Code Cleanup: outliner used magic numbers for active items and selecting

Replace with enums to make it more obvious whats happening
This commit is contained in:
Campbell Barton 2014-01-16 20:22:45 +11:00
parent 4f87ca47a6
commit a4e07aa825
3 changed files with 248 additions and 148 deletions

@ -480,8 +480,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
Object *ob;
char newname[sizeof(bone->name)];
// always make current object active
tree_element_active(C, scene, soops, te, 1); // was set_active_object()
/* always make current object active */
tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL);
ob = OBACT;
/* restore bone name */
@ -497,8 +497,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
Object *ob;
char newname[sizeof(pchan->name)];
// always make current object active
tree_element_active(C, scene, soops, te, 1); // was set_active_object()
/* always make current pose-bone active */
tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL);
ob = OBACT;
/* restore bone name */
@ -1123,7 +1123,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
{
TreeElement *te;
TreeStoreElem *tselem;
int active;
eOLDrawState active;
for (te = lb->first; te; te = te->next) {
@ -1139,20 +1139,20 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
/* active blocks get white circle */
if (tselem->type == 0) {
if (te->idcode == ID_OB) {
active = (OBACT == (Object *)tselem->id);
active = (OBACT == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
active = 1; // XXX use context?
active = OL_DRAWSEL_NORMAL;
}
else {
active = tree_element_active(C, scene, soops, te, 0);
active = tree_element_active(C, scene, soops, te, OL_SETSEL_NONE);
}
}
else {
active = tree_element_type_active(NULL, scene, soops, te, tselem, 0, false);
active = tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false);
}
if (active) {
if (active != OL_DRAWSEL_NONE) {
float ufac = UI_UNIT_X / 20.0f;
uiSetRoundBox(UI_CNR_ALL);
@ -1202,7 +1202,8 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
TreeElement *ten;
TreeStoreElem *tselem;
float ufac = UI_UNIT_X / 20.0f;
int offsx = 0, active = 0; // active=1 active obj, else active data
int offsx = 0;
eOLDrawState active = OL_DRAWSEL_NONE;
tselem = TREESTORE(te);
@ -1240,7 +1241,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)scene) {
glColor4ub(255, 255, 255, alpha);
active = 2;
active = OL_DRAWSEL_ACTIVE;
}
}
else if (te->idcode == ID_GR) {
@ -1251,7 +1252,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
col[3] = alpha;
glColor4ubv((GLubyte *)col);
active = 2;
active = OL_DRAWSEL_ACTIVE;
}
}
else if (te->idcode == ID_OB) {
@ -1262,14 +1263,14 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
/* outliner active ob: always white text, circle color now similar to view3d */
active = 2; /* means it draws a color circle */
active = OL_DRAWSEL_ACTIVE;
if (ob == OBACT) {
if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
col[3] = alpha;
}
active = 1; /* means it draws white text */
active = OL_DRAWSEL_NORMAL;
}
else if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
@ -1282,22 +1283,24 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
glColor4ub(255, 255, 255, alpha);
active = 2;
active = OL_DRAWSEL_ACTIVE;
}
else {
if (tree_element_active(C, scene, soops, te, 0)) {
if (tree_element_active(C, scene, soops, te, OL_SETSEL_NONE)) {
glColor4ub(220, 220, 255, alpha);
active = 2;
active = OL_DRAWSEL_ACTIVE;
}
}
}
else {
if (tree_element_type_active(NULL, scene, soops, te, tselem, 0, false)) active = 2;
if (tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false) != OL_DRAWSEL_NONE) {
active = OL_DRAWSEL_ACTIVE;
}
glColor4ub(220, 220, 255, alpha);
}
/* active circle */
if (active) {
if (active != OL_DRAWSEL_NONE) {
uiSetRoundBox(UI_CNR_ALL);
uiRoundBox((float)startx + UI_UNIT_X,
(float)*starty + 1.0f * ufac,
@ -1348,7 +1351,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
glDisable(GL_BLEND);
/* name */
if (active == 1) UI_ThemeColor(TH_TEXT_HI);
if (active == OL_DRAWSEL_NORMAL) UI_ThemeColor(TH_TEXT_HI);
else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f);
else UI_ThemeColor(TH_TEXT);

@ -108,6 +108,18 @@ typedef struct TreeElement {
/* button events */
#define OL_NAMEBUTTON 1
typedef enum {
OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */
OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */
OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */
} eOLDrawState;
typedef enum {
OL_SETSEL_NONE = 0, /* don't change the selection state */
OL_SETSEL_NORMAL = 1, /* select the item */
OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */
} eOLSetState;
/* get TreeStoreElem associated with a TreeElement
* < a: (TreeElement) tree element to find stored element for
*/
@ -166,8 +178,12 @@ void draw_outliner(const struct bContext *C);
void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag);
/* outliner_select.c -------------------------------------------- */
int tree_element_type_active(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set, bool recursive);
int tree_element_active(struct bContext *C, struct Scene *scene, SpaceOops *soops, TreeElement *te, int set);
eOLDrawState tree_element_type_active(
struct bContext *C, struct Scene *scene, struct SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive);
eOLDrawState tree_element_active(
struct bContext *C, struct Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set);
int outliner_item_do_activate(struct bContext *C, int x, int y, bool extend, bool recursive);
/* outliner_edit.c ---------------------------------------------- */
@ -177,7 +193,7 @@ void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struc
int common_restrict_check(struct bContext *C, struct Object *ob);
bool outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, const int curlevel);
int outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, const int curlevel);
void outliner_set_flag(struct SpaceOops *soops, ListBase *lb, short flag, short set);
void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);

@ -124,23 +124,24 @@ static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *se
/* ****************************************************** */
/* Outliner Element Selection/Activation on Click */
static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
static eOLDrawState tree_element_active_renderlayer(
bContext *C, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
{
Scene *sce;
/* paranoia check */
if (te->idcode != ID_SCE)
return 0;
return OL_DRAWSEL_NONE;
sce = (Scene *)tselem->id;
if (set) {
if (set != OL_SETSEL_NONE) {
sce->r.actlay = tselem->nr;
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, sce);
}
else {
return sce->r.actlay == tselem->nr;
}
return 0;
return OL_DRAWSEL_NONE;
}
/**
@ -185,8 +186,9 @@ static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_p
}
}
static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, int set, bool recursive)
static eOLDrawState tree_element_set_active_object(
bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set, bool recursive)
{
TreeStoreElem *tselem = TREESTORE(te);
Scene *sce;
@ -199,9 +201,13 @@ static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
}
else {
ob = (Object *)outliner_search_back(soops, te, ID_OB);
if (ob == OBACT) return 0;
if (ob == OBACT) {
return OL_DRAWSEL_NONE;
}
}
if (ob == NULL) {
return OL_DRAWSEL_NONE;
}
if (ob == NULL) return 0;
sce = (Scene *)outliner_search_back(soops, te, ID_SCE);
if (sce && scene != sce) {
@ -213,7 +219,7 @@ static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
base = BKE_scene_base_find(scene, ob);
if (base) {
if (set == 2) {
if (set == OL_SETSEL_EXTEND) {
/* swap select */
if (base->flag & SELECT)
ED_base_object_select(base, BA_DESELECT);
@ -240,10 +246,12 @@ static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
if (ob != scene->obedit)
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
return 1;
return OL_DRAWSEL_NORMAL;
}
static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
static eOLDrawState tree_element_active_material(
bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set)
{
TreeElement *tes;
Object *ob;
@ -251,45 +259,58 @@ static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *so
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
// note: ob->matbits can be NULL when a local object points to a library mesh.
