armature ghost stepsize was not initialized, Aligorith: can you check this is correct?

remove other small warnings
This commit is contained in:
Campbell Barton 2010-01-01 19:10:31 +00:00
parent 637873deb0
commit a2fe0cf5d7
6 changed files with 9 additions and 5 deletions

@ -302,6 +302,8 @@ static BVHNode *bvh_medianof3(BVHNode **a, int lo, int mid, int hi, int axis) //
return a[mid]; return a[mid];
} }
} }
#if 0
/* /*
* Quicksort algorithm modified for Introsort * Quicksort algorithm modified for Introsort
*/ */
@ -332,7 +334,7 @@ static void sort(BVHNode **a0, int begin, int end, int axis)
bvh_insertionsort(a, begin, end, axis); bvh_insertionsort(a, begin, end, axis);
} }
} }
#if 0
static void sort_along_axis(BVHTree *tree, int start, int end, int axis) static void sort_along_axis(BVHTree *tree, int start, int end, int axis)
{ {
sort(tree->nodes, start, end, axis); sort(tree->nodes, start, end, axis);

@ -106,6 +106,7 @@
#include "BLI_storage_types.h" // for relname flags #include "BLI_storage_types.h" // for relname flags
#include "BKE_animsys.h" #include "BKE_animsys.h"
#include "BKE_anim.h"
#include "BKE_action.h" #include "BKE_action.h"
#include "BKE_armature.h" #include "BKE_armature.h"
#include "BKE_brush.h" #include "BKE_brush.h"

@ -824,7 +824,7 @@ static void console_modal_select_apply(bContext *C, wmOperator *op, wmEvent *eve
static void set_cursor_exit(bContext *C, wmOperator *op) static void set_cursor_exit(bContext *C, wmOperator *op)
{ {
SpaceConsole *sc= CTX_wm_space_console(C); // SpaceConsole *sc= CTX_wm_space_console(C);
SetConsoleCursor *scu= op->customdata; SetConsoleCursor *scu= op->customdata;
/* /*
@ -840,7 +840,7 @@ static void set_cursor_exit(bContext *C, wmOperator *op)
static int console_modal_select_invoke(bContext *C, wmOperator *op, wmEvent *event) static int console_modal_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{ {
SpaceConsole *sc= CTX_wm_space_console(C); SpaceConsole *sc= CTX_wm_space_console(C);
ARegion *ar= CTX_wm_region(C); // ARegion *ar= CTX_wm_region(C);
SetConsoleCursor *scu; SetConsoleCursor *scu;
op->customdata= MEM_callocN(sizeof(SetConsoleCursor), "SetConsoleCursor"); op->customdata= MEM_callocN(sizeof(SetConsoleCursor), "SetConsoleCursor");

@ -2331,11 +2331,13 @@ void SEQUENCER_OT_view_all_preview(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER; ot->flag= OPTYPE_REGISTER;
} }
#if 0
static EnumPropertyItem view_type_items[] = { static EnumPropertyItem view_type_items[] = {
{SEQ_VIEW_SEQUENCE, "SEQUENCER", ICON_SEQ_SEQUENCER, "Sequencer", ""}, {SEQ_VIEW_SEQUENCE, "SEQUENCER", ICON_SEQ_SEQUENCER, "Sequencer", ""},
{SEQ_VIEW_PREVIEW, "PREVIEW", ICON_SEQ_PREVIEW, "Image Preview", ""}, {SEQ_VIEW_PREVIEW, "PREVIEW", ICON_SEQ_PREVIEW, "Image Preview", ""},
{SEQ_VIEW_SEQUENCE_PREVIEW, "SEQUENCER_PREVIEW", ICON_SEQ_SEQUENCER, "Sequencer and Image Preview", ""}, {SEQ_VIEW_SEQUENCE_PREVIEW, "SEQUENCER_PREVIEW", ICON_SEQ_SEQUENCER, "Sequencer and Image Preview", ""},
{0, NULL, 0, NULL, NULL}}; {0, NULL, 0, NULL, NULL}};
#endif
/* view_all operator */ /* view_all operator */
static int sequencer_view_toggle_exec(bContext *C, wmOperator *op) static int sequencer_view_toggle_exec(bContext *C, wmOperator *op)

@ -110,7 +110,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
//RegionView3D *rv3d= ar->regiondata; //RegionView3D *rv3d= ar->regiondata;
bMotionPathVert *mpv, *mpv_start; bMotionPathVert *mpv, *mpv_start;
int sfra, efra, len; int sfra, efra, len;
int i, stepsize; int i, stepsize= avs->ghost_step;
/* get frame ranges */ /* get frame ranges */
if (avs->path_type == MOTIONPATH_TYPE_ACFRA) { if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {

@ -1646,7 +1646,6 @@ void view3d_update_depths(ARegion *ar, View3D *v3d)
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
{ {
RegionView3D *rv3d= ar->regiondata; RegionView3D *rv3d= ar->regiondata;
Scene *sce;
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */ setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */