forked from bartvdbraak/blender
fix some loose ends in Bullet 2.x upgrade
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@ -472,6 +472,8 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
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veh->SyncWheels();
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}
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CallbackTriggers();
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return true;
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}
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@ -999,9 +1001,6 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
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if (rb0static && rb1static)
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return 0;
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btAssert(0);
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btVector3 pivotInA(pivotX,pivotY,pivotZ);
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btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) : pivotInA;
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btVector3 axisInA(axisX,axisY,axisZ);
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