if (ob == NULL || ob != OBACT || ob->matbits == NULL) return 0; // just paranoia
if (ob == NULL || ob != OBACT || ob->matbits == NULL) {
return OL_DRAWSEL_NONE; /* just paranoia */
}
/* searching in ob mat array? */
tes = te->parent;
if (tes->idcode == ID_OB) {
if (set) {
if (set != OL_SETSEL_NONE) {
ob->actcol = te->index + 1;
ob->matbits[te->index] = 1; // make ob material active too
}
else {
if (ob->actcol == te->index + 1)
if (ob->matbits[te->index]) return 1;
if (ob->actcol == te->index + 1) {
if (ob->matbits[te->index]) {
return OL_DRAWSEL_NORMAL;
}
}
}
}
/* or we search for obdata material */
else {
if (set) {
if (set != OL_SETSEL_NONE) {
ob->actcol = te->index + 1;
ob->matbits[te->index] = 0; // make obdata material active too
}
else {
if (ob->actcol == te->index + 1)
if (ob->matbits[te->index] == 0) return 1;
if (ob->actcol == te->index + 1) {
if (ob->matbits[te->index] == 0) {
return OL_DRAWSEL_NORMAL;
}
}
}
}
if (set) {
if (set != OL_SETSEL_NONE) {
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, NULL);
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *UNUSED(soops), TreeElement *te, int set)
static eOLDrawState tree_element_active_texture(
bContext *C, Scene *scene, SpaceOops *UNUSED(soops),
TreeElement *te, const eOLSetState set)
{
TreeElement *tep;
TreeStoreElem /* *tselem,*/ *tselemp;
Object *ob = OBACT;
SpaceButs *sbuts = NULL;
if (ob == NULL) return 0; // no active object
if (ob == NULL) {
/* no active object */
return OL_DRAWSEL_NONE;
}
/*tselem = TREESTORE(te);*/ /*UNUSED*/
@ -303,7 +324,7 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *UNU
if (tep->idcode == ID_WO) {
World *wrld = (World *)tselemp->id;
if (set) {
if (set != OL_SETSEL_NONE) {
if (sbuts) {
// XXX sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c
// XXX sbuts->texfrom = 1;
@ -312,12 +333,14 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *UNU
wrld->texact = te->index;
}
else if (tselemp->id == (ID *)(scene->world)) {
if (wrld->texact == te->index) return 1;
if (wrld->texact == te->index) {
return OL_DRAWSEL_NORMAL;
}
}
}
else if (tep->idcode == ID_LA) {
Lamp *la = (Lamp *)tselemp->id;
if (set) {
if (set != OL_SETSEL_NONE) {
if (sbuts) {
// XXX sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c
// XXX sbuts->texfrom = 2;
@ -327,13 +350,15 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *UNU
}
else {
if (tselemp->id == ob->data) {
if (la->texact == te->index) return 1;
if (la->texact == te->index) {
return OL_DRAWSEL_NORMAL;
}
}
}
}
else if (tep->idcode == ID_MA) {
Material *ma = (Material *)tselemp->id;
if (set) {
if (set != OL_SETSEL_NONE) {
if (sbuts) {
//sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c
// XXX sbuts->texfrom = 0;
@ -345,46 +370,60 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *UNU
ob->actcol = tep->index + 1;
}
else if (tep->flag & TE_ACTIVE) { // this is active material
if (ma->texact == te->index) return 1;
if (ma->texact == te->index) {
return OL_DRAWSEL_NORMAL;
}
}
}
if (set)
if (set != OL_SETSEL_NONE) {
WM_event_add_notifier(C, NC_TEXTURE, NULL);
}
return 0;
/* no active object */
return OL_DRAWSEL_NONE;
}
static int tree_element_active_lamp(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
static eOLDrawState tree_element_active_lamp(
bContext *UNUSED(C), Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set)
{
Object *ob;
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
if (ob == NULL || ob != OBACT) return 0; // just paranoia
if (ob == NULL || ob != OBACT) {
/* just paranoia */
return OL_DRAWSEL_NONE;
}
if (set) {
if (set != OL_SETSEL_NONE) {
// XXX extern_set_butspace(F5KEY, 0);
}
else {
return 1;
return OL_DRAWSEL_NORMAL;
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_camera(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
static eOLDrawState tree_element_active_camera(
bContext *UNUSED(C), Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set)
{
Object *ob = (Object *)outliner_search_back(soops, te, ID_OB);
if (set)
return 0;
if (set != OL_SETSEL_NONE) {
return OL_DRAWSEL_NONE;
}
return scene->camera == ob;
}
static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *UNUSED(soops), TreeElement *te, int set)
static eOLDrawState tree_element_active_world(
bContext *C, Scene *scene, SpaceOops *UNUSED(soops),
TreeElement *te, const eOLSetState set)
{
TreeElement *tep;
TreeStoreElem *tselem = NULL;
