forked from bartvdbraak/blender
armature ghost stepsize was not initialized, Aligorith: can you check this is correct?
remove other small warnings
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637873deb0
commit
a2fe0cf5d7
@ -302,6 +302,8 @@ static BVHNode *bvh_medianof3(BVHNode **a, int lo, int mid, int hi, int axis) //
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return a[mid];
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return a[mid];
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}
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}
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}
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}
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#if 0
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/*
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/*
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* Quicksort algorithm modified for Introsort
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* Quicksort algorithm modified for Introsort
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*/
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*/
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@ -332,7 +334,7 @@ static void sort(BVHNode **a0, int begin, int end, int axis)
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bvh_insertionsort(a, begin, end, axis);
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bvh_insertionsort(a, begin, end, axis);
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}
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}
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}
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}
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#if 0
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static void sort_along_axis(BVHTree *tree, int start, int end, int axis)
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static void sort_along_axis(BVHTree *tree, int start, int end, int axis)
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{
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{
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sort(tree->nodes, start, end, axis);
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sort(tree->nodes, start, end, axis);
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@ -106,6 +106,7 @@
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#include "BLI_storage_types.h" // for relname flags
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#include "BLI_storage_types.h" // for relname flags
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#include "BKE_animsys.h"
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#include "BKE_animsys.h"
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#include "BKE_anim.h"
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#include "BKE_action.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_armature.h"
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#include "BKE_brush.h"
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#include "BKE_brush.h"
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@ -824,7 +824,7 @@ static void console_modal_select_apply(bContext *C, wmOperator *op, wmEvent *eve
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static void set_cursor_exit(bContext *C, wmOperator *op)
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static void set_cursor_exit(bContext *C, wmOperator *op)
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{
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{
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SpaceConsole *sc= CTX_wm_space_console(C);
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// SpaceConsole *sc= CTX_wm_space_console(C);
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SetConsoleCursor *scu= op->customdata;
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SetConsoleCursor *scu= op->customdata;
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/*
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/*
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@ -840,7 +840,7 @@ static void set_cursor_exit(bContext *C, wmOperator *op)
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static int console_modal_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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static int console_modal_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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{
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SpaceConsole *sc= CTX_wm_space_console(C);
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SpaceConsole *sc= CTX_wm_space_console(C);
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ARegion *ar= CTX_wm_region(C);
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// ARegion *ar= CTX_wm_region(C);
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SetConsoleCursor *scu;
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SetConsoleCursor *scu;
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op->customdata= MEM_callocN(sizeof(SetConsoleCursor), "SetConsoleCursor");
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op->customdata= MEM_callocN(sizeof(SetConsoleCursor), "SetConsoleCursor");
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@ -2331,11 +2331,13 @@ void SEQUENCER_OT_view_all_preview(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER;
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ot->flag= OPTYPE_REGISTER;
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}
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}
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#if 0
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static EnumPropertyItem view_type_items[] = {
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static EnumPropertyItem view_type_items[] = {
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{SEQ_VIEW_SEQUENCE, "SEQUENCER", ICON_SEQ_SEQUENCER, "Sequencer", ""},
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{SEQ_VIEW_SEQUENCE, "SEQUENCER", ICON_SEQ_SEQUENCER, "Sequencer", ""},
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{SEQ_VIEW_PREVIEW, "PREVIEW", ICON_SEQ_PREVIEW, "Image Preview", ""},
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{SEQ_VIEW_PREVIEW, "PREVIEW", ICON_SEQ_PREVIEW, "Image Preview", ""},
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{SEQ_VIEW_SEQUENCE_PREVIEW, "SEQUENCER_PREVIEW", ICON_SEQ_SEQUENCER, "Sequencer and Image Preview", ""},
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{SEQ_VIEW_SEQUENCE_PREVIEW, "SEQUENCER_PREVIEW", ICON_SEQ_SEQUENCER, "Sequencer and Image Preview", ""},
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{0, NULL, 0, NULL, NULL}};
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{0, NULL, 0, NULL, NULL}};
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#endif
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/* view_all operator */
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/* view_all operator */
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static int sequencer_view_toggle_exec(bContext *C, wmOperator *op)
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static int sequencer_view_toggle_exec(bContext *C, wmOperator *op)
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@ -110,7 +110,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
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//RegionView3D *rv3d= ar->regiondata;
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//RegionView3D *rv3d= ar->regiondata;
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bMotionPathVert *mpv, *mpv_start;
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bMotionPathVert *mpv, *mpv_start;
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int sfra, efra, len;
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int sfra, efra, len;
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int i, stepsize;
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int i, stepsize= avs->ghost_step;
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/* get frame ranges */
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/* get frame ranges */
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if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
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if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
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@ -1646,7 +1646,6 @@ void view3d_update_depths(ARegion *ar, View3D *v3d)
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void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
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void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
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{
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{
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RegionView3D *rv3d= ar->regiondata;
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RegionView3D *rv3d= ar->regiondata;
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Scene *sce;
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setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
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setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
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setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
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setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
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