forked from bartvdbraak/blender
remove deprecated & unused mat3_to_vec_rot and mat4_to_vec_rot functions.
This commit is contained in:
parent
974a06823e
commit
a05d4a729a
@ -107,9 +107,6 @@ void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]);
|
||||
/* TODO: the following calls should probably be depreceated sometime */
|
||||
|
||||
/* conversion */
|
||||
void mat3_to_vec_rot(float vec[3], float *phi, float mat[3][3]);
|
||||
void mat4_to_vec_rot(float vec[3], float *phi, float mat[4][4]);
|
||||
|
||||
void vec_rot_to_quat(float quat[4], const float vec[3], const float phi);
|
||||
void vec_rot_to_mat3(float mat[3][3], const float vec[3], const float phi);
|
||||
void vec_rot_to_mat4(float mat[4][4], const float vec[3], const float phi);
|
||||
|
@ -774,28 +774,6 @@ void mat4_to_axis_angle(float axis[3], float *angle,float mat[4][4])
|
||||
/****************************** Vector/Rotation ******************************/
|
||||
/* TODO: the following calls should probably be depreceated sometime */
|
||||
|
||||
/* 3x3 matrix to axis angle */
|
||||
void mat3_to_vec_rot(float axis[3], float *angle,float mat[3][3])
|
||||
{
|
||||
float q[4];
|
||||
|
||||
/* use quaternions as intermediate representation */
|
||||
// TODO: it would be nicer to go straight there...
|
||||
mat3_to_quat(q,mat);
|
||||
quat_to_axis_angle(axis, angle,q);
|
||||
}
|
||||
|
||||
/* 4x4 matrix to axis angle */
|
||||
void mat4_to_vec_rot(float axis[3], float *angle,float mat[4][4])
|
||||
{
|
||||
float q[4];
|
||||
|
||||
/* use quaternions as intermediate representation */
|
||||
// TODO: it would be nicer to go straight there...
|
||||
mat4_to_quat(q,mat);
|
||||
quat_to_axis_angle(axis, angle,q);
|
||||
}
|
||||
|
||||
/* axis angle to 3x3 matrix */
|
||||
void vec_rot_to_mat3(float mat[][3], const float vec[3], const float phi)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user