forked from bartvdbraak/blender
Fix/Updated Object API example.
Was still 2.7x code... ;)
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@ -3,26 +3,27 @@ Basic Object Operations Example
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+++++++++++++++++++++++++++++++
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This script demonstrates basic operations on object like creating new
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object, placing it into scene, selecting it and making it active.
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object, placing it into a view layer, selecting it and making it active.
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"""
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import bpy
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from mathutils import Matrix
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scene = bpy.context.scene
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view_layer = bpy.context.view_layer
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# Create new lamp datablock
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lamp_data = bpy.data.lamps.new(name="New Lamp", type='POINT')
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# Create new light datablock.
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light_data = bpy.data.lights.new(name="New Light", type='POINT')
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# Create new object with our lamp datablock
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lamp_object = bpy.data.objects.new(name="New Lamp", object_data=lamp_data)
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# Create new object with our light datablock.
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light_object = bpy.data.objects.new(name="New Light", object_data=light_data)
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# Link lamp object to the scene so it'll appear in this scene
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scene.objects.link(lamp_object)
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# Link light object to the active collection of current view layer,
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# so that it'll appear in the current scene.
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view_layer.collections.active.collection.objects.link(light_object)
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# Place lamp to a specified location
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lamp_object.location = (5.0, 5.0, 5.0)
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# Place light to a specified location.
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light_object.location = (5.0, 5.0, 5.0)
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# And finally select it make active
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lamp_object.select = True
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scene.objects.active = lamp_object
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# And finally select it and make it active.
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light_object.select_set('SELECT')
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view_layer.objects.active = light_object
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