forked from bartvdbraak/blender
BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials
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d336ae8992
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@ -2085,8 +2085,9 @@ static KX_GameObject *gameobject_from_blenderobject(
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case OB_FONT:
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{
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bool do_color_management = !(blenderscene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT);
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/* font objects have no bounding box */
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gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob);
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gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob, do_color_management);
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/* add to the list only the visible fonts */
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if ((ob->lay & kxscene->GetBlenderScene()->lay) != 0)
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@ -76,12 +76,14 @@ static std::vector<STR_String> split_string(STR_String str)
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KX_FontObject::KX_FontObject(void* sgReplicationInfo,
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SG_Callbacks callbacks,
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RAS_IRenderTools* rendertools,
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Object *ob):
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Object *ob,
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bool do_color_management):
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KX_GameObject(sgReplicationInfo, callbacks),
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m_object(ob),
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m_dpi(72),
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m_resolution(1.f),
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m_rendertools(rendertools)
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m_rendertools(rendertools),
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m_do_color_management(do_color_management)
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{
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Curve *text = static_cast<Curve *> (ob->data);
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m_text = split_string(text->str);
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@ -174,6 +176,22 @@ void KX_FontObject::DrawText()
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/* update the animated color */
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this->GetObjectColor().getValue(m_color);
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/* Font Objects don't use the glsl shader, this color management code is copied from gpu_shader_material.glsl */
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float color[4];
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for (int i = 0; i < 3; i++) {
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if (m_do_color_management) {
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float c = m_color[i];
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if(c < 0.0031308)
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c = (c < 0.0) ? 0.0: c * 12.92;
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else
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c = 1.055 * pow(c, 1.0/2.4) - 0.055;
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color[i] = c;
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}
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else
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color[i] = m_color[i];
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}
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color[3] = m_color[3];
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/* HARDCODED MULTIPLICATION FACTOR - this will affect the render resolution directly */
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const float RES = BGE_FONT_RES * m_resolution;
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@ -201,7 +219,7 @@ void KX_FontObject::DrawText()
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mat[13] -= spacing[1];
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mat[14] -= spacing[2];
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}
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m_rendertools->RenderText3D(m_fontid, m_text[i], int(size), m_dpi, m_color, mat, aspect);
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m_rendertools->RenderText3D(m_fontid, m_text[i], int(size), m_dpi, color, mat, aspect);
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}
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}
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@ -42,7 +42,8 @@ public:
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KX_FontObject(void* sgReplicationInfo,
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SG_Callbacks callbacks,
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RAS_IRenderTools* rendertools,
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Object *ob);
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Object *ob,
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bool do_color_management);
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virtual ~KX_FontObject();
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@ -69,6 +70,8 @@ protected:
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class RAS_IRenderTools* m_rendertools; //needed for drawing routine
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bool m_do_color_management;
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#ifdef WITH_PYTHON
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static PyObject* pyattr_get_text(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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