forked from bartvdbraak/blender
Merging error... rotating bones in pose-mode, with an action inserted
accidentally flushed recalc of Pose. So it popped back to the action state, preventing editing new keypositions.
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@ -1359,8 +1359,9 @@ void special_aftertrans_update(char mode, int flip, short canceled)
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allqueue(REDRAWACTION, 0);
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allqueue(REDRAWACTION, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWNLA, 0);
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allqueue(REDRAWNLA, 0);
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/* do not call this always, we dont want actions to update, for inserting keys */
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DAG_object_flush_update(G.scene, G.obpose, OB_RECALC_DATA);
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}
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}
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DAG_object_flush_update(G.scene, G.obpose, OB_RECALC_DATA);
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}
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}
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else {
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else {
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base= FIRSTBASE;
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base= FIRSTBASE;
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