forked from bartvdbraak/blender
Unittests: Make sure layer tests pass with or without workspace
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@ -747,6 +747,7 @@ class Clay:
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layer = self._scene.render_layers.new('Evaluation Test')
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layer.collections.unlink(layer.collections[0])
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self._scene.render_layers.active = layer
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bpy.context.workspace.render_layer = layer
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# remove all other layers
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Selectability Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Selectability Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Selectability Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Selectability Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Selectability Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -26,6 +26,7 @@ class UnitTesting(RenderLayerTesting):
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layer = scene.render_layers.new('Visibility Test')
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layer.collections.unlink(layer.collections[0])
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scene.render_layers.active = layer
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workspace.render_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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@ -42,6 +42,7 @@ class UnitTesting(RenderLayerTesting):
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layer.collections.link(subzero)
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scene.render_layers.active_index = len(scene.render_layers) - 1
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bpy.context.workspace.render_layer = bpy.context.scene.render_layers['Fresh new Layer']
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if mode == 'DUPLICATE':
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# assuming the latest layer is the active layer
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@ -19,6 +19,7 @@ class UnitTesting(RenderLayerTesting):
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See if we can link objects via bpy.context.scene_collection
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"""
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import bpy
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bpy.context.scene.render_layers.active_index = len(bpy.context.scene.render_layers) - 1
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bpy.context.workspace.render_layer = bpy.context.scene.render_layers['Viewport']
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master_collection = bpy.context.scene_collection
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self.do_object_link(master_collection)
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@ -88,6 +88,10 @@ class UnitTesting(RenderLayerTesting):
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layer.collections.active_index = 3
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self.assertEqual(layer.collections.active.name, 'scorpion')
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# Change active scene layer (do it for workspace too just to don't get mangled in workspace bugs)
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scene = bpy.context.scene
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scene.render_layers.active_index = len(scene.render_layers) - 2
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self.assertEqual(scene.render_layers.active.name, "Viewport")
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bpy.context.workspace.render_layer = bpy.context.scene.render_layers['Viewport']
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# old layer
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