Merging error... rotating bones in pose-mode, with an action inserted

accidentally flushed recalc of Pose. So it popped back to the action state,
preventing editing new keypositions.
This commit is contained in:
Ton Roosendaal 2005-07-04 17:41:58 +00:00
parent 71f3e88293
commit a4e959b369

@ -1359,9 +1359,10 @@ void special_aftertrans_update(char mode, int flip, short canceled)
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWNLA, 0);
}
/* do not call this always, we dont want actions to update, for inserting keys */
DAG_object_flush_update(G.scene, G.obpose, OB_RECALC_DATA);
}
}
else {
base= FIRSTBASE;
while(base) {