@ -397,30 +436,32 @@ static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *UNUSE
sce = (Scene *)tselem->id;
}
if (set) { // make new scene active
if (set != OL_SETSEL_NONE) {
/* make new scene active */
if (sce && scene != sce) {
ED_screen_set_scene(C, CTX_wm_screen(C), sce);
}
}
if (tep == NULL || tselem->id == (ID *)scene) {
if (set) {
if (set != OL_SETSEL_NONE) {
// XXX extern_set_butspace(F8KEY, 0);
}
else {
return 1;
return OL_DRAWSEL_NORMAL;
}
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
static eOLDrawState tree_element_active_defgroup(
bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
{
Object *ob;
/* id in tselem is object */
ob = (Object *)tselem->id;
if (set) {
if (set != OL_SETSEL_NONE) {
BLI_assert(te->index + 1 >= 0);
ob->actdef = te->index + 1;
@ -429,16 +470,19 @@ static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *
}
else {
if (ob == OBACT)
if (ob->actdef == te->index + 1) return 1;
if (ob->actdef == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
static eOLDrawState tree_element_active_posegroup(
bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
{
Object *ob = (Object *)tselem->id;
if (set) {
if (set != OL_SETSEL_NONE) {
if (ob->pose) {
ob->pose->active_group = te->index + 1;
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@ -446,29 +490,32 @@ static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement
}
else {
if (ob == OBACT && ob->pose) {
if (ob->pose->active_group == te->index + 1) return 1;
if (ob->pose->active_group == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
}
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set, bool recursive)
static eOLDrawState tree_element_active_posechannel(
bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
{
Object *ob = (Object *)tselem->id;
bArmature *arm = ob->data;
bPoseChannel *pchan = te->directdata;
if (set) {
if (set != OL_SETSEL_NONE) {
if (!(pchan->bone->flag & BONE_HIDDEN_P)) {
if (set != 2) {
if (set != OL_SETSEL_EXTEND) {
bPoseChannel *pchannel;
/* single select forces all other bones to get unselected */
for (pchannel = ob->pose->chanbase.first; pchannel; pchannel = pchannel->next)
pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
if (set == 2 && (pchan->bone->flag & BONE_SELECTED)) {
if ((set == OL_SETSEL_EXTEND) && (pchan->bone->flag & BONE_SELECTED)) {
pchan->bone->flag &= ~BONE_SELECTED;
}
else {
@ -487,22 +534,25 @@ static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElemen
}
else {
if (ob == OBACT && ob->pose) {
if (pchan->bone->flag & BONE_SELECTED) return 1;
if (pchan->bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
}
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set, bool recursive)
static eOLDrawState tree_element_active_bone(
bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
{
bArmature *arm = (bArmature *)tselem->id;
Bone *bone = te->directdata;
if (set) {
if (set != OL_SETSEL_NONE) {
if (!(bone->flag & BONE_HIDDEN_P)) {
Object *ob = OBACT;
if (ob) {
if (set != 2) {
if (set != OL_SETSEL_EXTEND) {
bPoseChannel *pchannel;
/* single select forces all other bones to get unselected */
for (pchannel = ob->pose->chanbase.first; pchannel; pchannel = pchannel->next)
@ -510,7 +560,7 @@ static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te,
}
}
if (set == 2 && (bone->flag & BONE_SELECTED)) {
if (set == OL_SETSEL_EXTEND && (bone->flag & BONE_SELECTED)) {
bone->flag &= ~BONE_SELECTED;
}
else {
@ -531,10 +581,12 @@ static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te,
Object *ob = OBACT;
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) return 1;
if (bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
}
}
return 0;
return OL_DRAWSEL_NONE;
}
@ -555,29 +607,31 @@ static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, scene->obedit);
}
static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set, bool recursive)
static eOLDrawState tree_element_active_ebone(
bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set, bool recursive)
{
bArmature *arm = scene->obedit->data;
EditBone *ebone = te->directdata;
int status = 0;
if (set) {
if (set == 1) {
eOLDrawState status = OL_DRAWSEL_NONE;
if (set != OL_SETSEL_NONE) {
if (set == OL_SETSEL_NORMAL) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
ED_armature_deselect_all(scene->obedit, 0); // deselect
tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
status = 1;
status = OL_DRAWSEL_NORMAL;
}
}
else if (set == 2) {
else if (set == OL_SETSEL_EXTEND) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
if (!(ebone->flag & BONE_SELECTED)) {
tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
status = 1;
status = OL_DRAWSEL_NORMAL;
}
else {
/* entirely selected, so de-select */
tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE);
status = 0;
status = OL_DRAWSEL_NONE;
}
}
}
@ -588,14 +642,16 @@ static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te,
}
}
else if (ebone->flag & BONE_SELECTED) {
status = 1;
status = OL_DRAWSEL_NORMAL;
}
return status;
}
static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
static eOLDrawState tree_element_active_modifier(
bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
if (set) {
if (set != OL_SETSEL_NONE) {
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
@ -603,12 +659,13 @@ static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), Tr
// XXX extern_set_butspace(F9KEY, 0);
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
static eOLDrawState tree_element_active_psys(
bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
if (set) {
if (set != OL_SETSEL_NONE) {
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob);
@ -616,33 +673,37 @@ static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeEleme
// XXX extern_set_butspace(F7KEY, 0);
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_constraint(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
static int tree_element_active_constraint(
bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
if (set) {
if (set != OL_SETSEL_NONE) {
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
// XXX extern_set_butspace(F7KEY, 0);
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_text(bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set))
static eOLDrawState tree_element_active_text(
bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops),
TreeElement *UNUSED(te), int UNUSED(set))
{
// XXX removed
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
static eOLDrawState tree_element_active_pose(
bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
Object *ob = (Object *)tselem->id;
Base *base = BKE_scene_base_find(scene, ob);
if (set) {
if (set != OL_SETSEL_NONE) {
if (scene->obedit)
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
@ -652,25 +713,28 @@ static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUS
ED_armature_enter_posemode(C, base);
}
else {
if (ob->mode & OB_MODE_POSE) return 1;
if (ob->mode & OB_MODE_POSE) {
return OL_DRAWSEL_NORMAL;
}
}
return 0;
return OL_DRAWSEL_NONE;
}
static int tree_element_active_sequence(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
static eOLDrawState tree_element_active_sequence(
bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set)
{
Sequence *seq = (Sequence *) te->directdata;
Editing *ed = BKE_sequencer_editing_get(scene, FALSE);
if (set) {
if (set != OL_SETSEL_NONE) {
/* only check on setting */
if (BLI_findindex(ed->seqbasep, seq) != -1) {
if (set == 2) {
if (set == OL_SETSEL_EXTEND) {
BKE_sequencer_active_set(scene, NULL);
}
ED_sequencer_deselect_all(scene);
if (set == 2 && seq->flag & SELECT) {
if ((set == OL_SETSEL_EXTEND) && seq->flag & SELECT) {
seq->flag &= ~SELECT;
}
else {
@ -683,22 +747,23 @@ static int tree_element_active_sequence(bContext *C, Scene *scene, TreeElement *
}
else {
if (ed->act_seq == seq && seq->flag & SELECT) {
return 1;
return OL_DRAWSEL_NORMAL;
}
}
return(0);
return OL_DRAWSEL_NONE;
}
static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
static eOLDrawState tree_element_active_sequence_dup(
Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set)
{
Sequence *seq, *p;
Editing *ed = BKE_sequencer_editing_get(scene, FALSE);
seq = (Sequence *)te->directdata;
if (set == 0) {
if (set == OL_SETSEL_NONE) {
if (seq->flag & SELECT)
return(1);
return(0);
return OL_DRAWSEL_NORMAL;
return OL_DRAWSEL_NONE;
}
// XXX select_single_seq(seq, 1);
@ -713,27 +778,32 @@ static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeS
// XXX select_single_seq(p, 0);
p = p->next;
}
return(0);
return OL_DRAWSEL_NONE;
}
static int tree_element_active_keymap_item(bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
static eOLDrawState tree_element_active_keymap_item(
bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set)
{
wmKeyMapItem *kmi = te->directdata;
if (set == 0) {
if (kmi->flag & KMI_INACTIVE) return 0;
return 1;
if (set == OL_SETSEL_NONE) {
if (kmi->flag & KMI_INACTIVE) {
return OL_DRAWSEL_NONE;
}
return OL_DRAWSEL_NORMAL;
}
else {
kmi->flag ^= KMI_INACTIVE;
}
return 0;
return OL_DRAWSEL_NONE;
}
/* ---------------------------------------------- */
/* generic call for ID data check or make/check active in UI */
int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
eOLDrawState tree_element_active(
bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set)
{
switch (te->idcode) {
@ -752,13 +822,17 @@ int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement
case ID_CA:
return tree_element_active_camera(C, scene, soops, te, set);
}
return 0;
return OL_DRAWSEL_NONE;
}
/* generic call for non-id data to make/check active in UI */
/* Context can be NULL when set==0 */
int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, int set, bool recursive)
/**
* Generic call for non-id data to make/check active in UI
*
* \note Context can be NULL when ``(set == OL_SETSEL_NONE)``
*/
eOLDrawState tree_element_type_active(
bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
{
switch (tselem->type) {
case TSE_DEFGROUP:
@ -770,8 +844,12 @@ int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops,
case TSE_MODIFIER:
return tree_element_active_modifier(C, te, tselem, set);
case TSE_LINKED_OB:
if (set) tree_element_set_active_object(C, scene, soops, te, set, FALSE);
else if (tselem->id == (ID *)OBACT) return 1;
if (set != OL_SETSEL_NONE) {
tree_element_set_active_object(C, scene, soops, te, set, false);
}
else if (tselem->id == (ID *)OBACT) {
return OL_DRAWSEL_NORMAL;
}
break;
case TSE_LINKED_PSYS:
return tree_element_active_psys(C, scene, te, tselem, set);
@ -793,23 +871,23 @@ int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops,
return tree_element_active_keymap_item(C, te, tselem, set);
}
return 0;
return OL_DRAWSEL_NONE;
}
/* ================================================ */
static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops,
TreeElement *te, bool extend, bool recursive, const float mval[2])
static bool do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops,
TreeElement *te, bool extend, bool recursive, const float mval[2])
{
if (mval[1] > te->ys && mval[1] < te->ys + UI_UNIT_Y) {
TreeStoreElem *tselem = TREESTORE(te);
int openclose = 0;
bool openclose = false;
/* open close icon */
if ((te->flag & TE_ICONROW) == 0) { // hidden icon, no open/close
if (mval[0] > te->xs && mval[0] < te->xs + UI_UNIT_X)
openclose = 1;
openclose = true;
}
if (openclose) {
@ -824,7 +902,7 @@ static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, Spa
}
return 1;
return true;
}
/* name and first icon */
else if (mval[0] > te->xs + UI_UNIT_X && mval[0] < te->xend) {
@ -832,7 +910,7 @@ static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, Spa
/* always makes active object */
if (tselem->type != TSE_SEQUENCE && tselem->type != TSE_SEQ_STRIP && tselem->type != TSE_SEQUENCE_DUP)
tree_element_set_active_object(C, scene, soops, te,
1 + (extend != 0 && tselem->type == 0),
(extend && tselem->type == 0) ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL,
recursive && tselem->type == 0 );
if (tselem->type == 0) { // the lib blocks
@ -874,22 +952,26 @@ static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, Spa
WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
}
else { // rest of types
tree_element_active(C, scene, soops, te, 1);
tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL);
}
}
else {
tree_element_type_active(C, scene, soops, te, tselem, 1 + (extend != 0), recursive);
tree_element_type_active(C, scene, soops, te, tselem,
extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL,
recursive);
}
return 1;
return true;
}
}
for (te = te->subtree.first; te; te = te->next) {
if (do_outliner_item_activate(C, scene, ar, soops, te, extend, recursive, mval)) return 1;
if (do_outliner_item_activate(C, scene, ar, soops, te, extend, recursive, mval)) {
return true;
}
}
return 0;
return false;
}
int outliner_item_do_activate(bContext *C, int x, int y, bool extend, bool recursive)
@ -986,7 +1068,6 @@ static void outliner_item_border_select(Scene *scene, SpaceOops *soops, rctf *re
outliner_item_border_select(scene, soops, rectf, te, gesture_mode);
}
}
return;
}
static int outliner_border_select_exec(bContext *C, wmOperator *op)