forked from bartvdbraak/blender
Bug fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
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@ -53,7 +53,7 @@ static void do_luma_matte(bNode *node, float *out, float *in)
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if(in[0]>c->t1) {
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alpha=1.0;
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}
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else if(in[1]<c->t2){
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else if(in[0]<c->t2){
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alpha=0.0;
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}
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else {/*blend */
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@ -99,7 +99,7 @@ static void node_composit_init_luma_matte(bNode *node)
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{
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NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
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node->storage=c;
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c->t1= 0.0f;
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c->t1= 1.0f;
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c->t2= 0.0f;
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};
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