_RGBA, 0, N_("Subsurface Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, N_("Subsurface Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, N_("Subsurface Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
#ifdef WITH_CYCLES_DEBUG
{ SOCK_FLOAT, 0, N_("Debug"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
#endif
{ -1, 0, "" }
};
@ -160,6 +163,10 @@ static void cmp_node_image_add_render_pass_outputs(bNodeTree *ntree, bNode *node
cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_INDIRECT, RRES_OUT_SUBSURFACE_INDIRECT);
if (passflag & SCE_PASS_SUBSURFACE_COLOR)
cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_COLOR, RRES_OUT_SUBSURFACE_COLOR);
#ifdef WITH_CYCLES_DEBUG
cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DEBUG, RRES_OUT_DEBUG);
#endif
}
static void cmp_node_image_add_multilayer_outputs(bNodeTree *ntree, bNode *node, RenderLayer *rl)
@ -380,8 +387,12 @@ void register_node_type_cmp_image(void)
static void set_output_visible(bNode *node, int passflag, int index, int pass)
{
bNodeSocket *sock = BLI_findlink(&node->outputs, index);
bool pass_enabled = ((passflag & pass) != 0);
#ifdef WITH_CYCLES_DEBUG
pass_enabled |= (pass == SCE_PASS_DEBUG);
#endif
/* clear the SOCK_HIDDEN flag as well, in case a socket was hidden before */
if (passflag & pass)
if (pass_enabled)
sock->flag &= ~(SOCK_HIDDEN | SOCK_UNAVAIL);
else
sock->flag |= SOCK_UNAVAIL;
@ -440,6 +451,10 @@ void node_cmp_rlayers_force_hidden_passes(bNode *node)
set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_DIRECT, SCE_PASS_SUBSURFACE_DIRECT);
set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_INDIRECT, SCE_PASS_SUBSURFACE_INDIRECT);
set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_COLOR, SCE_PASS_SUBSURFACE_COLOR);
#ifdef WITH_CYCLES_DEBUG
set_output_visible(node, passflag, RRES_OUT_DEBUG, SCE_PASS_DEBUG);
#endif
}
static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr)