forked from bartvdbraak/blender
Patch provided by Jacques Beaurain (thanks!) to fix bug #322. I've added
the text below as comment: adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode from antialising the Blender window. Officially a swapbuffers does a glFinish itself, so this feels really like a hack... but it won't harm. (ton)
This commit is contained in:
parent
c861979e7b
commit
a0430d0d43
@ -348,6 +348,10 @@ GHOST_TSuccess GHOST_WindowWin32::setOrder(GHOST_TWindowOrder order)
|
||||
|
||||
GHOST_TSuccess GHOST_WindowWin32::swapBuffers()
|
||||
{
|
||||
// adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
|
||||
// from antialising the Blender window. Officially a swapbuffers does a glFinish
|
||||
// itself, so this feels really like a hack... but it won't harm. (ton)
|
||||
glFinish();
|
||||
return ::SwapBuffers(m_hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user